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 Author [1.7] Beta Feedback
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-08-25 17:45   
Quote:
On 2013-08-25 15:43, DiepLuc wrote:
Recently, I answered to some newbie about transport badge.
I recognize that the name of the badge had been true in 1.5 then lost its meaning in 1.6.
Rename it to Planet Occupied badge would solve the problem.


This is a good point, new players are using transport ships and offloading troops, thinking if they do it enough they get their transport badge. Unless they are taught otherwise, they don't realize they must be present for the moment of capture.
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Orkan [OO-XII]
Grand Admiral
The Myrmidon Legion


Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2013-08-25 18:33   
Quote:
On 2013-08-25 17:45, Fluttershy wrote:
Quote:
On 2013-08-25 15:43, DiepLuc wrote:
Recently, I answered to some newbie about transport badge.
I recognize that the name of the badge had been true in 1.5 then lost its meaning in 1.6.
Rename it to Planet Occupied badge would solve the problem.


This is a good point, new players are using transport ships and offloading troops, thinking if they do it enough they get their transport badge. Unless they are taught otherwise, they don't realize they must be present for the moment of capture.




This has been a slight issue for a while now. Diepluc is correct. The Transport Badge should be renamed but I believe the 'Planet Occupied' term to be a bit unwieldy, perhaps 'Planet Capture' Badge?

Transport prestige gain seems a bit confusing as if you drop troops set on raze you gain 'bomber badge' prestige due to damage to structures.
Should you drop troops, just to reinforce or invade a planet, set to attack or defend you gain no prestige and if you transport resources you gain no prestige but if you hang around a planet in ANY ship whilst capturing you gain transport badge prestige.

To a new player who hasn't followed the version changelog over the years (and quite frankly they shouldn't have to to be able to understand basic game mechanics) this seems nonsensical.

Will we ever see prestige gain (if even minimal) for transfering resources or topping up platforms? I do not know but I do not recall ever seeing ai Supply ships top up platforms that I have built so this is something that real players have to do and it takes up session time. Sometimes i may spend a whole session in a transport and I feel that there are few rewards for such a highly specialised and underappreciated role. Especially if planets are getting invaded and a player is constantly doing defensive infantry drops.



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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-08-26 09:44   
Quote:
- Players now have faction independant ship storage.


Is there any chance to have seperate cargo per faction too?
That would prevent stealing resource between faction.
[ This Message was edited by: DiepLuc on 2013-08-26 09:48 ]
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AdmiralChaos
Chief Marshal

Joined: October 08, 2008
Posts: 274
Posted: 2013-08-26 14:41   
Quote:
On 2013-08-26 09:44, DiepLuc wrote:
Quote:
- Players now have faction independant ship storage.


Is there any chance to have seperate cargo per faction too?
That would prevent stealing resource between faction.
[ This Message was edited by: DiepLuc on 2013-08-26 09:48 ]



That would also mean youd have to buy all new enhancements for each faction..

Which I guess is okay, because I don't support independant ship storage in the first place.. As if players didn't need another excuse to not join a fleet ;p
_________________
I'll chain you to the truth,
For the truth shall set you free,
I'll turn the screws of vengeance,
And bury you with honesty.

I'll make all your dreams come to life,
And slay them as quickly as they came.

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-08-26 23:00   
Could stations have a special "Projected" EWar which acts as a hybrid between Area EWar and Targeted EWar?

With such a system, an SS could target an area where there is confirmed to be several hidden enemy units, and then activate the device, raising the signature of everything in a radius around that point.

Another scenario... Several supply platforms are coming under attack by torpedo fighters, the SS could either target a platform in the middle, or select a manual coordinate and project an ECM field over the area.


The downsides to this type of EWar could be long cooldowns or very high energy drain, making it something to use sparingly, leaving the Area EWar of frigates and corvettes still valueble for its versatility, wider coverage, and endurance.

What do you think?
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Mr.Grim[Loyalist]
Marshal

Joined: June 08, 2007
Posts: 301
From: Behind you
Posted: 2013-08-27 04:21   
was playing around in the UGTO battlestation after 3 missle launches the missles launched straight down 1500 gu disapped then 2 secounds later the target took damage most i can really explain

_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-08-28 10:40   
Quote:
On 2013-08-26 23:00, Fluttershy wrote:
Could stations have a special "Projected" EWar which acts as a hybrid between Area EWar and Targeted EWar?

With such a system, an SS could target an area where there is confirmed to be several hidden enemy units, and then activate the device, raising the signature of everything in a radius around that point.

Another scenario... Several supply platforms are coming under attack by torpedo fighters, the SS could either target a platform in the middle, or select a manual coordinate and project an ECM field over the area.


The downsides to this type of EWar could be long cooldowns or very high energy drain, making it something to use sparingly, leaving the Area EWar of frigates and corvettes still valueble for its versatility, wider coverage, and endurance.

What do you think?




sounds like a way to keep luth ships away
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-08-28 15:52   
Quote:
On 2013-08-26 23:00, Fluttershy wrote:
Could stations have a special "Projected" EWar which acts as a hybrid between Area EWar and Targeted EWar?

With such a system, an SS could target an area where there is confirmed to be several hidden enemy units, and then activate the device, raising the signature of everything in a radius around that point.

Another scenario... Several supply platforms are coming under attack by torpedo fighters, the SS could either target a platform in the middle, or select a manual coordinate and project an ECM field over the area.


The downsides to this type of EWar could be long cooldowns or very high energy drain, making it something to use sparingly, leaving the Area EWar of frigates and corvettes still valueble for its versatility, wider coverage, and endurance.

What do you think?





No!

That would completely defeat the purpose of people using the E-war frigates IMO. The idea in 1.7 the devs have is to get us away from larger ships I think. This would give the SS the Sensor frigates job and render the sensor frigate pointless in my opinion.

-Sheraton
[ This Message was edited by: Sheraton *XO* on 2013-08-28 15:54 ]
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-08-28 16:45   
Quote:
On 2013-08-28 15:52, Sheraton *XO* wrote:
No!

That would completely defeat the purpose of people using the E-war frigates IMO. The idea in 1.7 the devs have is to get us away from larger ships I think. This would give the SS the Sensor frigates job and render the sensor frigate pointless in my opinion.

-Sheraton
[ This Message was edited by: Sheraton *XO* on 2013-08-28 15:54 ]



I'm aware of this, that is why I mentioned it should have several downsides when compared to the EWar on frigates and scouts.
Small radius, high energy use, long cooldown, that sort of thing.

Stations are the least mobile of all, cannot wormhole accurately, and have a 15 minute JD recharge time, so frigates have the distinct advantage of being able to very quickly and precisely get to where they want to be, and to provide EWar for both themselves and everyone around them.
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-08-28 16:58   
WH land within about 100 of you now on your end and 2k of your target on the other. This is hardly inaccurate given the long ranges they can travel.

-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2013-08-28 17:18   
If we can get them working properly, Recon Fighters would fill the role that Flutters is talking about. They're supposed to have AoE ECM and ECCM, and can be ordered into position at a point in space. At the moment, for some unfathomable reason, their EWar doesn't seem to be affecting ship signature at all.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-08-28 17:21   
Quote:
On 2013-08-28 17:18, Jim Starluck wrote:
If we can get them working properly, Recon Fighters would fill the role that Flutters is talking about. They're supposed to have AoE ECM and ECCM, and can be ordered into position at a point in space. At the moment, for some unfathomable reason, their EWar doesn't seem to be affecting ship signature at all.



Well, when you guys were testing it, something was going on with my signature, it went from 7.5 to 15 smoothly, but I couldn't narrow down what exactly.
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Terra Nova
Fleet Admiral

Joined: February 15, 2013
Posts: 29
From: Tau Volantis
Posted: 2013-08-28 18:34   
is there a possibilty for introducing a Missile Corvette? i think a layout like this would be a decent setup (yes i know , this setup is the ICC version) :

1x Local ECM
3x Anti-Radar Missile (missile frig has like 6 - 8 light missiles so 3 is fair)
1x Pulse Beam
1x Reactive Shield (left,right,fore,aft)
1x Composite Armor (left,right,fore,aft)
2x Ion Engine (i think that standard for most frigates/corvettes)
1x Auxillary Reactor

it would be a good ship for raiding transports , engineers and supply ships
or harassing heavy attack ships. cruisers , dreads , stations ( en masse )

[ This Message was edited by: Terra Nova on 2013-08-28 19:27 ]


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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-08-28 21:58   
Missile Frigates have enough missiles to get through PD when used in pairs, Scouts would need 4+ so it's really not worth it.
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Adapt or die.

Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2013-08-28 21:58   
Yeah. Scouts are just too darn tiny.
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