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[FAQ
Forum Index » » Developer Feedback » » [1.484] Bug Reporting *Closed*
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 Author [1.484] Bug Reporting *Closed*
Nebuchadnezzar
2nd Rear Admiral

Joined: April 05, 2008
Posts: 28
Posted: 2008-05-06 19:24   
Quote:

On 2008-05-06 11:13, Doran wrote:

Quote:

On 2008-05-06 07:50, Nebuchadnezzar {Recruiting} wrote:
2. planets (thetis 1 2 3 and probly more) are moving way to fast this may not be a bug however SY on thetis one and when i spawn INSTANTLY and i mean instantly i got destroyed THREE TIMES this happened the first time i got an error and everything crashed I have no real good screenies of this but i do have one for movement of the planet(s) in question




, not a really a bug



But it is a problem I know its not a bug i build maps myself dude but the planets are moving to fast a little tiny lag from spawning will kill you
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-05-07 13:29   
Quote:
On 2008-05-06 15:58, Nanatsu-Yoru wrote:
in an ICC Assault Cruiser. when your systems get damaged, they don't display the gadget icon. It's just a black box with the percent hp left.

I noticed this for almost all devices exept a few (one maby two).
In addition is it possible to place the repair que higher than current, if you got a dread, station even on some cruisers, the repair que overlaps some devices.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-10 16:56   
Changing shredders to psi on K'luth Scale resulted in 3 out of 4 only having 5 ammo and being maped to the "b" button (like a PSM). Also aparantly has a range of 28 million gu.

img: http://img104.imageshack.us/img104/3189/expertgunnersin7.png

Some planets don't have hydrogen that should (ie: gas giants). This is really needed so people can refuel - especially with the fuel shortage


[ This Message was edited by: Nanatsu-Yoru on 2008-05-10 17:01 ]
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-05-16 01:46   
Kluth: Mandible: Weapons: Disrupter Assaults: Little bit overpowered but not by much....but enough to pop a destroyer at close range and Critically Damage a Heavy Cruiser...thought you'd like to know..
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-16 09:11   
Quote:

On 2008-05-16 01:46, GothThug {C?} wrote:
Kluth: Mandible: Weapons: Disrupter Assaults: Little bit overpowered but not by much....but enough to pop a destroyer at close range and Critically Damage a Heavy Cruiser...thought you'd like to know..




that's the way it should be.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-05-16 14:16   
I waited like 3 minutes

15:09:32 [VCA]leonide *EP5*: "christ shield recharge is way too high"
15:10:15 [Admin]Mr Black: "ok, yeah, you shouldnt be able to cross from sol to cd without refueling in a dessy"
15:10:57 [VCA]leonide *EP5*: "and you shouldn;t be able to recharge your shields that fast"
15:11:14 [VCA]leonide *EP5*: "it's just reeeealy bad"
15:13:11 [=TB=]Fattierob (2x Nanatsu-Yoru): "Mr Black: Come on, a scout being able to jump 3 million gu is awesome"
15:11:32 [Admin]Mr Black: "POST IT."
* You are away...
15:11:52 Doran: "leo, http://beta.darkspace.net/?module=forums.php&page=/viewtopic.php?topic=43630&forum=36"

_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-18 11:19   
tried to test bombing...it failed epicly.

*missile damage and Mirv bomb damage does not apply at all.

*cannon/torp damage applies correctly

*beam damage is a bit iffy

*missiles need a faster turning rate. they can't even hit a bomber Dreadnought.

[ This Message was edited by: leonide *EP5* on 2008-05-18 11:20 ]
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-05-18 18:52   
Been using Thin-Clients at my parents place for some while.
There finaly supporting 3D so started to play Ds on them about start of this year.

When the new suns hit i was going like WHOHO!
Untill i played on the Thin clients who where forced to use Low Quality because of Video memory limits.

Just look et how those would look.
Top

Side

This is only in nav but ya, i think the High quality looks good but at low quality the old one's look better.
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DS Discordion

_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-18 20:33   
I have a handful of bugs I found.

1. Texture on the UGTO Extractor is bugged.



2. Proton Torpedoes have a triangle shape show when they are detonated.


3. Finally, I have some issues with the layouts of a few of the supply ships.
-The UGTO are fine.
-The ICC are okay, except the arcs on the railguns are really pointless. Both the MS40A and MS42A have 1 railgun on each side that only point to that side. This needs to be addressed so that they can actually be used effectively (I suggest similar arcs to the UGTO Light Supply or both in front arcs).
-Lastly, the K'luth Worker has no weapon systems. We all know the K'luth are supposed to be intimidating, but I don't think looks count towards everything here...


[ This Message was edited by: _x$witchBladex_ [1.484] on 2008-05-18 20:35 ]
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* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-18 23:49   
Handful of bugs:


1. While targeting DarkKnight on the nav map, his ship appears a little off of where he really is. Out of nav he appeared in the right position:



2. The Wasp Bomber Fighter description is messed up:



3. Not so much a bug, just poor placement of torpedoes. This is on the Mandible. Torpedoes should probably be put closer together. Maybe 1 on each wing tip and one in the center.



4. The ECM on the Instars is not placed on the ship, but within the armor rings.

_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2008-05-19 00:05   
PSI missle upgrades should be corrected with next beta update along with upgradeing from Aux Shields to Aux. Fusion Gens. Will post again once testing is done.


After testing Aux shields upgrade paths are all set.

[ This Message was edited by: Smartin on 2008-05-19 10:50 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2008-05-19 01:43   
Quote:
On 2008-05-18 20:33, _x$witchBladex_ [1.484] wrote: &
On 2008-05-18 23:49, _x$witchBladex_ [1.484] wrote:
...

Layouts of Corvets,Frigates, Destroyers and some Cruisers should be considerd Finished.
Dreads, Stations, Supplies, Transports and the extractors don't have new loadouts, most problems concerning layout and device placement will get fixed later on.
However the texture problem on the UGTO Extractor is a good find .
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2008-05-19 10:57   
fixed wasp desc, mandy torp placement, instars eccm placement
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-05-19 11:10   
you cannot build some structures on some diamonds on a planet, and planet model dissapears at a certain angle with the diamonds still there.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-05-19 11:48   
Tried taking out an ICC Line Station in the new beta map and an Exception error occurred:


[EDIT] I believe this is occurring with multiple people. Will check with spawning other ships.

[EDIT 2] Now whenever I enter Beta completely locks up my computer. Alt+TAB does nothing and I have to manually shut down my computer. Also, when I try loading up Beta it has the Bug Reporter pop-up before I enter the server.





[small][ This Message was edited by: _x$witchBladex_ [1.484] on 2008-05-19 13:15 ][/small]


[ This Message was edited by: _x$witchBladex_ [1.484] on 2008-05-19 13:16 ]
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


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