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 Author [Beta] Dreadnaught layouts
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-14 16:57   
Is there a problem with me asking for a duel, and players to participate in said duel in spirits of testing new assault ship layouts? Peh
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-14 17:05   
Quote:

On 2011-05-14 16:57, Defiance*XO* wrote:
Is there a problem with me asking for a duel, and players to participate in said duel in spirits of testing new assault ship layouts? Peh




What you asked sounded more like a showing of skill rather than testing. If you want to test, ask anyone. As is normal with most of these important threads, we more often than not delete posts that either have meaningless content or are useless. It takes time to go through 13 pages of information and feedback, and we'd rather not have to trapes through x extra pages because someone "+1" or "lol".

Asking people for duels is as much useless feedback in this thread as those. If you want to do it, I'd suggest asking in GCQL.
[ This Message was edited by: BackSlash on 2011-05-14 17:11 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-14 17:11   
Quote:

On 2011-05-14 16:57, Defiance*XO* wrote:
Is there a problem with me asking for a duel, and players to participate in said duel in spirits of testing new assault ship layouts? Peh





Duelling is only part of the test.

If you want to test thoroughly, simply get close to each other and pummel each other in a controlled way and record down things like damage on each arc, energy spent while moving or sitting still.



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... in space, no one can hear you scream.....


Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2011-05-14 18:34   
I think people think the EAD more powerful because its weapons, while costing the same amount of points, do more damage per salvo, in a game where battles are generally fast-paced.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-14 18:54   
We don't just think it, it was designed that way.

Quote:
I went ahead and checked the alpha strike damage, by the way. With a single spacebar the Siphon can inflict nearly 318,000 damage on average, assuming all of its weapons hit. The Mandible can manage just over 252,000, while the EAD can get up to 291,000--but that's assuming it's at about mid-range. Due to the falloff from chemical lasers it can do a LOT more damage the closer it gets. If you could get to 0 range for every beam the EAD could hit for more than 430,000. That's enough to one-shot anything smaller than a Cruiser.



291k vs 318k is not that big a difference, but 318k vs 430k is. The EAD is clearly the most powerful.

Realistically no EAD will be alpha striking at 0 range, but assuming damage increases the closer you get from mid range, it's not hard for it to surpass the Siphon.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-14 20:33   
You'd need to be about 50-80 gu to the target (overlapping them) to do that much damage in the EAD. And the same goes for the AD. Having said that, except a HCL nerf next update. I forgot to commit the updated weapon file when I went and reduced their damage last update - so you should see them doing significantly less.

[ This Message was edited by: BackSlash on 2011-05-14 20:40 ]
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-14 20:35   
4 tests with EAD vs AD. All ships stock, no enh, standard armor on EAD.

Test 1: EAD (me) vs AD (Bardiche), started at 800 GU range.

Result: AD won, barely. Defense mode was used, around 10% hull remaining, 0% shields, 0% armor.

Test 2: EAD (Bardiche) vs AD (me), started at 800 GU range.

Result: AD barely won. Defense mode was used, 5% hull remaining, 0% shields, 0% armor.

Test 3: EAD (Bardiche) vs AD (me) started at 500 GU range.

Result: EAD won with around 30% hull and 2 arcs at 90% armor.

Test 4: 2 EAD (Bardiche+Leviathan) vs 2 AD (Jim Starluck+The Fridge), started at 500 GU range.

Result: EADs won with 30% hull and 40% armor on one, 80% hull and 60% armor on the other.

I'll let people draw their own conclusions.
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Adapt or die.

Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-14 20:37   
fine be that way

so what was the reason for buffing the krill after months of saying it was getting nerfed

and is si damage really randomized?
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-14 20:39   
Quote:

On 2011-05-14 20:35, Talien wrote:
4 tests with EAD vs AD. All ships stock, no enh, standard armor on EAD.

Test 1: EAD (me) vs AD (Bardiche), started at 800 GU range.

Result: AD won, barely. Defense mode was used, around 10% hull remaining, 0% shields, 0% armor.

Test 2: EAD (Bardiche) vs AD (me), started at 800 GU range.

Result: AD barely won. Defense mode was used, 5% hull remaining, 0% shields, 0% armor.

Test 3: EAD (Bardiche) vs AD (me) started at 500 GU range.

Result: EAD won with around 30% hull and 2 arcs at 90% armor.

Test 4: 2 EAD (Bardiche+Leviathan) vs 2 AD (Jim Starluck+The Fridge), started at 500 GU range.

Result: EADs won with 30% hull and 40% armor on one, 80% hull and 60% armor on the other.

I'll let people draw their own conclusions.

looks good to me icc win at a distance and get stomped up close nothing new
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Ants
Chief Marshal

Joined: February 11, 2005
Posts: 315
From: Canada
Posted: 2011-05-14 20:41   
Quote:


Realistically no EAD will be alpha striking at 0 range, but assuming damage increases the closer you get from mid range, it's not hard for it to surpass the Siphon.




perhaps not at 0, but at 30gu they will to avoid splash damage from the torps, and the Alpha Damage will still be the same give or take. And yes Point Jump will be easy and before you get up to combat speed you are dead.

Can the cloak still be pinged? if so with the current damage and easy hulling Luth will not be able to play how there faction is meant to be. ie. Cloak in take massive hull damage to have to escape before leaving, or decloak toss in an alpha or two, cloak and get killed leaving due to ping.

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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-14 20:42   
Quote:

On 2011-05-14 20:39, Aaron[+R] wrote:
looks good to me icc win at a distance and get stomped up close nothing new



Remember those tests were all done with EAD using standard armor.
_________________
Adapt or die.

Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-14 20:47   
Quote:

On 2011-05-14 20:42, Talien wrote:
Quote:

On 2011-05-14 20:39, Aaron[+R] wrote:
looks good to me icc win at a distance and get stomped up close nothing new



Remember those tests were all done with EAD using standard armor.

alot of players dont take the time to change there armor

and being realistic you dont need any real gameing skill to use a ead and with 2 vets going at it the ad wins by a hair and being an icc ship takes a little more practice to use if you like defence mode

so again nothing new ead has always been op i dont see that ever changeing
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2011-05-14 20:48   
And the AD went pop after 20-30 seconds, the whole battle lasted about a minute maybe a half..
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-14 20:54   
@Aaron, statisticly, the EAD is the worst assault dread in release currently.

As I mentioned above, it seems I hadn't commited the HCL nerf when I tweaked the HCL and Assault Disruptor. Except the next build (next few minutes) to include a fair amount less damage output from HCL's (and since the EAD has two more than the AD, you can expect it to do a fair bit less damage)..
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-14 21:00   
Quote:

On 2011-05-14 20:54, BackSlash wrote:
@Aaron, statisticly, the EAD is the worst assault dread in release currently.

As I mentioned above, it seems I hadn't commited the HCL nerf when I tweaked the HCL and Assault Disruptor. Except the next build (next few minutes) to include a fair amount less damage output from HCL's (and since the EAD has two more than the AD, you can expect it to do a fair bit less damage)..


dumb that down for me i'm on pain killers
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