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[FAQ
Forum Index » » Fan Art » » K'luth Ships (Wyvern, Reaper, Manticore, Carapace, Pincer)
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 Author K'luth Ships (Wyvern, Reaper, Manticore, Carapace, Pincer)
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-03 09:31   

Meh... I got a problem.

Everytime I try Export to FBX and check that Embed Media option, I get this warning message.

"The plug-in does not retain the orientation of Diagonals on Editable Poly objects. This could have an impact on modified UV coordinates. Refer to the Online Help for more information. The following objects are affected:"

And it lists all my individual ship parts.

Eventually when I open up the FBX file again in 3DS max... no textures. It's just the polygons. :\


Help, anyone?
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-08-03 10:59   
Their skin looks like ... souvenir
Give them a bit of fur Kenny ;]
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-08-03 12:14   
Kenny, I recommend sending an Email or private message to Tael...

He has much more experience in 3dsmax than me, or anyone else here I know.
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mandalore river
1st Rear Admiral

Joined: July 22, 2010
Posts: 95
From: port angeles, washington, earth, sol, milkyway
Posted: 2010-08-03 22:49   
they look sweet but i have something else to say.........i want my space lobster with a side of butter,chowder,and steamed thanks:)
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-04 04:27   
Quote:

On 2010-08-03 05:08, Shigernafy wrote:
So when are you going to declare any of these "done" and let us import them? I'm happy to receive the files - we need .fbx for importation.





Both the Mantichore and Carapace have been uploaded to Sendspace.
They're in a ZIP file... Both in FBX format with their texture folders.

Link is in your Private Messages.
Let me know if they work out ok, or I may have to resend you the MAX file instead.


Kraken and Pincer to follow in a few days. Need time to do some touch ups.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-05 13:04   
Update: I'm slowing touching up all the ships one by one.
There won't be any new K'Luth ships until I've fixed the current ones.



First off will be the Manticore destroyer, with a redesigned hull, some retexturing... now with bump and luminosity mapping. Enjoy

- Redesigned hull. UV mapped now. The arms and fins are still texture direct pasted however.
- Added luminosity and bump mapping for a more realistic look
- The scythe/arms has been readjusted to be less symmetrical
- Fins also adjusted


Manticore, destroyer










[ This Message was edited by: Kenny_Naboo on 2010-08-05 13:14 ]
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Glaive
Commander

Joined: November 26, 2005
Posts: 5
Posted: 2010-08-05 13:12   
Don't forget sending Shig the new links then. xP

I really like the re-working. Keep up the good work.
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-08-06 04:27   
insteed of replacing ships with theses desgins (talking about the dreads) i know they have been looking for ships for cm and such the kraken should be a marshall ship and ned the golt pivteer and the pincer be cm ships and need all plat badges
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-06 04:51   
Quote:

On 2010-08-06 04:27, Meehan wrote:
insteed of replacing ships with theses desgins (talking about the dreads) i know they have been looking for ships for cm and such the kraken should be a marshall ship and ned the golt pivteer and the pincer be cm ships and need all plat badges




That is the Dev's decision. But they have stated that they're gonna rework the layout, and add models.... and they may add new roles within classes.

So who knows.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-06 04:53   
UPDATE: Carapace Cruiser

Now also with bump and luminosity mapping.

- Added in an engine pod at rear
- Retextured ships... UV Mapped the whole hull except for the 3 spines and fin (still directly textured)
- Added lighted windows/vents at forward hull
- Now bump mapped for a more realistic skin appearance












[ This Message was edited by: Kenny_Naboo on 2010-08-06 07:37 ]
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-08-08 20:01   
Very, very nice Kenny. I'd be happy to blow up / be blown up by these wonderful ships at any time.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-08-08 22:31   
Looks very cool


Keep it up and you might convert me to a K'luth
[ This Message was edited by: Grand Admiral CRAZY45 *XO* on 2010-08-10 12:23 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-09 19:34   
The Pincer gets the same treatment now.


- Re-textured main body, with bump and luminosity maps
- Limbs (Scythes and spines) are still directly textured and stretched... but bumped too)

** update.
- Reshaped the dorsal bump on the main hull to give it a slight "hunchback" appearance.
- Improved the bump mapping slightly.












[ This Message was edited by: Kenny_Naboo on 2010-08-10 11:04 ]
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The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2010-08-09 19:50   
im looking forward to these ships in the game
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Vice Admiral Onassi
Vice Admiral

Joined: March 20, 2010
Posts: 44
From: Bridge of the Hot Needle of Inquiry
Posted: 2010-08-10 02:27   
Yes, because the Kluth obviously need a super dread because of their utter lack of firepower and battlefield control..
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