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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-08-25 17:45  
Quote:
On 2013-08-25 15:43, DiepLuc wrote:
Recently, I answered to some newbie about transport badge.
I recognize that the name of the badge had been true in 1.5 then lost its meaning in 1.6.
Rename it to Planet Occupied badge would solve the problem.
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This is a good point, new players are using transport ships and offloading troops, thinking if they do it enough they get their transport badge. Unless they are taught otherwise, they don't realize they must be present for the moment of capture.
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Orkan [OO-XII] Grand Admiral The Myrmidon Legion
Joined: April 22, 2010 Posts: 201 From: A Point Perfectly Computed Yet Never Repeating
| Posted: 2013-08-25 18:33  
Quote:
On 2013-08-25 17:45, Fluttershy wrote:
Quote:
On 2013-08-25 15:43, DiepLuc wrote:
Recently, I answered to some newbie about transport badge.
I recognize that the name of the badge had been true in 1.5 then lost its meaning in 1.6.
Rename it to Planet Occupied badge would solve the problem.
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This is a good point, new players are using transport ships and offloading troops, thinking if they do it enough they get their transport badge. Unless they are taught otherwise, they don't realize they must be present for the moment of capture.
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This has been a slight issue for a while now. Diepluc is correct. The Transport Badge should be renamed but I believe the 'Planet Occupied' term to be a bit unwieldy, perhaps 'Planet Capture' Badge?
Transport prestige gain seems a bit confusing as if you drop troops set on raze you gain 'bomber badge' prestige due to damage to structures.
Should you drop troops, just to reinforce or invade a planet, set to attack or defend you gain no prestige and if you transport resources you gain no prestige but if you hang around a planet in ANY ship whilst capturing you gain transport badge prestige.
To a new player who hasn't followed the version changelog over the years (and quite frankly they shouldn't have to to be able to understand basic game mechanics) this seems nonsensical.
Will we ever see prestige gain (if even minimal) for transfering resources or topping up platforms? I do not know but I do not recall ever seeing ai Supply ships top up platforms that I have built so this is something that real players have to do and it takes up session time. Sometimes i may spend a whole session in a transport and I feel that there are few rewards for such a highly specialised and underappreciated role. Especially if planets are getting invaded and a player is constantly doing defensive infantry drops.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2013-08-26 09:44  
Quote:
- Players now have faction independant ship storage.
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Is there any chance to have seperate cargo per faction too?
That would prevent stealing resource between faction. [ This Message was edited by: DiepLuc on 2013-08-26 09:48 ]
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AdmiralChaos Chief Marshal
Joined: October 08, 2008 Posts: 274
| Posted: 2013-08-26 14:41  
Quote:
On 2013-08-26 09:44, DiepLuc wrote:
Quote:
- Players now have faction independant ship storage.
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Is there any chance to have seperate cargo per faction too?
That would prevent stealing resource between faction.
[ This Message was edited by: DiepLuc on 2013-08-26 09:48 ]
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That would also mean youd have to buy all new enhancements for each faction..
Which I guess is okay, because I don't support independant ship storage in the first place.. As if players didn't need another excuse to not join a fleet ;p
_________________ I'll chain you to the truth,
For the truth shall set you free,
I'll turn the screws of vengeance,
And bury you with honesty.
I'll make all your dreams come to life,
And slay them as quickly as they came.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-08-26 23:00  
Could stations have a special "Projected" EWar which acts as a hybrid between Area EWar and Targeted EWar?
With such a system, an SS could target an area where there is confirmed to be several hidden enemy units, and then activate the device, raising the signature of everything in a radius around that point.
Another scenario... Several supply platforms are coming under attack by torpedo fighters, the SS could either target a platform in the middle, or select a manual coordinate and project an ECM field over the area.
The downsides to this type of EWar could be long cooldowns or very high energy drain, making it something to use sparingly, leaving the Area EWar of frigates and corvettes still valueble for its versatility, wider coverage, and endurance.
What do you think?
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Mr.Grim[Loyalist] Marshal
Joined: June 08, 2007 Posts: 301 From: Behind you
| Posted: 2013-08-27 04:21  
was playing around in the UGTO battlestation after 3 missle launches the missles launched straight down 1500 gu disapped then 2 secounds later the target took damage most i can really explain
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-08-28 10:40  
Quote:
On 2013-08-26 23:00, Fluttershy wrote:
Could stations have a special "Projected" EWar which acts as a hybrid between Area EWar and Targeted EWar?
With such a system, an SS could target an area where there is confirmed to be several hidden enemy units, and then activate the device, raising the signature of everything in a radius around that point.
Another scenario... Several supply platforms are coming under attack by torpedo fighters, the SS could either target a platform in the middle, or select a manual coordinate and project an ECM field over the area.
The downsides to this type of EWar could be long cooldowns or very high energy drain, making it something to use sparingly, leaving the Area EWar of frigates and corvettes still valueble for its versatility, wider coverage, and endurance.
What do you think?
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sounds like a way to keep luth ships away
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-08-28 15:52  
Quote:
On 2013-08-26 23:00, Fluttershy wrote:
Could stations have a special "Projected" EWar which acts as a hybrid between Area EWar and Targeted EWar?
With such a system, an SS could target an area where there is confirmed to be several hidden enemy units, and then activate the device, raising the signature of everything in a radius around that point.
Another scenario... Several supply platforms are coming under attack by torpedo fighters, the SS could either target a platform in the middle, or select a manual coordinate and project an ECM field over the area.
The downsides to this type of EWar could be long cooldowns or very high energy drain, making it something to use sparingly, leaving the Area EWar of frigates and corvettes still valueble for its versatility, wider coverage, and endurance.
What do you think?
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No!
That would completely defeat the purpose of people using the E-war frigates IMO. The idea in 1.7 the devs have is to get us away from larger ships I think. This would give the SS the Sensor frigates job and render the sensor frigate pointless in my opinion.
-Sheraton [ This Message was edited by: Sheraton *XO* on 2013-08-28 15:54 ]
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-08-28 16:45  
Quote:
On 2013-08-28 15:52, Sheraton *XO* wrote:
No!
That would completely defeat the purpose of people using the E-war frigates IMO. The idea in 1.7 the devs have is to get us away from larger ships I think. This would give the SS the Sensor frigates job and render the sensor frigate pointless in my opinion.
-Sheraton
[ This Message was edited by: Sheraton *XO* on 2013-08-28 15:54 ]
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I'm aware of this, that is why I mentioned it should have several downsides when compared to the EWar on frigates and scouts.
Small radius, high energy use, long cooldown, that sort of thing.
Stations are the least mobile of all, cannot wormhole accurately, and have a 15 minute JD recharge time, so frigates have the distinct advantage of being able to very quickly and precisely get to where they want to be, and to provide EWar for both themselves and everyone around them.
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-08-28 16:58  
WH land within about 100 of you now on your end and 2k of your target on the other. This is hardly inaccurate given the long ranges they can travel.
-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2013-08-28 17:18  
If we can get them working properly, Recon Fighters would fill the role that Flutters is talking about. They're supposed to have AoE ECM and ECCM, and can be ordered into position at a point in space. At the moment, for some unfathomable reason, their EWar doesn't seem to be affecting ship signature at all.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-08-28 17:21  
Quote:
On 2013-08-28 17:18, Jim Starluck wrote:
If we can get them working properly, Recon Fighters would fill the role that Flutters is talking about. They're supposed to have AoE ECM and ECCM, and can be ordered into position at a point in space. At the moment, for some unfathomable reason, their EWar doesn't seem to be affecting ship signature at all.
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Well, when you guys were testing it, something was going on with my signature, it went from 7.5 to 15 smoothly, but I couldn't narrow down what exactly.
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Terra Nova Fleet Admiral
Joined: February 15, 2013 Posts: 29 From: Tau Volantis
| Posted: 2013-08-28 18:34  
is there a possibilty for introducing a Missile Corvette? i think a layout like this would be a decent setup (yes i know , this setup is the ICC version) :
1x Local ECM
3x Anti-Radar Missile (missile frig has like 6 - 8 light missiles so 3 is fair)
1x Pulse Beam
1x Reactive Shield (left,right,fore,aft)
1x Composite Armor (left,right,fore,aft)
2x Ion Engine (i think that standard for most frigates/corvettes)
1x Auxillary Reactor
it would be a good ship for raiding transports , engineers and supply ships
or harassing heavy attack ships. cruisers , dreads , stations ( en masse )
[ This Message was edited by: Terra Nova on 2013-08-28 19:27 ]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-08-28 21:58  
Missile Frigates have enough missiles to get through PD when used in pairs, Scouts would need 4+ so it's really not worth it.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2013-08-28 21:58  
Yeah. Scouts are just too darn tiny.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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