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Most recent 1.481 Version (6th Feb) ....Post ALL Bugs Found AND Discussion here! |
Baron Von Virtu Cadet
Joined: November 01, 2003 Posts: 58
| Posted: 2004-02-08 12:56  
On ICC/UGTO alliance maps, the other faction's planets are enemy planets. So if you are on ICC, UGTO planets are enemy and vise versa. I don't know if it is the same with the ships because no other ships were playing.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-02-08 13:42  
hes right. "friendly" ships show up as red on allied ugto/icc maps
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2004-02-08 15:48  
Map Editor still does not work (ships not loaded bug). ICC/UGTO Alliance issue here too.
_________________ Ghostly Specter of an Ancient Past.
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2004-02-08 15:58  
the ELF beam does not seem to transfer the enemies energy to my ship, i do not know if this i just me or not.
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-02-08 16:14  
elf works for me.
still crashes on map change tho
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Scythe Commander
Joined: May 07, 2003 Posts: 167 From: Tasmania, Australia
| Posted: 2004-02-08 16:17  
When the beams animation stops when the target is destroyed the sound continues on for the full length of the normal firing cycle.
_________________ Ex-Grand Admiral Scythe
Darkspace Developer
Commander - Line Station Excalibur
Captain - Assault Dreadnaught Australis
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-02-08 16:23  
I'm getting a lot more random freezes then I used to, not 100% sure that's the game's fault though.
AND THE ARROW KEYS STILL AREN'T FIXED!!!!!!!!!
[ This Message was edited by: Bobamelius on 2004-02-08 16:23 ]
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-02-08 17:03  
beta keeps redownloading teh same 4 file each time i come out of a game into the gcql or exit and come back in
gcq.dll
gcql.exe
network.dll
networkws.dll
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2004-02-08 18:25  
^^^ Same as Doran.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-02-08 19:17  
Happens to me too .
[ This Message was edited by: Bobamelius on 2004-02-08 19:55 ]
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Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2004-02-08 20:04  
My thought is that that would be because they update...
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-02-08 20:06  
@rock yes but it happens all the time, as if its not updating
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Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2004-02-08 20:10  
it happens all the time, because it is updated all the time...
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2004-02-08 20:12  
No Rock, it updates the same four files AFTER you exit the game, Every Time but not before you enter it.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2004-02-08 22:20  
yes i get that confusing 4 files update too ...
- enable defence bases
- is there way how disable sound at space bar press? i getting some strange cracking in played sound when using space , so no salvos for me ...
- friendly bases shoot sometimes own drones transporting materials to planet (mostly when player is destroyed or land into shipyard) maybe because they turn to enemy, should be fixed, same goes for troop drones...
_________________ ... Ideas? ... that's Ocean w/o borders !
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