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Forum Index » » Developer Feedback » » [1.484] Bug Reporting *Closed*
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 Author [1.484] Bug Reporting *Closed*
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-03-04 19:21   
Duno if its intended this way but
-relasing a bomb and if you press escape you can get the sound to repeat and if you go back into play mode, you can get the sound to repeat again as long as the bomb is 50 gu within your ship
-luth defense bases seem to do invisible and quite weak damage (you cant see beams or missles)
-missles on luth cruisers seem to lag. Sometimes they fire like 5-6 seconds after activating, or dont fire at all. While other weapons seem to work perfectally fine at the same time. Other ships dont seem to get this problem
-Not sure if this is intended but mines spawn in random locations under an Instar even when your not moving or turning.

Btw tip, dont use cya as your ship yard, its almost impossible to spawn anything bigger than a destroyer there

more
-WH bug, Instead of going through, your ship becomes logged as if it was a faction home gate.
-Systems repair icons not appearing, systems on ugto ships when down appear on the repair menu as black boxes with the exception of fighters

[ This Message was edited by: doda *EP5* (No Longer Exception...) on 2008-03-05 20:41 ]
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-03-17 12:59   
REPEATED REPORT: when activated, the Beacon sound causes a fatal exception in Beta(when placed on a planet).
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-03-18 22:01   
Other sides jumpgates are selectable on the navmap's list of planets as an "X"
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2008-03-19 02:02   
Edit: (my apologies)

[ This Message was edited by: Hellza - {TB} on 2008-03-19 07:29 ]
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Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2008-03-22 02:06   
After the March 22nd update, unable to select a ship to spawn from jumpgate. There were no sy planets, so I was unable to test further. Can click to see description of available ships, all appears normal, but to click the select button nothing happens. Tried all ships, UGTO and ICC factions, and had no luck
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-03-22 10:11   
Quote:

On 2008-03-22 02:06, Rae wrote:
After the March 22nd update, unable to select a ship to spawn from jumpgate. There were no sy planets, so I was unable to test further. Can click to see description of available ships, all appears normal, but to click the select button nothing happens. Tried all ships, UGTO and ICC factions, and had no luck




Rebooted the server - should be fixed now.
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Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2008-03-22 16:16   
After building a shipyard and attempting to use it, i jump to the ship selection screen and then can't spawn another ship. Restart game, and then go to continue work on shipyard planet with a ship from the gate, and when i jump back to the sy planet i goto ship selection screen as soon as i come out of jump.. without being able to orbit, turn, etc.. also notice on ICC planets that although i can build a shield generator, it seems to have no effect? (although i haven't tested this with bombs, but it doesn't show as either planet defense or have a % readout on the planet display eg: planetary sheild 100%)


another note... after several tries to rebuild my sy planet and going to the selection screen each time, when i would restart the game my spawned ship would still be on the map... at one point there were 4 or 5 of my engies drifting about while i was trying to build

[ This Message was edited by: Rae on 2008-03-22 16:18 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-03-22 16:27   
Seems to be a leak of somekind.

Will forward to Faustus.
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-03-24 15:18   
When building you may when buildign a particular pattern come to find the buildings takeing the materials for the structure but it not actualy building it. I have not tryed to replacate it yet but im sure it is replicatable.
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-03-24 15:20   
When you win the map and it moves on to the next one it seem as if you are unablet to spawn.

when you select your ship and hit play it looks as if it press it however the server does not reply with anyting and the ship does not spawn and you stay in the ship selection area.
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-03-24 15:23   
When jumpin to a planet you seem to jump in closeer and you hop back a little.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-03-25 07:21   
Quote:
On 2008-03-24 15:18, DarkSpin wrote:
When building you may when buildign a particular pattern come to find the buildings takeing the materials for the structure but it not actualy building it. I have not tryed to replacate it yet but im sure it is replicatable.

I can confirm this. but was unable to redo, i gues you just proven it.
Quote:
On 2008-03-24 15:23, DarkSpin wrote:
When jumpin to a planet you seem to jump in closeer and you hop back a little.

Has somthing to do with the bungee feature. its still in testing (i think.
Quote:
On 2008-03-24 15:20, DarkSpin wrote:
When you win the map and it moves on to the next one it seem as if you are unablet to spawn.
when you select your ship and hit play it looks as if it press it however the server does not reply with anyting and the ship does not spawn and you stay in the ship selection area.


Confirmed, i was unable to spawn a ship. kept trying for like 5 minutes than gave up. and logged off.
when re-entering the game on same team from first try and it still didn't work.
logged off and waited two minutes before rejoining same team, still not working.
two minutes later rejoined other team, still no luck.
asked draff to look at it. (think he restarted it)

[ This Message was edited by: Eledore[NL] {R33} on 2008-03-31 14:07 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-04-02 11:26   
solar generator has shield generator icon in build menu
building icons seem slightly stretched vertically
rendering bug with the atmosphere corona on jupiter when its at the edge of the screen
planetary distress message has ",,," rather than "..."
sensor bases dont raise signature, ship eccm works just fine though
SRR/EWAS ECCM has no noticable effect on sig
SRR/EWAS have much longer recharge time than other fighter types (intentional?)
infantry hide planet tiles (yellow diamonds) under them
AR -> Sabot -> AR, cant switch to sabot again
depots seem to not work some times
cant buy resources at starports
mining bug with resources in cargo displaying 1000 units still persists
profiler display (alt+p) displaying CPU usage percents over several hundred thousand. 705847360.00% is common
grey planet status text hard to read
interdictors dont interdict or only work at short range (~300-400gu)
I19 fighters missing their own model (using a34 model)
defence bases dont fire lasers, it missiles seem to detonate on planet's surface
infantry will keep stacking on top of barracks rather than spreading out
status doesnt update on disconnect/logoff from server

[ This Message was edited by: Doran on 2008-04-02 16:11 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-04 18:58   
Weapons (except beams) don't appear to originate from the hull. They seem to Appear a good distance outside the armor ring.

Try it with particle cannons, and see where the red line starts. It should be much closer to the hull.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2008-04-07 21:54   
Quote:

On 2008-04-02 11:26, Doran wrote:
status doesnt update on disconnect/logoff from server


additionally, since the Online: timer doesnt get reset when logging off a server, tracking the 2 minute wait for ships to be removed becomes less convienient.

+++++++++++++++++++++++++++++++++++++++++++++++

04/07/08 23:28:35 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:35 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:35 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:36 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:36 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:28:36 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:28:37 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:37 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:37 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:28:37 : WorldServer::receiveMessage() - addVerb failed!

04/07/08 23:39:07 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:09 : > Doran : Cargo: Loading Infantry.

this seems to be caused by trying to load inf really fast, IE hammering the L key.

some addVerb failure on inf dumping too

04/07/08 23:53:23 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:23 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:23 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:23 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:23 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:24 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:24 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:24 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:24 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:24 : WorldServer::receiveMessage() - addVerb failed!

04/07/08 23:55:20 : > Smartin: "/y unloading now."
04/07/08 23:55:24 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:24 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:25 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:25 : > Barracks : Comms: Mycopia Barracks constructed
04/07/08 23:55:25 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:25 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:26 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:26 : > Smartin : Cargo: Unloading Infantry onto Mycopia.

04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!




[ This Message was edited by: Mersenne Twister on 2008-04-07 22:57 ]
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