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[Beta] Dreadnaught layouts |
Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-05-14 12:04  
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On 2011-05-14 03:33, Defiance*XO* wrote:
you make me feel like a broke record....
NO! just increasing the rotation rate without boosting resistance, HP, or some other stat will only lead to loosing all sheilds in a single alpha and still suffering armor damage.
[ This Message was edited by: Defiance*XO* on 2011-05-14 04:13 ]
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shields at one time had resistances.. they were way over powered..
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2011-05-14 12:32  
They don't have energy resistance anymore? If they don't, adding a bit would help now. Doesn't have to be a lot.
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-05-14 12:37  
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On 2011-05-14 12:32, General Zod wrote:
They don't have energy resistance anymore? If they don't, adding a bit would help now. Doesn't have to be a lot.
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unless its been changed, shields have a ~15% resistance against beams; but beams are getting buffed so that resistance basicaly nothing
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-14 12:46  
Its only a problem for icc dreadnaughts. They just cant take the punishment of other dreads. Buffing Sheilds as a whole would be OP.
three options.
1. Say "Deal with it." and we ICC become a cruiser faction.
2. Make a special Capital class sheild generator to deal with other high damage dreads. (i dont like this one because it denies little ships from attacking ICC dreads even more than they already are)
3. slightly nurf beams. (face it. Their about 4x better than any other weapon in the game atm.)
[ This Message was edited by: Defiance*XO* on 2011-05-14 12:46 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-05-14 13:10  
Deal with it, become a cruiser faction.
Don't nerf beams, they've sucked for too long already.
Can't buff shields, every other faction will cry despite the fact they have their own powerful layouts.
-Ent
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2011-05-14 13:58  
Infact game balance should be like this
fire power
Kluth>Ugto>Icc
Defense power
ICC>Ugto>kluth
but what we have
Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.
This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-14 14:10  
Advantages of ditching the bricks and trashcans and switching to a focus on smaller ships:
Let's face it, most people suck at point jumping and usually end up around 250-300 GU away, at best. The AI do a better job. This means the brick that tries to PJ you will fall behind quickly (provided you're moving at full speed while shooting at them from long range. You ARE moving at full speed, right?) while you take maybe 3/4 of one alpha and a few hits from subsequent alphas until you get beyond 500 GU (conservative estimate), at which point you should be able to avoid pretty much everything.
Certain people will complain that it's "unfair" and "ruins the game" when point jump bumrushing has the same effect it did when tried against Missile Frigate wolfpacks.
A couple Siphons or Mandibles decloaking in your face might kill you if your JD isn't charged, but you won't lose much, and it's unlikely more than 1 or 2 will be able to target you at the same time without FFing eachother.
Many Kluth will notice that they're getting crappy prestige gains from attacking ICC, as killing Cruisers or other smaller ships isn't worth much, and will mostly pick on UGTO where the hunting is better. Sure some will do it anyway because it's more of a challenge to hit something that can actually maneuver, and/or they just don't care about prestige anymore.
I dunno, sounds like fun to me.
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-05-14 14:19  
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| Don't nerf beams, they've sucked for too long already. |
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Doesn't mean we should overpower them either.
IMO, give shields a small HP boost.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-14 14:50  
a small HP boost to sheilds would to three things.
1. Make ICC small ships even stronger. (im not for this)
2. Make ICC large ships more resistant to small ships. (im not for this)
3. Make ICC large ships = UGTO Kluth largel ships. (im for this)
see admiral. I only want equality, not OPdom. I enjoy a challange unlike most. Currently, ICC dreads vs Kluth or UGTO dreads is a slaughter.
[ This Message was edited by: Defiance*XO* on 2011-05-14 14:53 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-14 15:22  
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On 2011-05-14 13:58, Pakhos[+R] wrote:
Infact game balance should be like this
fire power Kluth>Ugto>Icc
Defense power ICC>Ugto>kluth
but what we have
Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.
This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?
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Exactly.
This is the case with the EAD. It trumps all.
ICC shields need to be buffed.
The EAD's weaps need to be scaled back a little, along with a bit of its rear armor.
Srsly, I'd like to hear a Dev's comments on why Uggie ships have the most firepower and the most durability. The AD should be the tank.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-05-14 15:40  
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On 2011-05-14 15:22, Kenny_Naboo[+R] wrote:
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On 2011-05-14 13:58, Pakhos[+R] wrote:
Infact game balance should be like this
fire power Kluth>Ugto>Icc
Defense power ICC>Ugto>kluth
but what we have
Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.
This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?
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Exactly.
This is the case with the EAD. It trumps all.
ICC shields need to be buffed.
The EAD's weaps need to be scaled back a little, along with a bit of its rear armor.
Srsly, I'd like to hear a Dev's comments on why Uggie ships have the most firepower and the most durability. The AD should be the tank.
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All weapons have a point value, these are not different per-faction (a cannon is a cannon, etc). The EAD cannot have its weapons 'nerfed', because that would put it under point value, and we'd need to give it something in its replacement.
I believe it's just in your head that the EAD is more powerful - there's no specific setting that makes it more powerful. And as you can see from the armour rings - shields have almost the same HP as armour (minimal difference).
Placebo affect. K'luth very much so have the most damage. [ This Message was edited by: BackSlash on 2011-05-14 15:41 ]
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-05-14 16:10  
is there a rule saying that a ship needs all its points spent?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-05-14 16:12  
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On 2011-05-14 16:10, Borgie wrote:
is there a rule saying that a ship needs all its points spent?
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Yes.
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-05-14 16:24  
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On 2011-05-14 15:40, BackSlash wrote:
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On 2011-05-14 15:22, Kenny_Naboo[+R] wrote:
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On 2011-05-14 13:58, Pakhos[+R] wrote:
Infact game balance should be like this
fire power Kluth>Ugto>Icc
Defense power ICC>Ugto>kluth
but what we have
Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.
This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?
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Exactly.
This is the case with the EAD. It trumps all.
ICC shields need to be buffed.
The EAD's weaps need to be scaled back a little, along with a bit of its rear armor.
Srsly, I'd like to hear a Dev's comments on why Uggie ships have the most firepower and the most durability. The AD should be the tank.
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All weapons have a point value, these are not different per-faction (a cannon is a cannon, etc). The EAD cannot have its weapons 'nerfed', because that would put it under point value, and we'd need to give it something in its replacement.
I believe it's just in your head that the EAD is more powerful - there's no specific setting that makes it more powerful. And as you can see from the armour rings - shields have almost the same HP as armour (minimal difference).
Placebo affect. K'luth very much so have the most damage.
[ This Message was edited by: BackSlash on 2011-05-14 15:41 ]
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jack plz read back to the alpha damages that jim put up. EAD is the strongest, followed closly by the siphon and with AD trailing by 100k
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-05-14 16:50  
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| Currently, ICC dreads vs Kluth or UGTO dreads is a slaughter. |
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truth
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