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[FAQ
Forum Index » » Developer Feedback » » [1.7] Soft-release Feedback
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 Author [1.7] Soft-release Feedback
Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-10-15 15:26   
I personally vote to keep the all three launching at once, you can recall the individual set if you want them to replenish, or make it so if two die they return to base.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-10-15 16:14   
Great work guys, look at the killboard


so much combat!
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Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-10-15 17:23   
Also when capturing a ship and leaving the system you do not get the point towards cap or the enhancement.
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-10-15 18:47   
Additionally EWAR still stops targetting k'luth once they are cloaked again. I am not sure if this is intentional but it was not that way in beta.

-Sheraton
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Altodar
2nd Rear Admiral

Joined: September 29, 2013
Posts: 25
Posted: 2013-10-15 18:57   
I have a small suggestion regarding planets.

Make the surface diamonds render from further out, or base it on ship distance, NOT camera distance.
It causes some annoying issues when you have large planets, where between structures being on the top hemisphere, and your camera being restricted from looking up, you are often unable to target the structures without much contortion.

Also, having the empty surface diamonds do a gradient shift between white and black would help make them more visible when you're being blinded by a planets mirror-like surface
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-10-15 19:34   
Are you sure the target eccm is turning off when we cloak? I've been leeched dry by eccm several times today with 40+ sig

I'd be willing to test it out with someone to see what the problem is
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-10-15 20:17   
It is. I've corrected the issue pending an update.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2013-10-15 22:21   
just going to repost here.



SI 'spamming' (4+) luth dreads that have a 'cannon' role seem to have way too much DPS against larger ships, especially considering the range of SIs.
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Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2013-10-15 23:17   
Alot of lag? I was parked just outside the orbit of Michelle and mousey was right next to me in a station. When I first showed up to orbit the planet I was around for a minute and then the diamond identifying the planet disappeared.

I saw mousey there, and then he disappeared also. If I hit F2 I could click on Michelle and see the planet and all of it's structures (it was capped by ICC) or Mousey by clicking on them and then going back to F1, but as soon as I clicked on something else all ships would disappear from my screen and all ships/planets would not have a diamond to click on either. If that makes sense?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-10-15 23:44   
Quote:
On 2013-10-15 23:17, Rae wrote:
Alot of lag? I was parked just outside the orbit of Michelle and mousey was right next to me in a station. When I first showed up to orbit the planet I was around for a minute and then the diamond identifying the planet disappeared.

I saw mousey there, and then he disappeared also. If I hit F2 I could click on Michelle and see the planet and all of it's structures (it was capped by ICC) or Mousey by clicking on them and then going back to F1, but as soon as I clicked on something else all ships would disappear from my screen and all ships/planets would not have a diamond to click on either. If that makes sense?




Because we only display ships around your focus area, and not perminantly. The next update (tomorrow morning) will display all objects within the proxy server you select, not just the area. They will disapear after you deselect though. This is so we don't spam your connection with data, and also because we don't have interserver communications yet.
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-10-16 00:07   
You can't make a wh across servers, but this is probably a technical limitation. Still sucks though.

Also import/export controls on starports are still wonky. Sometimes pressing stop/start export will stop/start import and vice versa.
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Altodar
2nd Rear Admiral

Joined: September 29, 2013
Posts: 25
Posted: 2013-10-16 03:01   
The boundaries of the maps seem rather restrictive.

On several occasions a player tried long-jumping just to hit the border a surprisingly short distance out, and then get promptly slaughtered by the trackers because they barely put any distance between where they were and how far they could go.

Some sort of line showing the boundaries of the maps would be helpful, but preferably it would be nice if they were all increased a great deal, they are all on different elevations from each other so I'm not sure if overlap would be an issue at all.
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_Sajuuk_
Fleet Admiral

Joined: December 08, 2010
Posts: 38
From: Washington (state) , United States of America
Posted: 2013-10-16 04:24   
who setup the planets when 1.7 was released? because whoever did it did a piss poor job at it. only a handful of all the planets could support spawning a dread and most of the planets completly lacked a starport so basicly all the res i needed to build a dread was unusable. just something the extremely annoyed me

[ This Message was edited by: _Sajuuk_ on 2013-10-16 04:26 ]


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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2013-10-16 05:03   
Thuper work! Awthum!
[ This Message was edited by: Azreal on 2013-10-23 15:59 ]
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2013-10-16 08:14   
K'luth ECM+cloak seems to be slightly overpowered, personally I'd think the ECM could use something like a 5% effectiveness nerf(or slightly buff ECCM).
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