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K'luth Ships (Wyvern, Reaper, Manticore, Carapace, Pincer) |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-12 10:13  
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On 2010-06-12 02:09, Crim {Pants?} wrote:
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On 2010-06-11 20:02, Kenny_Naboo wrote:
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On 2010-06-11 16:26, Tael wrote:
looks good but its still not organic enough, most of the current ships have smooth rounded lines, not sharp squared edges.
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noted. However there's only so much I can do to make it less 'squarey'.
Already the poly count is sky high due to my use of spheres, cones, and torii, all stretched n warped to get the desired effect. Maybe it needs texturing. Unfortunately I haven't figured that one out yet.
Any Kluth hull textures for me?
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Yeah, there is something you can do to smooth the surfaces. Won't let you know, though. And make your own textures.
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LOL. tsk tsk. Such attitude.
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Windless Storm Admiral
Joined: June 06, 2010 Posts: 105 From: classified
| Posted: 2010-06-12 11:21  
looks awsome !! good work !!!
_________________ Why build these cities glorious, if man unbuilded goes? In vain we build the world unless the builder grows ...
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-18 04:53  
Finally had a chance to learn how to work a little on 3DS Max 2010 Design.
Translated.... or rather, redrew, the entire model on 3DS Max.
Also had to redesign it somewhat to keep the poly count under 5000.
Simplified somewhat. It pains me to lose the hull details, but... well... can't win them all.
- Lost the wing pod "claws", replaced with a redesigned pod
- Redesigned Ventral and Dorsal stingers
- Redesigned mandibles at prow/bow of main hull.
- Gave it a more organic look somewhat.
Now it's just lacking textures, which I'm basically looking at tutorials right now and learning.
*Updated pics to include a more K'luthish hue.....
[ This Message was edited by: Kenny_Naboo on 2010-06-18 22:07 ]
_________________ ... in space, no one can hear you scream.....
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-06-18 04:59  
You know, even if it can't be used for a Dread, it also looks like a cool Sco--*shot*
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-18 05:18  
agread. this would also make a *ducks behind riot shield* scout.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-06-18 05:36  
are we unable to resize pics to the allowed size?
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-18 05:43  
LOL true I guess. But it has too many polys for that.
I'll try to sketch up a rough Mandi hull next to it for comparison.
I've got ideas for another Kluth dread. Maybe I'll tweak up that ICC dread too.
_________________ ... in space, no one can hear you scream.....
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-06-18 05:46  
WE DO NOT NEED MORE KLUTH DREADS!
we need less than we have now ffs, not more of the same.
But then I guess there is no stopping the trend toward forcing us to look more and more like a human faction.
_________________ bucket link
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-18 06:41  
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On 2010-06-18 05:46, Azreal wrote:
WE DO NOT NEED MORE KLUTH DREADS!
we need less than we have now ffs, not more of the same.
But then I guess there is no stopping the trend toward forcing us to look more and more like a human faction.
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take a chill pill, Serious Sam.
It's just a model. It could be a cruiser too.
Or a replacement hull. After all it would be nice if every dread has it's own unique hull model.
Either way it's just for fun.
[ This Message was edited by: Kenny_Naboo on 2010-06-18 06:49 ]
_________________ ... in space, no one can hear you scream.....
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-06-18 08:11  
Well what am I supposed to do with these missile dread, torp dread, minelayer dread, and gaifen hunter dread I just designed? Come on Azreal!
Yeah, replacements are great. Don't limit yourself to big heavy hitters.
Also you're right - too many polys for anything but a dread.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-18 08:59  
Say, Shig. What are the poly limits for each class anyway?
_________________ ... in space, no one can hear you scream.....
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-06-18 21:14  
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On 2010-06-18 08:59, Kenny_Naboo wrote:
Say, Shig. What are the poly limits for each class anyway?
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| check out the dev guide:
http://beta.darkspace.net/index.htm?module=document.php&doc_id=13&chap_id=676&chap_name=2.3.2
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-06-18 23:17  
Thanks Jbud.
BTW, I drew a rough mockup of a K'luth Siphon/Mandi class hull as a side by side size comparo.
Just for reference sake. This hull is shorter and wider, probably more bulky than the "Mantis" class hull.
_________________ ... in space, no one can hear you scream.....
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-19 01:49  
If these pics are going to be this big, then post Thumbnails! If you don't know how then use photo-bucket as it auto gives you the entire URL to copy/paste. Really, the mods haven't been enforcing this rule, but its part of the forums posting rules. Pics are fine as long as they don't re-size the entire website.
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Glaceon Fleet Admiral
Joined: January 08, 2010 Posts: 141
| Posted: 2010-06-19 10:44  
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On 2010-06-18 08:11, Shigernafy wrote:
Well what am I supposed to do with these missile dread, torp dread, minelayer dread, and gaifen hunter dread I just designed? Come on Azreal!
Yeah, replacements are great. Don't limit yourself to big heavy hitters.
Also you're right - too many polys for anything but a dread.
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i like minelayer dreads lol it will be awome
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