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Forum Index » » English (General) » » A wild K'luth appears!
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 Author A wild K'luth appears!
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 02:46   
Quote:

On 2010-07-03 02:39, Azure Prower wrote:
So you disagree the above 3v3 scenarios are indeed not favourable to Kluth?




I've seen 3 vs 3 scenarios....

Let's take EADs vs Siphons.
EADs always win. Siphons have to jump out.

Maybe your ICC dreads suck up close, or you have bad pilots I dunno. But most of the time, K'luth need their cloak and the element of surprise to hit their enemies.


Let's take your 3 vs 3 scenario again. I'll let you in on what usually happens.


3 Kluth dreads spot 3 ICC dreads. Before we attack, we've already planned who to hit first, then next. We know we won't kill 3 of those dreads. Just one of two will be good. That's usually the game plan.

We decloak, and all hit one of you till you blow up or jump out. Then we'll hit the secondary target until he does the same. Then it's time to jump out.

We can't sustain battles when the numbers are even. Our objective is to usually kill one or two of you before we make our escape. Hit and run.





[ This Message was edited by: Kenny_Naboo on 2010-07-03 02:47 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-07-03 02:48   
You're basing K'luth's overpoweredness on the Krill, of which we're already aware is overpowered and will be nerfed at some point in the future.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-07-03 04:37   
funny. I seldom even fly Krill anymore. I like Siphon better by far.

Also laughable. Nowhere does he factor in having beacons, pickets, a scout, anything that is actually MEANT to counter a cloak.

And the third thing I would like to point out. Kluth COULD be destroyed at planets repping...if we were stupid like humans. The two dumbest things wounded humans do is ejump to nowhere and rep at a planet in a hot zone.

Jump to a planet. takes a few seconds and forward planning. Not hard tho, I do it all the time when I play as UGTO.

Rep in space using repair yards. But humans refuse to do this, and when they do they usually jump out of combat straight to them. Big no no.

Rep in a rear area away from combat. Nobody said you have to repair two planets away fom where you died, yet I see humans do it all the time. For that you DESERVE to die.

All of this works for scens as well. It takes only 10 mins to mine some res and get a few plats up in space.


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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 04:51   
Quote:

On 2010-07-03 04:37, Azreal wrote:
Also laughable. Nowhere does he factor in having beacons, pickets, a scout, anything that is actually MEANT to counter a cloak.



One person using beacon means one less person pounding away at you in a dread. While Kluth does not need any specialty ship other than an interdictor.

How ever. I was just in MV loading up Kluth full of beacons in a scout. Even while spamming beacons on them (used 11 out of 30), they still disappear completely. I even kept blinding shooting them with beacons and hitting them. It even took 4 single ECCM pings to make them show up again and by that time they were 500 gu away.

So inform me when there's a counter that actually works.

All these stealth mods enhancements are making counters practically useless unless you have a fleet of dreads waiting to fire on your command.


tl;dr Kluth are tedious and not fun to fight. May as well give up now and join them.
[ This Message was edited by: Azure Prower on 2010-07-03 04:55 ]
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Code Red
Chief Marshal
Non Omnis Moriar


Joined: September 08, 2007
Posts: 184
Posted: 2010-07-03 04:52   
Kluth op no , if i was in situ with 3 AD vs 3 luth dreads or v similar numbers then pinging and co-ordinated fire will quickly cut through luth armour. The basis for most op posts comes down to a number advantage on one side. Each faction can pwn the other if they have the numbers and work together , the same is for luth.....nothing scarey there just good teamwork.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-07-03 05:05   
Quote:

On 2010-07-03 04:51, Azure Prower wrote:
One person using beacon means one less person pounding away at you in a dread. While Kluth does not need any specialty ship other than an interdictor.


Remind me of a situation, I told a VA to get escort to ping, but he refused and keep playing in cruiser. So, Flash has to get the escort and in that battle, the VA was killed.

Krill is not as powerful as Siphon, nor it can kill small ship as well as Siphon. 6 SI is troublesome for cruiser and bigger to avoid, but not for des.

And please, don't nerf Krill. It's not the ship, it's GA with gold star and bronze privateer skillful enough to kill Admiral. Necrotic has implied many times "nobody can nerf the skill" and he's damn correct.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 05:15   
Quote:

On 2010-07-03 05:05, Diep Luc wrote:
Quote:

On 2010-07-03 04:51, Azure Prower wrote:
One person using beacon means one less person pounding away at you in a dread. While Kluth does not need any specialty ship other than an interdictor.


Remind me of a situation, I told a VA to get escort to ping, but he refused and keep playing in cruiser. So, Flash has to get the escort and in that battle, the VA was killed.

Krill is not as powerful as Siphon, nor it can kill small ship as well as Siphon. 6 SI is troublesome for cruiser and bigger to avoid, but not for des.

And please, don't nerf Krill. It's not the ship, it's GA with gold star and bronze privateer skillful enough to kill Admiral. Necrotic has implied many times "nobody can nerf the skill" and he's damn correct.




Skill is one thing. Tactics n teamwork outweighs skill.

If u lack the simple ability to be a teamplayer in fleet skirmishes, then you're doomed to lose the engagement for your side.





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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-07-03 05:15   
Quote:

On 2010-07-03 04:51, Azure Prower wrote:
How ever. I was just in MV loading up Kluth full of beacons in a scout. Even while spamming beacons on them (used 11 out of 30), they still disappear completely. I



interesting facts:

1: only 3 beacons per ship work
(at least thats what i read some time ago)

2: a cloaked luth have a 0 sig no mater the ECM / ECCM in the area
you just have to "ping" once to make em apear für a short time
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 05:22   
Quote:

On 2010-07-03 04:51, Azure Prower wrote:


One person using beacon means one less person pounding away at you in a dread. While Kluth does not need any specialty ship other than an interdictor.





Your post sums up your mentality.

"one less person pounding away at you in a dread".

Bigger is always better for you ain't it?

When I see scouts about, I get out of my dread and pull my Scarab immediately. Dreads aren't the end all of the game.
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-07-03 05:23   
the Rock > paper > scissor thing is false, if there is any hint that Rock is beatable the UGTO QQ and get paper nerfed. so kiss good bye to he siphon and krill after all nothing hould be able to kill a UGTO dread solo
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 05:24   
Quote:

On 2010-07-03 05:23, Schroedingers Gun {SOE} wrote:
the Rock > paper > scissor thing is false, if there is any hint that Rock is beatable the UGTO QQ and get paper nerfed. so kiss good bye to he siphon and krill after all nothing hould be able to kill a UGTO dread solo




LOL. so much bitterness ...
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 05:25   
Quote:

On 2010-07-03 05:22, Kenny_Naboo wrote:
Quote:

On 2010-07-03 04:51, Azure Prower wrote:


One person using beacon means one less person pounding away at you in a dread. While Kluth does not need any specialty ship other than an interdictor.





Your post sums up your mentality.

"one less person pounding away at you in a dread".

Bigger is always better for you ain't it?

When I see scouts about, I get out of my dread and pull my Scarab immediately. Dreads aren't the end all of the game.




Sadly it is not my mentality, but how the game works.

The Devs tried to encourage people to use smaller ships, ala Missile Frigate and Harrier. But soon they'll be updating it to discourage people to use it. Not that it was ever effective against Kluth any how.

A scout isn't going to kill your mighty dread by the way.

Quote:

On 2010-07-03 05:15, NoBoDx wrote:
Quote:

On 2010-07-03 04:51, Azure Prower wrote:
How ever. I was just in MV loading up Kluth full of beacons in a scout. Even while spamming beacons on them (used 11 out of 30), they still disappear completely. I



interesting facts:

1: only 3 beacons per ship work
(at least thats what i read some time ago)

2: a cloaked luth have a 0 sig no mater the ECM / ECCM in the area
you just have to "ping" once to make em apear für a short time




ie. Beacon is useless, don't bother?
[ This Message was edited by: Azure Prower on 2010-07-03 05:30 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 05:38   
Quote:

On 2010-07-03 05:25, Azure Prower wrote:


A scout isn't going to kill your mighty dread by the way.




No. But a scout can mark a Kluth dread and put him out of the fight, or help your allies kill him.

What do you want? A ship that can both beacon n kill a dread?
You can't have your cake n eat it, period.



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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 05:47   
Quote:

On 2010-07-03 05:38, Kenny_Naboo wrote:

You can't have your cake n eat it, period.







Apparently Kluth can.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-07-03 05:56   
You may pick any kluth ship. I get a ugto scout and a combat escort. You will die every time. I will prove it any time you want, any day.

You do not know or understand fully how to ping or fly scout from what you are saying.

A siphon or Krill generally is not going to stand toe to toe vs an EAD or BD. They will need to cloak. Scouts counter that, and then allow them to be killed instaed of get away.

You also have to factor in how many people overall that you have. In all cases work with what you have.

If you are solo, and they are, say, tranny rushing your planet, the best thing may be to get a scout and beacon and ping them so that planet defs get them.

There are many ways of using what we have. You arent grasping that full range just yet.


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