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[FAQ
Forum Index » » Developer Feedback » » [1.484] Bug Reporting *Closed*
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 Author [1.484] Bug Reporting *Closed*
-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2008-05-19 17:02   
The R33 cloud is on its side. makes you look like your goin up.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-05-20 13:35   
When fighting K'luth, theres a way to target their systems before they cloak, and you're able to target them when cloaked that way.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2008-05-20 16:06   
The UGTO Picket Destroyer should have three engine trails: One on the rear-left, one in the rear-center, and one on the rear-right. Presently, the rear-right engine trail is missing.

Also, when targeting an UGTO Bomber Cruiser I could see some sort of green strips across the target screen on the Cruiser model.

I'd taken screenshots but my Alt + T fails and didn't put any screenshots anywhere. : (
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-20 17:30   
stuff like this still happens:



edit: Aparantly because the ship is in orbit, and has an orbit velocity ...the model isn't being updated for that?

Also reporting (in the picture) that the engine trails for the ICC Minelayer dessie is missing the center one


[ This Message was edited by: Fattierob (2x Nanatsu-Yoru) on 2008-05-22 16:23 ]
_________________


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-20 22:38   
1. When repairing, weapon slots/etc. have no icons.


2. The K'luth Worker, Advanced Worker, and Ultimate worker are no centered in the armor rings.

_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-20 23:46   
shadow doesn't act right...for example, i shadowed doda, i should have been moving along with him, but i was sitting still, while he was moving.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-21 07:53   
Turning pulsebeams into chemical lasers results in a useless gadget

remind mr. black - increase supply mass


[ This Message was edited by: Fattierob (2x Nanatsu-Yoru) on 2008-05-21 07:54 ]
_________________


DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-05-21 13:05   
ICC Heavy Transport doesnt even get shield damage from planets. Nor can they bomb.

I can not cap a planet with it or destroy any buildings with it.


also a sugguestion on the planatary missle that gets shot out at you... base the strenght of the damage based on what ship is aournd the planet. for instance a station would have level 10 planatary missles goin at it and a friget would have level 1 missles hiting it ect... balance it out


[ This Message was edited by: Master SpinDeck on 2008-05-21 13:08 ]
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Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2008-05-21 15:17   
this is a bug me and switchbladex found testing the component lock while cloaked


http://i92.photobucket.com/albums/l33/Veronw/00000003.jpg
_________________


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-21 15:43   
1. Stinger description really doesn't fit it. It only has 3 weapons that aren't fore.


2. Nav map problem. Veronw was going backwards according to the nav map but he was going straight.

_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2008-05-21 20:17   
Quote:

On 2008-05-21 13:05, Master SpinDeck wrote:
ICC Heavy Transport doesnt even get shield damage from planets. Nor can they bomb.

I can not cap a planet with it or destroy any buildings with it.


yes it does.
yes they can.
yes you can.
yes you can.
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2008-05-22 03:05   
you sure? 2 days ago bombing wasnt working
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DarkKnight08
Grand Admiral

Joined: July 28, 2006
Posts: 7
From: Within the Void between the Past and the Future...
Posted: 2008-05-22 04:12   
K'Luth Tractor Beams stay engaged when activating cloak.

When tractored by others (read other factions), beam disengages when cloak is applied.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-22 08:49   
When you jump as k'luth and fire missiles immediatly after jumping, the missiles do not fire (gadget decrements by 1, reloads, sound effect is heard, actual missiles do not spawn)

The same might be true for uncloaking too.
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-05-22 09:55   
Repair Que error.

had an ICC AD out and currently of all systems it had *and they were all fried* only the F29 fighter had an icon.
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- Axi

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