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[FAQ
Forum Index » » Developer Feedback » » [1.484] Bug Reporting *Closed*
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 Author [1.484] Bug Reporting *Closed*
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2008-04-08 17:15   
*cry*

I thought that had been fixed!
_________________


Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2008-04-14 12:41   
pulses from sensor/antisensor bases are aligned to the game plane, rather than parallel to the point on the planet on which it's built


destroying a energy entity crashes the client
04/14/08 09:48:33 : Exception code: C0000005 ACCESS_VIOLATION
04/14/08 09:48:33 : Fault address: 0074835F 01:0001735F D:Program FilesPaleStarGameCQCacheDarkSpaceBetaWorld.dll
04/14/08 09:48:33 : Registers:
04/14/08 09:48:33 : EAX:00000000 EBX:000D528F ECX:7D79AC58 EDX:000D5285 ESI:7BE0E790 EDI:7BE0E790
04/14/08 09:48:33 : CS:EIP:001B:0074835F
04/14/08 09:48:33 : SS:ESP:0023:01EAFDDC EBP:000D528F
04/14/08 09:48:33 : DS:0023 ES:0023 FS:003B GS:0000
04/14/08 09:48:33 : Flags:00010202

...

taking a station through a worm hole crashes the server
04/14/08 13:38:36 : Exception code: C0000005 ACCESS_VIOLATION
04/14/08 13:38:36 : Fault address: 00733A65 01:00002A65 C:Program FilesPalestarGameCQ ServerWorld.dll
04/14/08 13:38:36 : Registers:
04/14/08 13:38:36 : EAX:7BA7D7D0 EBX:00000000 ECX:00000001 EDX:00000000 ESI:00000000 EDI:7C1B3E00
04/14/08 13:38:36 : CS:EIP:001B:00733A65
04/14/08 13:38:36 : SS:ESP:0023:0012ADE4 EBP:00000000
04/14/08 13:38:36 : DS:0023 ES:0023 FS:0038 GS:0000
04/14/08 13:38:36 : Flags:00010246

...


[ This Message was edited by: Mersenne Twister on 2008-04-14 12:44 ]
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-15 14:04   
Deep core mine and mantle extractor have the same flavor text (UGTO)

-The little picture of each structure in the build menu appears to be stretched vertically

-Disbanding an infantry unit, then clicking re-clicking on it's troop icon (this is in the f3 menu) makes the game select a random infantry on a different Planet.

I was deleting infantry on Luna, and when I clicked on one I already deleted, but the game didn't update the hud, it pretended like I clicked on a heavy inf unit on earth.

-Aparantly, having the research at and capped at 90 Doesn't allow me to build lvl 3 def bases - which require 90 tech. However, after the next planet "tic" where it updates itself, I can now build it. Is their some floating point rounding going on here?

[ This Message was edited by: Nanaya on 2008-04-15 15:04 ]
_________________


Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2008-04-16 13:46   
Quote:

On 2008-04-07 21:54, Mersenne Twister wrote:
Quote:

On 2008-04-02 11:26, Doran wrote:
status doesnt update on disconnect/logoff from server


additionally, since the Online: timer doesnt get reset when logging off a server, tracking the 2 minute wait for ships to be removed becomes less convienient.

+++++++++++++++++++++++++++++++++++++++++++++++

04/07/08 23:28:35 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:35 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:35 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:36 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:36 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:28:36 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:28:37 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:37 : > Doran : Cargo: Loading Infantry.
04/07/08 23:28:37 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:28:37 : WorldServer::receiveMessage() - addVerb failed!

04/07/08 23:39:07 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : > Doran : Cargo: Loading Infantry.
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:08 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:39:09 : > Doran : Cargo: Loading Infantry.

this seems to be caused by trying to load inf really fast, IE hammering the L key.

some addVerb failure on inf dumping too

04/07/08 23:53:23 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:23 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:23 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:23 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:23 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:24 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:24 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:24 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:53:24 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:53:24 : WorldServer::receiveMessage() - addVerb failed!

04/07/08 23:55:20 : > Smartin: "/y unloading now."
04/07/08 23:55:24 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:24 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:25 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:25 : > Barracks : Comms: Mycopia Barracks constructed
04/07/08 23:55:25 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:25 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:25 : > Smartin : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:26 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:26 : > Smartin : Cargo: Unloading Infantry onto Mycopia.

04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : > [FS]Fatal Sputter{TB} : Cargo: Unloading Infantry onto Mycopia.
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!
04/07/08 23:55:46 : WorldServer::receiveMessage() - addVerb failed!




[ This Message was edited by: Mersenne Twister on 2008-04-07 22:57 ]




Concerning the "addVerb failed" messages ... nothing wrong there... in fact, it shows that it's working. Each key press to unload an infantry, sends a verb, the fact that your sending multiple verbs for the same infantry means the first verb should work, the rest should fail.

-Richard

_________________


  Goto the website of Faustus
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2008-04-18 10:06   
minor visual quirk but...

when jumping in my ICC heavy transport i noticed that the ship is no longer centered in the jump ring effects.
_________________

- Axi

Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2008-04-19 11:37   
K'Luth Engineer can upgrade its auto-repair device to chitenous armor...

and nothing happens, except the auto repair device disappears.

All K'Luth ships can do this, apparently. Is that supposed to be the case??

[ This Message was edited by: Fatal Panda (w00tcakes) on 2008-04-19 11:59 ]
_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-04-19 18:38   
Quote:
On 2008-04-19 11:37, w00tness teh panduh wrote:
K'Luth Engineer can upgrade its auto-repair device to chitenous armor...
and nothing happens, except the auto repair device disappears.
All K'Luth ships can do this, apparently. Is that supposed to be the case??

You get the option to choose between the Auto hull repair device or chitenous armor.
chitenous armor can be seen as a extra layer of hull, and supposed to be a extra layer of armor before the enemy hits your hull.
_________________
DS Discordion

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2008-04-20 14:41   
Unless someone is putting these bugs into Matis... they won't get fixed.


_________________


  Goto the website of Faustus
Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-04-20 15:14   
Quote:
On 2008-04-20 14:41, Faustus wrote:
Unless someone is putting these bugs into Matis... they won't get fixed.


Well hello there Faustus.
Already said this to the developers but heck i'll say it to you to.
I would love to help in any way i can. Even doing minor or boring work.
E.g. 1 2 3

However,
I think Drafell was keeping the records on current active bugs, and placing these bugs found by players into mantis.
But both him and Jack are on a slight vacation to regain there sanity.



P.s. Check on a software called Ventrilo.
I you you got it, use this Link.



[ This Message was edited by: Eledore[NL] on 2008-04-20 15:14 ]
_________________
DS Discordion

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-20 20:36   
Quote:

On 2008-04-20 15:14, Eledore[NL] wrote:
I would love to help in any way i can. Even doing minor or boring work.



I'll also offer myself to that phrase.
_________________


Rae
Admiral
Raven Warriors

Joined: May 23, 2002
Posts: 284
From: 10 minutes away in a fast boat
Posted: 2008-04-23 01:25   
After a bit of building in the beta mv I noticed that you can't target individual squares on a planet while capping to drop infantry. You must target the middle "main" square that displays the planet name and drop inf, and they randomly land somewhere on the planet. Also noticed this while mining with my engy, couldn't drop resources on the planet unless the main square was selected again. Hope this makes sense!!


edit: there was no starport built at the time, so i was not able to test/sell resources to the planet. A whole flock of (not sher of their right name at present) crystalline entities spawned and crashed into my planet, and my game crashed.. had to restart the computer, neither the windows button or ctrl alt del would do anything.

[ This Message was edited by: Rae on 2008-04-23 01:29 ]
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-so precious lovin the thrill...

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2008-04-23 12:12   
if you select a distant planet (in another system) and hit Orbit, the orbit command will be cleared when crossing zone boundries (probably zone boundries), so instead of "ORBIT Foesta", you'll just have "ORBIT" disaplayed, and have to hit the Orbit again, or the ship will continue in at the planet at whichever speed
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-23 13:14   
Quote:

On 2008-04-23 12:12, Doran wrote:
so instead of "ORBIT Foesta", you'll just have "ORBIT" disaplayed, and have to hit the Orbit again, or the ship will continue in at the planet at whichever speed



Was anybody else reminded of the follow prank where you get somebody on follow, set a jump through a planet, and stop yourself before you hit it?

Maybe Foesta just likes to play pranks too......
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-04-27 23:29   
*Missiles cannot be changed out, IE to AR, or to Sabot rockets. they do not respond, and a change message does not appear.

*there is a consideral amount of lag since last update. loading takes forever.

*in fullscreen mode, the mouse icon does not reach the bottom of the screen, resulting in the bottommost buttons unable to be used, like the button to activate shipyard, turn off/on structures, and the bottommost ships in the ship list. (windowed mode does not have this problem)

*game speed needs to be turned back up a little bit.

[ This Message was edited by: leonide *EP5*(DA-U) on 2008-04-27 23:42 ]
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2008-04-28 12:28   
Solar Generator icon borked again?

lock/unlocking planet not working at all

cant toggle NP1 or NP3 (buttons on the bottom)

time needs to be moved over where credit count used to be, looks disjointed where it is.

DARK MATTER > DARKMATTER ??

after using /yell or /target the mining beam is active/inactive is the same colour in F4 window

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