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Forum Index » » English (General) » » A wild K'luth appears!
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 Author A wild K'luth appears!
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 05:56   
Quote:

On 2010-07-03 05:47, Azure Prower wrote:
Quote:

On 2010-07-03 05:38, Kenny_Naboo wrote:

You can't have your cake n eat it, period.







Apparently Kluth can.



of course we can. Cos ppl like you just don't have the ability to adapt beyond dread spacebar mashing.
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 06:03   
Quote:

On 2010-07-03 05:56, Azreal wrote:
You may pick any kluth ship. I get a ugto scout and a combat escort. You will die every time. I will prove it any time you want, any day.





So you're saying one scout and one EAD can beat two krills? -.^

Quote:

On 2010-07-03 05:56, Kenny_Naboo wrote:

of course we can. Cos ppl like you just don't have the ability to adapt beyond dread spacebar mashing.




Isn't that um... what Kluth exactly do? I mean it must be so hard to be able to see your enemy at all times and not have to blind shoot.

Spam dreads and a dictor. YOU WIN!
[ This Message was edited by: Azure Prower on 2010-07-03 06:16 ]
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-03 06:10   
Quote:

On 2010-07-03 05:56, Kenny_Naboo wrote:
Quote:

On 2010-07-03 05:47, Azure Prower wrote:
Quote:

On 2010-07-03 05:38, Kenny_Naboo wrote:

You can't have your cake n eat it, period.







Apparently Kluth can.



of course we can. Cos ppl like you just don't have the ability to adapt beyond dread spacebar mashing.





and again we see the inherent selfishness in the DS player base the only time they care about some one adapting or somthing getting changed is when it effects them, although its only human nature to be that way so there is nothing we an do and the QQ will happen no matter how mbalanced the game is, because some feel that X > all instead of X>Y>Z>X


P.S. Luthy are fine, sparrows are fine, UGTO are fine its about learning to adapt before QQfest, if after a decent testing time to learn and adapt somthing is still PWNing all the make changes.
[ This Message was edited by: Schroedingers Gun {SOE} on 2010-07-03 06:19 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-07-03 06:14   
it will always come down to numbers. I would say that in an engagement where there are 2 EADs and a scout vs 3 krills, two of those Krills will die, one will jump out, and you will most likely lose an EAD. Thats if the scout is a good scout.

What exactly would you want there? Full loses on one side?

and seriously, I really have yet to figure out why the Krill is supposed to be so feared. The SI bug and only do part damage half the time. Not many use the rupters due to distance, amd when they do they lose power pretty fast. Its a balance game.

And btw. If you only have two ships, yeah, you probably could kill one of the krills if you stay by your planets and then use the dictor to get away before your combat dies. Again, the scout has to know what hes doing. Not many do.
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-03 07:06   
Kluth vs UGTO, uggies will win if they know what they are doing.
Kluth vs ICC, Kluth will win because the AD and AC our only 2 close combat ships can't do that damage needed. Ever try hitting a siphon from head on? Takes 2 alphas to get through his 2 front plates of armor and chit, you can hull in one from the side or rear but not the front (stock vs stock leave enh out of this).

So really the issue here is ICC vs Kluth balance and the issues that comes of that. ICC is all about massive range and are kings of it, Kluth can ignore that range every time and can ALWAYS get in perfect position to fire.

3 beacons aren't enough to do much, was really not happy when I learned about that limiter. Kluth should fear beacons and beacon spam, with a limit in place they know they will be able to cloak anyways. If beacons had no limit, there would be a trail of good dead Kluth ships when a recon scout shows up.

Certain planetary clusters can be built as ECCM forts and when I am in scen (as thats the only one that has good clusters for it) I will build them when I can. Example was with UGTO, Cya was under constant blockade by Kluth that were killing everything in sight. I quickly tossed up about 8-12 ECCM bases on Taf, and quite suddenly the luth couldn't cloak anymore with a 100+ sig. If every cluster in the MV could lend itself to this kind of building everything would be fine, but alas this is not the case so planets have to be taken out of the equation.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 07:20   
So what's the gripe?

SBs and a couple of sens plats and scouts at your key planets will give us a hard time.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-03 08:57   
Quote:

On 2010-07-03 02:33, Kenny_Naboo wrote:

But above all.... numbers will still walk your ass anytime. You can equip all the sens plats you want around a planet. If 15 K'luth dreads decloak and assault your planet, sens plats won't make a diff. They won't even need to cloak for defense.

Numbers win, almost all of the time, period.



Yup. I'm almost always in a EW ship whenever there's bugs around and if we're outnumbered being able to ping every couple seconds doesn't help us win, it just shows that there's a lot more of them than us and tells us to get out while we can. With UGTO it's even easier to tell when you're outnumbered because all those shrooms followed by supply ships with some DNs mixed in can't be missed.
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Deth *CO2*
Chief Marshal
Army Of Darkness


Joined: March 22, 2010
Posts: 193
Posted: 2010-07-03 09:47   
Haha i knew this was gonna happen like in sag yesterday us 13 lutrh dreads uncloak on a station and POP ur jsut mad because we are so organized and i knew icc was whining so
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2010-07-03 09:58   
I wouldn't agree with 'overpowered,' but they seem like the easiest one to win as, or I wouldn't be playing them all the time.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-07-03 10:04   
Sorry - K'Luth aren't overpowered anymore than ICC were two weeks ago, or UGTO were two weeks before that.

Darkspace is cyclical - every faction goes through surges and lulls depending on the players on. Often times two or three great players will be able to whip a faction up into a frenzy and they'll just dominate one or two nights - this gets a fair few of the Faction Hoppers over to their side & tips the scales heavily in that faction's favor (Faction Hoppers make FANTASTIC cannon fodder & decoys!) If this surge coincides with a lull in one or both of the other faction's top tier playerbase, then it turns into an utter rampage and royal pwning of those factions. This is probably what you're seeing now.

It's nothing new - and you better get used to it. All the QQing in the world won't change it... it's just the way of things. DS has been thinking of ways to counter it for years now... no such luck.

Insofar as combatting K'Luth - it is extremely annoying, I will grant you that. I often would rather be fighting UGTO than K'Luth, but I lack patience in any way, shape, or form. But it can be done.

If you're heavily outnumbered, you'll need to swap out the dreads for cruisers, because evasion and escape is the name of that game. Bring EDs for beacons, and maybe a dico or two (believe it or not, a cloaked Dread that's being pinged can't sneak up on a dico without considerable damage - if the Dico pilot is good he'll be aware of where the cloaked luthies are and evade as long as possible - two dicos swapping in & out of battle will drive 'em nuts!)

Beacon the living crap outa the Luth - even though only three beacons stick just seeing beacons constantly coming at them will piss them off something awful & maybe they'll do something stupid, get one or two of them killed and tip the scales in your favor a bit.

Peck peck peck peck. If you think ping & pop doesn't work, then you need to practice your aim a bit. Personally, I have my good nights and my bad nights. I'll either be popping them left and right with a hextuple ion blast, or I'll be lucky if a single rail cannon round hits them. It's a lot harder than "Point & Click - BOOM!" though, but it can be done. You just need plenty of EWar and beacons if possible.

Good suggestion if you've got a FA or above who doesn't mind being a pinata for a bit - get a Support Station, have him remount his fighters for SSR birds, and launch the living crap outa 'em. He's also got four ECCMs that he can ping in succession - with the SSR birds already out and raising sigs, you'll have a longer target window for cloaked Luthies.

When you're outnumbered, you need to think actively - not reactively (which you should always be doing anyway). You can't just assume what has worked in the past will always work. You need to adapt your tactics and techniques, and always be ready to fall back and regroup.

Dealing with a highly coordinated K'Luth force is probably the single hardest thing to counter in Darkspace. If you can do that, then you know you've got something going on there.
[ This Message was edited by: Coeus on 2010-07-03 10:11 ]
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-07-03 10:13   
For all the vets on this thread, you are making a big mistake arguing with a noob.

and

@jack, if you are going to nerf krill do it at once for god sake.
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Saphirr
Fleet Admiral

Joined: October 02, 2004
Posts: 8
Posted: 2010-07-03 10:25   
Quote:

On 2010-07-03 10:13, Pakhos wrote:
For all the vets on this thread, you are making a big mistake arguing with a noob




You're an elitist nub. So you can't talk.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 10:37   
Quote:

On 2010-07-03 10:25, Azure Power wrote:
Quote:

On 2010-07-03 10:13, Pakhos wrote:
For all the vets on this thread, you are making a big mistake arguing with a noob




You're an elitist nub. So you can't talk.




Quit yer whinging. Most ICC players can manage.


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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-03 10:46   
It all has to do with the numbers in the MV who ever has the most people will win simple as that

so i am not complaineing Becuz in a few days or so someone else will be ontop

[ This Message was edited by: Grand Admiral CRAZY45 *TO* on 2010-07-03 10:48 ]
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x_KiLLa_x
Chief Marshal

Joined: June 29, 2002
Posts: 186
From: Behind you.
Posted: 2010-07-03 10:54   
The only reason kluth rock is because [PB] is one of the oldest strongest clan since 2001 when they launched this game... PB = Own!!!!!!!!!!!!!!

BTW I feel so bad not being able to fly with my fleet I see Darksward,God,Coombs, and alot of my old friends are back makes me sad that I dont have time to fly with you guys . Im ganna try to fin d time to get online !!!! Well I just gatta say I really miss this game and there is no other out their even similiar to DS.
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