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[1.7] Soft-release Feedback |
Taelon Marshal
Joined: December 26, 2011 Posts: 255
| Posted: 2013-10-15 15:26  
I personally vote to keep the all three launching at once, you can recall the individual set if you want them to replenish, or make it so if two die they return to base.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2013-10-15 16:14  
Great work guys, look at the killboard
so much combat!
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Taelon Marshal
Joined: December 26, 2011 Posts: 255
| Posted: 2013-10-15 17:23  
Also when capturing a ship and leaving the system you do not get the point towards cap or the enhancement.
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-10-15 18:47  
Additionally EWAR still stops targetting k'luth once they are cloaked again. I am not sure if this is intentional but it was not that way in beta.
-Sheraton
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Altodar 2nd Rear Admiral
Joined: September 29, 2013 Posts: 25
| Posted: 2013-10-15 18:57  
I have a small suggestion regarding planets.
Make the surface diamonds render from further out, or base it on ship distance, NOT camera distance.
It causes some annoying issues when you have large planets, where between structures being on the top hemisphere, and your camera being restricted from looking up, you are often unable to target the structures without much contortion.
Also, having the empty surface diamonds do a gradient shift between white and black would help make them more visible when you're being blinded by a planets mirror-like surface
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-xTc- ExisT Chief Marshal Army Of Darkness
Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2013-10-15 19:34  
Are you sure the target eccm is turning off when we cloak? I've been leeched dry by eccm several times today with 40+ sig
I'd be willing to test it out with someone to see what the problem is
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-10-15 20:17  
It is. I've corrected the issue pending an update.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2013-10-15 22:21  
just going to repost here.
SI 'spamming' (4+) luth dreads that have a 'cannon' role seem to have way too much DPS against larger ships, especially considering the range of SIs.
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Rae Admiral Raven Warriors
Joined: May 23, 2002 Posts: 284 From: 10 minutes away in a fast boat
| Posted: 2013-10-15 23:17  
Alot of lag? I was parked just outside the orbit of Michelle and mousey was right next to me in a station. When I first showed up to orbit the planet I was around for a minute and then the diamond identifying the planet disappeared.
I saw mousey there, and then he disappeared also. If I hit F2 I could click on Michelle and see the planet and all of it's structures (it was capped by ICC) or Mousey by clicking on them and then going back to F1, but as soon as I clicked on something else all ships would disappear from my screen and all ships/planets would not have a diamond to click on either. If that makes sense?
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-10-15 23:44  
Quote:
On 2013-10-15 23:17, Rae wrote:
Alot of lag? I was parked just outside the orbit of Michelle and mousey was right next to me in a station. When I first showed up to orbit the planet I was around for a minute and then the diamond identifying the planet disappeared.
I saw mousey there, and then he disappeared also. If I hit F2 I could click on Michelle and see the planet and all of it's structures (it was capped by ICC) or Mousey by clicking on them and then going back to F1, but as soon as I clicked on something else all ships would disappear from my screen and all ships/planets would not have a diamond to click on either. If that makes sense?
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Because we only display ships around your focus area, and not perminantly. The next update (tomorrow morning) will display all objects within the proxy server you select, not just the area. They will disapear after you deselect though. This is so we don't spam your connection with data, and also because we don't have interserver communications yet.
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Chewy Squirrel Chief Marshal
Joined: January 27, 2003 Posts: 304 From: NYC
| Posted: 2013-10-16 00:07  
You can't make a wh across servers, but this is probably a technical limitation. Still sucks though.
Also import/export controls on starports are still wonky. Sometimes pressing stop/start export will stop/start import and vice versa.
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Altodar 2nd Rear Admiral
Joined: September 29, 2013 Posts: 25
| Posted: 2013-10-16 03:01  
The boundaries of the maps seem rather restrictive.
On several occasions a player tried long-jumping just to hit the border a surprisingly short distance out, and then get promptly slaughtered by the trackers because they barely put any distance between where they were and how far they could go.
Some sort of line showing the boundaries of the maps would be helpful, but preferably it would be nice if they were all increased a great deal, they are all on different elevations from each other so I'm not sure if overlap would be an issue at all.
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_Sajuuk_ Fleet Admiral
Joined: December 08, 2010 Posts: 38 From: Washington (state) , United States of America
| Posted: 2013-10-16 04:24  
who setup the planets when 1.7 was released? because whoever did it did a piss poor job at it. only a handful of all the planets could support spawning a dread and most of the planets completly lacked a starport so basicly all the res i needed to build a dread was unusable. just something the extremely annoyed me
[ This Message was edited by: _Sajuuk_ on 2013-10-16 04:26 ]
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-10-16 05:03  
Thuper work! Awthum! [ This Message was edited by: Azreal on 2013-10-23 15:59 ]
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2013-10-16 08:14  
K'luth ECM+cloak seems to be slightly overpowered, personally I'd think the ECM could use something like a 5% effectiveness nerf(or slightly buff ECCM).
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