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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Most recent 1.481 Version (6th Feb) ....Post ALL Bugs Found AND Discussion here!
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 Author Most recent 1.481 Version (6th Feb) ....Post ALL Bugs Found AND Discussion here!
Scythe
Commander

Joined: May 07, 2003
Posts: 167
From: Tasmania, Australia
Posted: 2004-02-06 17:25   
As the title says, Please reply here with all bugs found in the Beta version for 1.481 DO NOT create new threads. Please read the replies first before posting and dont repeat it bugs have already been mentioned. Also please Disable your signatures for ease of reading.

Thankyou

-Nat

[ This Message was edited by: Demorian on 2004-02-07 00:07 ]
_________________
Ex-Grand Admiral Scythe

Darkspace Developer

Commander - Line Station Excalibur

Captain - Assault Dreadnaught Australis


Scythe
Commander

Joined: May 07, 2003
Posts: 167
From: Tasmania, Australia
Posted: 2004-02-06 17:27   

  • Self Destruct and Create defend mission keyboard shortcuts are the same shortcut.

  • Systems do not take damage once 50% hull is reached

  • If you have ships in your storage from another faction and you rejoin the scenario server and choose a different faction, the server allows you to still use the ships in storage from your first faction

  • Mines only effect the first system listed on the ship, in all cases this is the first STL engine.

  • Either railguns are grossly overpowered or particle cannons are grossly underpowered as 2 railguns rip through light armor like paper.





[ This Message was edited by: Nat on 2004-02-06 18:16 ]

[ This Message was edited by: Nat on 2004-02-06 19:15 ]
_________________
Ex-Grand Admiral Scythe

Darkspace Developer

Commander - Line Station Excalibur

Captain - Assault Dreadnaught Australis


Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-06 17:29   
credit retention. - flying into gates anc back out reset your credits to whatever you had when you entered the server. doesnt seem to hold credits over on leave/rejoin either
_________________


Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-02-06 17:35   
Never mind.

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bobamelius2000@yahoo.com
Sig hosting available

[ This Message was edited by: Bobamelius on 2004-02-06 17:49 ]
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-06 17:55   
create defend mission and scrap/disband both on ctrl+Q
_________________


_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2004-02-06 18:25   
Disconnects make it so you lose all of the prestige you gained on that server beforehand.

_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2004-02-06 18:51   
if your ship is captured by the enemy, when you respawn you respawn with a preset jump, you can still Navigate your ship but the Jump Alignment timer goes off and when it reaches zero the Text `Jump Complete` appears in the upper left in the chat.
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History Is Written By The Victors

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Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2004-02-06 19:05   
Ability to "jump" through Dhao if you get close enough...

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[ This Message was edited by: USS Sovereign on 2004-02-06 19:05 ]
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philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2004-02-06 19:30   
when u try to disband a unit it dosent work
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I have 6.5 billion imaginary friends, and youre one of them.

Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2004-02-06 19:57   
I cant load any cargo from destroyed enemy ships, it turns to green after load and then not apear in my cargo (it float in space till vanishing) ...
_________________
... Ideas? ... that's Ocean w/o borders !

Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2004-02-06 20:17   
/target chat doesnt work
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Been dealing out lag in your neighbourhood since 2001


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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2004-02-06 20:32   
Manufactured items not listed in factory queue, but they eat resources.

Starport list not updating with manufactured items.

Little request, when You in build screen, there is missing some warning like (your ship under attack) ... really confusing when u orbiting planet, bulding it over f3 screen and some ship attacking You and u have no idea there is battle (no sounds, no explosions nothing ... ...
_________________
... Ideas? ... that's Ocean w/o borders !

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-02-06 20:51   
* /target chat is fixed..

* Disband is fixed

* Missions buttons are hidden now until mission system is finished (will changed the hotkey for Defend mission)

* Ship storage is limited to stored items of the same faction (with the exception of cargo)


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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-06 21:32   
since new code, gotten kicked to desktop when the map cycles and brings up that scorboard. happend twice now
_________________


Keja Dogo {C?} (Master windoo)
Grand Admiral

Joined: November 21, 2001
Posts: 268
Posted: 2004-02-06 22:07   
I read in a dev meeting log that request scout mission is ctrl + S. That would conflict with toggle shields which is ctrl + S also
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\"If you place a thing in the center of your life, that lacks the power to norish, it will eventually poison everything that you are, and destroy you. As simple a thing as an idea, or your perspective of your se

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