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 Author [Beta] Dreadnaught layouts
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-14 12:04   
Quote:

On 2011-05-14 03:33, Defiance*XO* wrote:
you make me feel like a broke record....

NO! just increasing the rotation rate without boosting resistance, HP, or some other stat will only lead to loosing all sheilds in a single alpha and still suffering armor damage.



[ This Message was edited by: Defiance*XO* on 2011-05-14 04:13 ]





shields at one time had resistances.. they were way over powered..
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-14 12:32   
They don't have energy resistance anymore? If they don't, adding a bit would help now. Doesn't have to be a lot.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-05-14 12:37   
Quote:

On 2011-05-14 12:32, General Zod wrote:
They don't have energy resistance anymore? If they don't, adding a bit would help now. Doesn't have to be a lot.




unless its been changed, shields have a ~15% resistance against beams; but beams are getting buffed so that resistance basicaly nothing
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-14 12:46   
Its only a problem for icc dreadnaughts. They just cant take the punishment of other dreads. Buffing Sheilds as a whole would be OP.

three options.

1. Say "Deal with it." and we ICC become a cruiser faction.

2. Make a special Capital class sheild generator to deal with other high damage dreads. (i dont like this one because it denies little ships from attacking ICC dreads even more than they already are)

3. slightly nurf beams. (face it. Their about 4x better than any other weapon in the game atm.)

[ This Message was edited by: Defiance*XO* on 2011-05-14 12:46 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-05-14 13:10   
Deal with it, become a cruiser faction.

Don't nerf beams, they've sucked for too long already.

Can't buff shields, every other faction will cry despite the fact they have their own powerful layouts.





-Ent
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-05-14 13:58   
Infact game balance should be like this

fire power

Kluth>Ugto>Icc

Defense power

ICC>Ugto>kluth

but what we have

Firepower Ugto>Kluth>Icc

Defense power Ugto>Icc>Kluth.

This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?


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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-14 14:10   
Advantages of ditching the bricks and trashcans and switching to a focus on smaller ships:

Let's face it, most people suck at point jumping and usually end up around 250-300 GU away, at best. The AI do a better job. This means the brick that tries to PJ you will fall behind quickly (provided you're moving at full speed while shooting at them from long range. You ARE moving at full speed, right?) while you take maybe 3/4 of one alpha and a few hits from subsequent alphas until you get beyond 500 GU (conservative estimate), at which point you should be able to avoid pretty much everything.

Certain people will complain that it's "unfair" and "ruins the game" when point jump bumrushing has the same effect it did when tried against Missile Frigate wolfpacks.


A couple Siphons or Mandibles decloaking in your face might kill you if your JD isn't charged, but you won't lose much, and it's unlikely more than 1 or 2 will be able to target you at the same time without FFing eachother.

Many Kluth will notice that they're getting crappy prestige gains from attacking ICC, as killing Cruisers or other smaller ships isn't worth much, and will mostly pick on UGTO where the hunting is better. Sure some will do it anyway because it's more of a challenge to hit something that can actually maneuver, and/or they just don't care about prestige anymore.




I dunno, sounds like fun to me.
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-05-14 14:19   
Quote:
Don't nerf beams, they've sucked for too long already.



Doesn't mean we should overpower them either.


IMO, give shields a small HP boost.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-05-14 14:50   
a small HP boost to sheilds would to three things.

1. Make ICC small ships even stronger. (im not for this)
2. Make ICC large ships more resistant to small ships. (im not for this)
3. Make ICC large ships = UGTO Kluth largel ships. (im for this)

see admiral. I only want equality, not OPdom. I enjoy a challange unlike most. Currently, ICC dreads vs Kluth or UGTO dreads is a slaughter.

[ This Message was edited by: Defiance*XO* on 2011-05-14 14:53 ]

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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-14 15:22   
Quote:

On 2011-05-14 13:58, Pakhos[+R] wrote:

Infact game balance should be like this

fire power Kluth>Ugto>Icc
Defense power ICC>Ugto>kluth

but what we have

Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.

This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?




Exactly.

This is the case with the EAD. It trumps all.

ICC shields need to be buffed.
The EAD's weaps need to be scaled back a little, along with a bit of its rear armor.

Srsly, I'd like to hear a Dev's comments on why Uggie ships have the most firepower and the most durability. The AD should be the tank.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-14 15:40   
Quote:

On 2011-05-14 15:22, Kenny_Naboo[+R] wrote:
Quote:

On 2011-05-14 13:58, Pakhos[+R] wrote:

Infact game balance should be like this

fire power Kluth>Ugto>Icc
Defense power ICC>Ugto>kluth

but what we have

Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.

This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?




Exactly.

This is the case with the EAD. It trumps all.

ICC shields need to be buffed.
The EAD's weaps need to be scaled back a little, along with a bit of its rear armor.

Srsly, I'd like to hear a Dev's comments on why Uggie ships have the most firepower and the most durability. The AD should be the tank.




All weapons have a point value, these are not different per-faction (a cannon is a cannon, etc). The EAD cannot have its weapons 'nerfed', because that would put it under point value, and we'd need to give it something in its replacement.

I believe it's just in your head that the EAD is more powerful - there's no specific setting that makes it more powerful. And as you can see from the armour rings - shields have almost the same HP as armour (minimal difference).

Placebo affect. K'luth very much so have the most damage.
[ This Message was edited by: BackSlash on 2011-05-14 15:41 ]
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-14 16:10   
is there a rule saying that a ship needs all its points spent?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-14 16:12   
Quote:

On 2011-05-14 16:10, Borgie wrote:
is there a rule saying that a ship needs all its points spent?



Yes.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-05-14 16:24   
Quote:

On 2011-05-14 15:40, BackSlash wrote:
Quote:

On 2011-05-14 15:22, Kenny_Naboo[+R] wrote:
Quote:

On 2011-05-14 13:58, Pakhos[+R] wrote:

Infact game balance should be like this

fire power Kluth>Ugto>Icc
Defense power ICC>Ugto>kluth

but what we have

Firepower Ugto>Kluth>Icc
Defense power Ugto>Icc>Kluth.

This was the original idea since 1.480. Somehow today's devs think different or Am I wrong?




Exactly.

This is the case with the EAD. It trumps all.

ICC shields need to be buffed.
The EAD's weaps need to be scaled back a little, along with a bit of its rear armor.

Srsly, I'd like to hear a Dev's comments on why Uggie ships have the most firepower and the most durability. The AD should be the tank.




All weapons have a point value, these are not different per-faction (a cannon is a cannon, etc). The EAD cannot have its weapons 'nerfed', because that would put it under point value, and we'd need to give it something in its replacement.

I believe it's just in your head that the EAD is more powerful - there's no specific setting that makes it more powerful. And as you can see from the armour rings - shields have almost the same HP as armour (minimal difference).

Placebo affect. K'luth very much so have the most damage.
[ This Message was edited by: BackSlash on 2011-05-14 15:41 ]




jack plz read back to the alpha damages that jim put up. EAD is the strongest, followed closly by the siphon and with AD trailing by 100k
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-05-14 16:50   
Quote:
Currently, ICC dreads vs Kluth or UGTO dreads is a slaughter.



truth
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