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[1.484] Bug Reporting *Closed* |
-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2008-05-19 17:02  
The R33 cloud is on its side. makes you look like your goin up.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2008-05-20 13:35  
When fighting K'luth, theres a way to target their systems before they cloak, and you're able to target them when cloaked that way.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2008-05-20 16:06  
The UGTO Picket Destroyer should have three engine trails: One on the rear-left, one in the rear-center, and one on the rear-right. Presently, the rear-right engine trail is missing.
Also, when targeting an UGTO Bomber Cruiser I could see some sort of green strips across the target screen on the Cruiser model.
I'd taken screenshots but my Alt + T fails and didn't put any screenshots anywhere. : (
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-20 17:30  
stuff like this still happens:
edit: Aparantly because the ship is in orbit, and has an orbit velocity ...the model isn't being updated for that?
Also reporting (in the picture) that the engine trails for the ICC Minelayer dessie is missing the center one
[ This Message was edited by: Fattierob (2x Nanatsu-Yoru) on 2008-05-22 16:23 ]
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2008-05-20 22:38  
1. When repairing, weapon slots/etc. have no icons.
2. The K'luth Worker, Advanced Worker, and Ultimate worker are no centered in the armor rings.
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2008-05-20 23:46  
shadow doesn't act right...for example, i shadowed doda, i should have been moving along with him, but i was sitting still, while he was moving.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-21 07:53  
Turning pulsebeams into chemical lasers results in a useless gadget
remind mr. black - increase supply mass
[ This Message was edited by: Fattierob (2x Nanatsu-Yoru) on 2008-05-21 07:54 ]
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DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2008-05-21 13:05  
ICC Heavy Transport doesnt even get shield damage from planets. Nor can they bomb.
I can not cap a planet with it or destroy any buildings with it.
also a sugguestion on the planatary missle that gets shot out at you... base the strenght of the damage based on what ship is aournd the planet. for instance a station would have level 10 planatary missles goin at it and a friget would have level 1 missles hiting it ect... balance it out
[ This Message was edited by: Master SpinDeck on 2008-05-21 13:08 ]
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2008-05-21 15:17  
this is a bug me and switchbladex found testing the component lock while cloaked
http://i92.photobucket.com/albums/l33/Veronw/00000003.jpg
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2008-05-21 15:43  
1. Stinger description really doesn't fit it. It only has 3 weapons that aren't fore.
2. Nav map problem. Veronw was going backwards according to the nav map but he was going straight.
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2008-05-21 20:17  
Quote:
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On 2008-05-21 13:05, Master SpinDeck wrote:
ICC Heavy Transport doesnt even get shield damage from planets. Nor can they bomb.
I can not cap a planet with it or destroy any buildings with it.
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yes it does.
yes they can.
yes you can.
yes you can.
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2008-05-22 03:05  
you sure? 2 days ago bombing wasnt working
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DarkKnight08 Grand Admiral
Joined: July 28, 2006 Posts: 7 From: Within the Void between the Past and the Future...
| Posted: 2008-05-22 04:12  
K'Luth Tractor Beams stay engaged when activating cloak.
When tractored by others (read other factions), beam disengages when cloak is applied.
_________________ The Darkness is here...
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We are the Darkness...
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-05-22 08:49  
When you jump as k'luth and fire missiles immediatly after jumping, the missiles do not fire (gadget decrements by 1, reloads, sound effect is heard, actual missiles do not spawn)
The same might be true for uncloaking too.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2008-05-22 09:55  
Repair Que error.
had an ICC AD out and currently of all systems it had *and they were all fried* only the F29 fighter had an icon.
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- Axi
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