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 Author [1.7] Beta Feedback
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-09-24 13:22   
Quote:
On 2013-09-24 11:02, Sheraton *XO* wrote:

Just a note that I do not think anyone has mentioned yet. Actually staying at a planet and refitting for a different type of E-War device will actually cancel out the recharge time on the EWAR device. Meaning you can just switch out the devices in order to cancel the lengthy downtime on EWAR.

-Sheraton



This could (hopefully) be fixed by making the device need to fully recharge itself after every refit. Fighters do this already last I checked, but not so sure about the other devices.

Couldn't someone, in theory, rapidly swap missiles by some shady means to basically let loose 5 times as many missiles as should be possible?
It wouldn't even drain more energy as it will stop as soon as you fit on a new device.

It's kinda like that issue we had with ICC shield bases being constantly renewed.

[ This Message was edited by: Fluttershy on 2013-09-24 13:23 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-09-24 14:58   
Fixed.
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-09-24 15:13   
It appears now that bombs cannot be refitted at all on the bombardment dread on the UGTO. All prerequisites have been met on the planet, I am orbitting but I cannot refit. This also applies to the extended range lasers. I cannot refit them for Longinus beams.

-Sheraton

[ This Message was edited by: Sheraton *XO* on 2013-09-24 15:14 ]
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-09-24 16:53   
Station EWAR is useless if they know you're there. manually target the point in space and shoot away.
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-09-24 17:48   
Quote:
On 2013-09-24 15:13, Sheraton *XO* wrote:
It appears now that bombs cannot be refitted at all on the bombardment dread on the UGTO. All prerequisites have been met on the planet, I am orbitting but I cannot refit. This also applies to the extended range lasers. I cannot refit them for Longinus beams.

-Sheraton

[ This Message was edited by: Sheraton *XO* on 2013-09-24 15:14 ]




Can you check again for me?
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-09-24 20:31   
Quote:
On 2013-09-24 16:53, iwancoppa wrote:
Station EWAR is useless if they know you're there. manually target the point in space and shoot away.



Why would you even try hiding a Station with ECM? The visual detection on them is huge and no amount of negative signature will mask you from minimum visual range. Station EW is better used for hiding supply ships or lighting up luth.
_________________
Adapt or die.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-09-24 20:31   
Quote:
On 2013-09-24 16:53, iwancoppa wrote:
Station EWAR is useless if they know you're there. manually target the point in space and shoot away.




I can't tell if you're serious or not with this post
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-09-24 21:15   
Quote:
On 2013-09-24 17:48, Pantheon wrote:
Quote:
On 2013-09-24 15:13, Sheraton *XO* wrote:
It appears now that bombs cannot be refitted at all on the bombardment dread on the UGTO. All prerequisites have been met on the planet, I am orbitting but I cannot refit. This also applies to the extended range lasers. I cannot refit them for Longinus beams.

-Sheraton

[ This Message was edited by: Sheraton *XO* on 2013-09-24 15:14 ]




Can you check again for me?



All equipment is now properly refitting again.

Thank you Jack. Keep up the good work.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-09-25 04:24   
Quote:
On 2013-09-24 20:31, Colour Sergeant Fattierob (C/Sgt) wrote:
Quote:
On 2013-09-24 16:53, iwancoppa wrote:
Station EWAR is useless if they know you're there. manually target the point in space and shoot away.




I can't tell if you're serious or not with this post



Station ECM, sorry. The local, self only kind.




So UGTO long-range stat missiles hit out to 2500. How terrible. I wonder what the luth ones get to.


Assuming you're fitting long-range missiles, of course.
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-09-26 08:39   
Quote:
On 2013-09-25 04:24, iwancoppa wrote:
Quote:
On 2013-09-24 20:31, Colour Sergeant Fattierob (C/Sgt) wrote:
Quote:
On 2013-09-24 16:53, iwancoppa wrote:
Station EWAR is useless if they know you're there. manually target the point in space and shoot away.




I can't tell if you're serious or not with this post



Station ECM, sorry. The local, self only kind.




So UGTO long-range stat missiles hit out to 2500. How terrible. I wonder what the luth ones get to.


Assuming you're fitting long-range missiles, of course.




ICC missile range is 3000. K'luth station/dread missiles are not implemented on their respective ships yet I do not think however, the shroud missiles currently have a range of 1500 and the Shock missiles have a range of 1000. The arming range of those missiles is 150 for shrouds and 150 for shock missiles.

-Sheraton

[ This Message was edited by: Sheraton *XO* on 2013-09-26 08:47 ]
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-09-27 02:54   
Quote:
On 2013-09-26 08:39, Sheraton *XO* wrote:


ICC missile range is 3000. K'luth station/dread missiles are not implemented on their respective ships yet I do not think however, the shroud missiles currently have a range of 1500 and the Shock missiles have a range of 1000. The arming range of those missiles is 150 for shrouds and 150 for shock missiles.





For dreads, those are the ranges.
If we go with the normal trend, station versions will be +500gu.
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-09-27 09:57   
I keep crashing when I spawn ships and then attempt to either A) orbit a planet. B) attempt to refit weapons onto the ship at a planet. and C) try to jump to a planet sometimes resorts in the crash also. This happens on UGTO and ICC, I have not yet checked to see if doing this on k'luth also results in the crash. Darkspace freezes up and then tells me that an unknown error has occurred and that I should send a crash report, which I have, but I then try to log back in and the game immediately crashes again as soon as I hit the play button. I must wait the two minutes for the session to terminate before I can do anything in beta again.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-09-28 02:31   
Quote:
On 2013-09-27 09:57, Sheraton *XO* wrote:
I keep crashing when I spawn ships and then attempt to either A) orbit a planet. B) attempt to refit weapons onto the ship at a planet. and C) try to jump to a planet sometimes resorts in the crash also. This happens on UGTO and ICC, I have not yet checked to see if doing this on k'luth also results in the crash. Darkspace freezes up and then tells me that an unknown error has occurred and that I should send a crash report, which I have, but I then try to log back in and the game immediately crashes again as soon as I hit the play button. I must wait the two minutes for the session to terminate before I can do anything in beta again.

-Sheraton




I am getting this as well.
For me it specifically happens when I spawn a brood and attempt to refit a command module

EDIT
it is happening on the piercer as well.
[ This Message was edited by: -xTc-.xisT *XO* on 2013-09-28 02:52 ]
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*Connection lost, attempting reconnect in 30 seconds....
Do you really want to just pay bills until you die?



Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-09-28 11:21   
I know what the cause is. I'll commit a fix later.
_________________


Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-09-28 11:45   
Quote:
On 2013-09-28 11:21, Pantheon wrote:
I know what the cause is. I'll commit a fix later.



Thank you very much Jack.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

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