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[FAQ
Forum Index » » Fan Art » » K'luth Ships (Wyvern, Reaper, Manticore, Carapace, Pincer)
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 Author K'luth Ships (Wyvern, Reaper, Manticore, Carapace, Pincer)
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-08 23:37   
Kluth ships:
Wyvern Cruiser, Reaper Dreadnought, Manticore destroyer, Carapace Cruiser, Pincer Super-Dread

Wyvern Cruiser














Reaper, Dreadnought











Manticore, destroyer








Carapace Cruiser









Pincer Super-dreadnought

















[ This Message was edited by: Kenny_Naboo[+R] on 2010-11-22 18:16 ]
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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-06-09 00:50   
looks nice
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Mr Black
Grand Admiral
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2010-06-09 01:11   
Lose the obvious geometric shapes and make it look more organic. Also, those spines need to be a little less wispy and more rugged looking.
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Fleet Admiral Kevin
Fleet Admiral

Joined: April 10, 2010
Posts: 11
Posted: 2010-06-09 01:16   
looks pretty awesome hope our new dreads look like that
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-06-09 01:18   
Quote:

On 2010-06-09 01:11, Mr Black wrote:
Lose the obvious geometric shapes and make it look more organic. Also, those spines need to be a little less wispy and more rugged looking.


Alternatively, just use the model for another purpose, that would make a great Cruiser Class Raider for Pirates

PS: Draf, texturing on it would make alot of those obvious shapes muuuuch less obvious. And trying to get rid of them would only raise the overall poly count making it not ideal for a game.

[ This Message was edited by: JBud on 2010-06-09 02:25 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-06-09 01:30   
Alright! Another ship that doesnt pass the "hit and run faction" test! Woo Hoo!
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-09 07:41   

Update:

- Added more details to the pincers to make them less "basic" in shape using bulges and ridges

- Added more hull detailing

- Made the spikes and spines thicker

- Made the "wings" thicker

Overall effect is a higher poly count, which is unavoidable unfortunately.















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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-06-09 08:28   
Looks sugoi bro.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-06-09 08:50   
The ship itself is really cool! And well done! But there's one thing u have forgotten. Thats not a Kluth ship. It has engines and stuff. Kluth faction is all organic and thats not! Though very cool design.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-09 10:02   
Quote:

On 2010-06-09 08:50, Tommas [ USF HunnyBunny ] wrote:
The ship itself is really cool! And well done! But there's one thing u have forgotten. Thats not a Kluth ship. It has engines and stuff. Kluth faction is all organic and thats not! Though very cool design.




Point noted. I'll see what I can do abt that in the next iteration.


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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-09 10:42   
Well done kenny, i knew i could count on ya !Now the question is all your efforts can be reflected to game in someway?
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-06-09 10:43   
Well, Mr Black doesn't dislike the model seemly... there's a chance. It'd be nice.
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-06-09 11:08   
the model itself is pwnzor! its really awesome, like tommas said, it need to be more organic looking, too bad thou, its really nice as it is
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-09 11:35   
Well it seems to fit "terror weapon", I don't think I'd want something like that decloaking near me. But it doesn't really look like the rest of the Kluth ships, maybe if you made the connection between the main body and the "arms" a bit thicker and less wide.

Of course, like Jbud mentioned it would make a nice Pirate Cruiser since it does kinda resemble the Corvette/Frigate designs. Might need to lose the pincers on the arms if you decide to go for a Pirate ship though.
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Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2010-06-09 12:00   
Mk, normals are awful, so you will need to go in and change that. Bad normals are caused by a series of lines being too close to each other, so you need to spread them out, it will also give the ship a better curve.

Im not a fan of the engine wings, they seem out of place to me. The central part of the ship is okay, has some interesting shapes going on, but the nose needs changing, some more kluthy.

My suggestion for the design overall would be to take a look at each of the kluth ships, and then pick out the parts of each you like. Combine them together, sketch it out, and model the result.


Edit: Also, make sure you keep your first post up to date with your latest pictures, it makes it easier then having to sift through to find them.
Edit2: You also wasted a HUGE amount of polys on the arms and small details. You go from general to specific, so start at low poly, work your way up, cut in the details when you need them, where you need them



Edit 3: Start with small ships, not big ships.
[ This Message was edited by: Veronw on 2010-06-09 12:08 ]
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