Author |
Latest Update - Questions |
Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-08-24 20:47  
Why shouldn't the cloak cooldown increase with ship size like other devices?
_________________
Fleet Commander, Galactic Navy
|
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-08-24 20:58  
Well I suppose I shall go back to ICC and missle spamming.
Kluth was fun until it was nerfed again.
_________________
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2010-08-24 21:11  
Quote:
|
On 2010-08-24 20:58, Daedalus wrote:
Well I suppose I shall go back to ICC and missle spamming.
Kluth was fun until it was nerfed again.
|
|
so you QQ and run to another fraction just because Luth got a 10 second wait till they can cloak again. Whats that say about you
_________________ We are Back from the shadows.
|
Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-08-24 21:47  
Quote:
|
On 2010-08-24 21:11, soulless93 wrote:
Quote:
|
On 2010-08-24 20:58, Daedalus wrote:
Well I suppose I shall go back to ICC and missle spamming.
Kluth was fun until it was nerfed again.
|
|
so you QQ and run to another fraction just because Luth got a 10 second wait till they can cloak again. Whats that say about you
|
|
Some one who likes to power game and play for fun. Not taking the game seriously.
As for the K'luth cloak change, all it will do is punish smaller K'luth ships. Won't change much. Would rather ECCM pings on longer cooldowns, but can target K'luth for 5 seconds instead.
Also for the record, I'm still playing K'luth regardless of this change.
_________________ http://www.youtube.com/user/AzurePrower
|
ADmiraLMaXimus (Bringer of Doom) Chief Marshal Praetorian Wolves
Joined: March 09, 2002 Posts: 363 From: Earth
| Posted: 2010-08-24 21:53  
I Have to say I dont mind the delay at all
I see no problem with it
Just Time your cloak and decloak
as you decloak you still have the same wait time to shoot and .....
we de cloak to shoot or run anyway so while we are shooting the cloak is recharging so to speak then after 2 or 3 alphas we can cloak again....
if we jump far enough away we dont need to wait cause while we jump it recharges.
only time you need to plan for is when you do a quick jump out about 2000gu ... now we cant just dissapear... but I like to draw enemy ships to me when i do that anyway then I can just wait a little then cloak again and they are already close enough to shoot at again.
before I had to decloak just to let them know where I was
then recloak to set the fight up
now I dont need to show myself so much
[ This Message was edited by: ADmiraLMaXimus (Bringer of Doom) on 2010-08-24 21:53 ]
[ This Message was edited by: ADmiraLMaXimus (Bringer of Doom) on 2010-08-24 21:55 ]
_________________ Revenge Is A Dish Best Served Cold..... It Is Very Cold.... In Space.....
|
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-08-24 21:54  
Quote:
|
On 2010-08-24 21:11, soulless93 wrote:
Quote:
|
On 2010-08-24 20:58, Daedalus wrote:
Well I suppose I shall go back to ICC and missle spamming.
Kluth was fun until it was nerfed again.
|
|
so you QQ and run to another fraction just because Luth got a 10 second wait till they can cloak again. Whats that say about you
|
|
It says I like to have a fun, fast paced game. Not this slow turtle like game DS seems to be going the direction of. Slow down the game, nerf this nerf that force people out of big ships.
It's only made more people take out dreads in the end.
_________________
|
The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-08-24 22:06  
Quote:
|
On 2010-08-24 20:04, soulless93 wrote:
Quote:
|
On 2010-08-24 19:20, Daedalus wrote:
So now ontop of ECCM delay we have programed delay. Lets pick one and go with that we don't need both. if you are going to increase it to 15 seconds I can live with that if at the same time you remove the ECCM ping.
|
|
what delay Luth can cloak a quite quick even if the sig around the area is over 200. And why would you take away the only counter that the human fractions have against cloak just cause you got a delay for recloaking. Seems a bit selfish to me don't it.
[ This Message was edited by: soulless93 on 2010-08-24 20:08 ]
|
|
agreed
_________________ Problem Darkspace?
|
Vice Admiral Onassi Vice Admiral
Joined: March 20, 2010 Posts: 44 From: Bridge of the Hot Needle of Inquiry
| Posted: 2010-08-24 22:39  
Hmm.. Those dont sound like questions... [ This Message was edited by: Admiral Killstuff on 2010-08-24 22:42 ]
_________________ Well, Theres only two kinds of stuff.. The stuff that kills stuff, and the stuff that get killed.
|
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-08-24 22:44  
Quote:
|
On 2010-08-24 22:39, Admiral Killstuff wrote:
Hmm.. Those dont sound like questions...
[ This Message was edited by: Admiral Killstuff on 2010-08-24 22:42 ]
|
|
Hmm one should learn to read the topic before posting about it.
_________________
|
Vivec Commander
Joined: June 11, 2010 Posts: 10 From: Andromeda
| Posted: 2010-08-24 22:56  
With MV, imho, being a dread free-for-all, the 15 second cool-down on a smaller ship other than a dread can be a huge headache. Add in a little latency and you're a sitting duck for 2 or 3 dreads who happen to spot your little cruiser zooming around to keep up.
10 seconds isn't so bad, as smaller class ships usually have time to get the heck outta the way and fire enough shots to count, which against a dread really isn't worth much; but it helps. I think a longer cool-down on higher ranked ships could help with this; as we all aren't chief marshals who play. Destroy the nooby too much and he'll go back to whatever game he came from. :/
However, programming different ranked cool-downs might be more of a headache than not. Guess it's up to the devs to decide the ultimate fate. Until then, I'll just try my best to knock gently on dread armor as much as possible.
The only real thing we as k'luth have is numbers. So no matter how many seconds we have to wait, we'll always come back to attack as a team. The other factions could learn from that.
[ This Message was edited by: Vivec on 2010-08-24 23:04 ]
_________________
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-24 23:33  
Quote:
|
On 2010-08-24 20:47, Sopwith Camel wrote:
Why shouldn't the cloak cooldown increase with ship size like other devices?
|
|
Good idea too.
Smaller ships have shorter cooloff periods. Larger ships take longer.
It's a good tradeoff.
I was initially thinking,
Dreads and Stations - 15 secs
Cruisers and smaller - 10 secs
But your idea could work too.
Ideally scouts should be able to insta-cloak/decloak.
Frigs - 4 secs
Dess/trannies/engies/workers - 7 secs
Cruisers - 10 secs
Dreads - 15 secs
Stations - 20 secs
Thing is to let Jack test it out in Beta and see how it goes.
[ This Message was edited by: Kenny_Naboo on 2010-08-24 23:37 ]
_________________ ... in space, no one can hear you scream.....
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-08-25 02:20  
Quote:
|
On 2010-08-24 23:33, Kenny_Naboo wrote:
Ideally scouts should be able to insta-cloak/decloak.
Frigs - 4 secs
Dess/trannies/engies/workers - 7 secs
Cruisers - 10 secs
Dreads - 15 secs
Stations - 20 secs
|
|
That sounds about right, instead of 15 sec for everything. Dunno if it's doable or not though since as far as I know there's just one cloak system that's installed on everything and not a leveled system like weapons, etc.
_________________ Adapt or die.
|
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-08-25 02:31  
Quote:
|
On 2010-08-24 23:33, Kenny_Naboo wrote:
Quote:
|
On 2010-08-24 20:47, Sopwith Camel wrote:
Why shouldn't the cloak cooldown increase with ship size like other devices?
|
|
Good idea too.
Smaller ships have shorter cooloff periods. Larger ships take longer.
It's a good tradeoff.
|
|
Support Systems 3.4.3 Electronic Warfare)
Quote:
| Cloak
Faction: K'Luth
Requirements: Metals
Replacements: Chitinous (Defensive Systems 3.3.1 Armor)
Characteristics
Effect: Hides from enemy sensors
Energy Requirement: 0.2/s ~ 0.8/s
Cool-down Time: |
|
_________________
|
Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-08-25 02:39  
Quote:
|
On 2010-08-25 02:31, chlorophyll wrote:
...
Quote:
| Cloak
Faction: K'Luth
Requirements: Metals
Replacements: Chitinous (Defensive Systems 3.3.1 Armor)
Characteristics
Effect: Hides from enemy sensors
Energy Requirement: 0.2/s ~ 0.8/s
Cool-down Time: |
|
...
|
|
I don't think this is still true... For example, even without accounting for ship level, I don't see how beacons or signatures affect cloak cooldown time. And I don't think Kluth can replace their cloak with anything else (back me up luthies?)
_________________
Fleet Commander, Galactic Navy
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-08-25 02:39  
That appears to be outdated since cloak is not interchangeable with chitinous armor now, AHR swaps with chitinous.
_________________ Adapt or die.
|