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[FAQ
Forum Index » » English (General) » » A wild K'luth appears!
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 Author A wild K'luth appears!
Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-02 23:15   
It uses Krill... It is super-effective!


Why is the Kluth faction so powerful?

Lately I've been noticing people have been jumping ship to the Kluth faction and really, I don't blame them.

Granted numbers do tip the scales in most battles.

How ever. With the advantage of cloak, the Kluth win. Every time.

They can mine for resoures while cloaked. They can repair while cloaked. They can destroy missiles with cloak. They can phase in and out of cloak while fighting. Cloaking is a free get out of jail card for Kluth and they use it with out almost any downsides for doing so. The slight power drain for using it is laughable.

Their up front (although a little draining) damage can also hull people in a matter of seconds.

I know some are going to argue KLUTH HAVE PAPER THIN ARMOR OMG! But that paper thin armor doesn't matter if you cannot be targeted/hit in response and can repair while in battle with out hindrance.

Let us give a few 3 versus 3 scenarios.


----
3 UGTO or ICC (elite) assault dreads
vs.
3 Kluth Krills
----

The 3 Kluth dreads can sneak up and kill the other dreads one by one. When one Krill takes heavy damage, it cloaks and lets their team mates start absorbing damage for them.

If worse comes to worse. Kluth can jump out and jump back in fully repaired with out consequence. Where UGTO and ICC can be hunted down and destroyed while they are repairing at planets.



----
UGTO or ICC Beacon/ECCM ship [scout/frigate/destroyer only], Interdictor [cruiser] and a (elite) assault dread
vs.
3 Kluth Krills
----

Hurray! You can trap and make the kluth some what visible through beacons (though this is now ineffective due to stealth enhancements Kluth can equip on their ships).

What now? Oh... their insane fire power will just slaughter you. GG.



----
3 UGTO or ICC Harriers/Missile Frigates
vs.
3 Kluth Krills
----

Oh please... there could be 100 Harriers or Missile Frigates and the Kluth could still win.







Not long ago a moderator of this game told me to shush, to learn how the game works and claimed that Kluth are fine. Fine if you are Kluth maybe. I've been playing the faction a lot on Scenario and it is not that hard. Get more than one person with you and you're automatically deadly to any one no matter the odds.

Balanced? I think not.

Claim it is balanced? Sure. Go ahead. Eventually 90% of people in the game will turn to Kluth. Only the truly hardcore faction elitists will stick to UGTO and ICC if given the choice.

Hit and run faction is fine.

Giving little to counter it is not.
[ This Message was edited by: Azure Prower on 2010-07-04 02:45 ]
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Glaceon
Fleet Admiral

Joined: January 08, 2010
Posts: 141
Posted: 2010-07-02 23:28   
well basicly you missed one fact we think when we atk we use tactics and we listen to each other icc to disorganized ugto hugs to much this is just my oppinion but if you work together you can win. icc is getin more organized with iccu
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-02 23:29   
krills are ga number 1
cloak times can be very insane
cant cloak shoot cloak

Trust me it looks easy, but it isnt
can take 2 min to cloak sometimes
_________________


Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2010-07-02 23:29   
Maybe you should play longer, then you may change your mind.

You know how to ping and "blind"shoot?

ICC ADs usally win against Kluth in Scenario Server at least lately.
But when Ugto are strong, ICC gets owned and are kind of forced to change to MDs against Ugto Dreads.

So its more like rock, paper ,scissor.

btw: Admiral Azure, if you want a ballanced game stop noobish engie hunting right from the start.
[ This Message was edited by: perihelion on 2010-07-02 23:33 ]
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-02 23:38   
Quote:

On 2010-07-02 23:29, perihelion wrote:
Maybe you should play longer, then you may change your mind.

You know how to ping and "blind"shoot?



Yes. But blind pinging and blind shooting is very ineffective.


Quote:

On 2010-07-02 23:29, perihelion wrote:
ICC ADs usally win against Kluth in Scenario Server at least lately.
But when Ugto are strong, ICC gets owned and are kind of forced to change to MDs against Ugto Dreads.

So its more like rock, paper ,scissor.



Not really no.

Quote:

On 2010-07-02 23:29, perihelion wrote:
btw: Admiral Azure, if you want a ballanced game stop noobish engie hunting right from the start.



It's a viable tactic and doing it as Kluth is even better. You can kill an engineer as a frigate in seconds before they jump and when they return with a frigate or better, you just cloak to waste their time while you self repair.




[ This Message was edited by: Azure Prower on 2010-07-02 23:40 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-02 23:44   
*hint* when you are the opposing faction, you always go: ping and blind shoot never work!
When ur luth u go: how do they aim so close?!
Really, try it
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-02 23:45   
Quote:

On 2010-07-02 23:44, SpaceAdmiral wrote:
*hint* when you are the opposing faction, you always go: ping and blind shoot never work!
When ur luth u go: how do they aim so close?!
Really, try it



I have. I can easily dodge their shots in my mandible while the enemy shoots 500gu off from where I am.
_________________
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-07-03 00:01   
The problem is Dark Space plays very differently in scenario then it does in the meta-verse. In the MV the K'Luth are generally pretty balanced, in scenario not as much.
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-07-03 00:09   
Its simply your bad luck that those who are good at ping-shooting are usually unavailable when the need comes. And to those who say their armor is paper thin, wrong. Their armor is not paper thin, just weaker than the counterparts. A K'luth cruiser armor is a little stronger than UGTO destroyer armor. And if the cruiser takes the chitinuous armor, then their armor is as good as UGTO cruisers with a weaker but regenerative ablative armor.

Also, you cannot expect k'luth in groups not to hunt one target together, its the best they do. Heavy damage, sneaking on enemies, and making them QQ. You just need to choose ships wisely, because a ship with 1 sensor suite won't help much against k'luth.

The flip side is that if the the number of kluth is less, then their ability to group on enemies becomes less effective. 'tis all 'bout numbahs.
_________________
Forging legends and lives outside till naught remains inside.


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 00:15   
Quote:

On 2010-07-03 00:01, Sops wrote:
The problem is Dark Space plays very differently in scenario then it does in the meta-verse. In the MV the K'Luth are generally pretty balanced, in scenario not as much.




You haven't seen MV recently then.
_________________
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-03 01:18   
actually one ew scout/frig is all it takes to ping a luth fleet to death

edit:spelling error
[ This Message was edited by: SpaceAdmiral on 2010-07-03 01:21 ]
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 02:16   

Why the QQ OP? Did you get pwned much recently?

With your whining, we'll be sure to single you out over others the next time we see you.

Trust us on that.
_________________
... in space, no one can hear you scream.....


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 02:27   
Quote:

On 2010-07-03 02:16, Kenny_Naboo wrote:

Why the QQ OP? Did you get pwned much recently?

With your whining, we'll be sure to single you out over others the next time we see you.

Trust us on that.




Actually no. I've been playing Kluth a lot lately after finding it so tedious to fight them and I'm really having fun playing them.
[ This Message was edited by: Azure Prower on 2010-07-03 02:28 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-07-03 02:33   
Quote:

On 2010-07-03 02:27, Azure Prower wrote:
Quote:

On 2010-07-03 02:16, Kenny_Naboo wrote:

Why the QQ OP? Did you get pwned much recently?

With your whining, we'll be sure to single you out over others the next time we see you.

Trust us on that.




Actually no. I've been playing Kluth a lot lately after finding it so tedious to fight them and I'm really having fun playing them.






When I'm on Scen and playing UGTO or ICC against K'luth, I equip my cruiser or dread with ECCM and then ping them. If you have the numbers, it's easy to fight K'luth.

If you have a scout with beacons about, or even a few sens plats around your planet, it becomes even easier.


Try playing K'luth in those situations first before you QQ about how powerful they are.



But above all.... numbers will still walk your ass anytime. You can equip all the sens plats you want around a planet. If 15 K'luth dreads decloak and assault your planet, sens plats won't make a diff. They won't even need to cloak for defense.

Numbers win, almost all of the time, period.





[ This Message was edited by: Kenny_Naboo on 2010-07-03 02:35 ]
_________________
... in space, no one can hear you scream.....


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-07-03 02:39   
So you disagree the above 3v3 scenarios are indeed not favourable to Kluth?
_________________
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