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 Author Ship Rarity, Badges, and You
Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2008-06-30 20:17   
Quote:

On 2008-06-30 19:21, leonide *EP5* wrote:
Quote:

On 2008-06-30 18:36, doda *EP5* (No Longer Exception...) wrote:
I like that idea, an ideal range for maximum damage. But as you get too close or far away, damage drops off.




we are not EvE. no.




loldurdur

I guess since EvE copied it from other games, we cant copy it from EvE?


And it's already apart of the game, Damage Falloff.

CLs are a good example.
_________________


  Email Supertrooper
Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2008-06-30 23:24   
Quote:

On 2008-06-30 20:17, Crim {OLIOLIO} wrote:
Quote:

On 2008-06-30 19:21, leonide *EP5* wrote:
Quote:

On 2008-06-30 18:36, doda *EP5* (No Longer Exception...) wrote:
I like that idea, an ideal range for maximum damage. But as you get too close or far away, damage drops off.




we are not EvE. no.




loldurdur

I guess since EvE copied it from other games, we cant copy it from EvE?


And it's already apart of the game, Damage Falloff.

CLs are a good example.




i am talking about an optimal range, falloff up close and long range. reminds me of EvE too much.
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2008-07-01 00:14   
Quote:

On 2008-06-30 23:24, leonide *EP5* wrote:
Quote:

On 2008-06-30 20:17, Crim {OLIOLIO} wrote:
Quote:

On 2008-06-30 19:21, leonide *EP5* wrote:
Quote:

On 2008-06-30 18:36, doda *EP5* (No Longer Exception...) wrote:
I like that idea, an ideal range for maximum damage. But as you get too close or far away, damage drops off.




we are not EvE. no.




loldurdur

I guess since EvE copied it from other games, we cant copy it from EvE?


And it's already apart of the game, Damage Falloff.

CLs are a good example.




i am talking about an optimal range, falloff up close and long range. reminds me of EvE too much.




i dont see how optimum range is new. Its just a falloff both ways. Doesnt take much thinking to come up with such an idea.
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Please resize your Admin - signature
VCA since June 5th 06

Shaddam IV
Midshipman
Raven Warriors

Joined: June 29, 2008
Posts: 2
Posted: 2008-07-01 20:08   
Err, why would we need something like optimal range and falloff? We already have it. Cannon arrays are inherently more accurate at certain distances, where the parallax spread converges, and then falls off as it spreads apart out from that point. EVE only has those explicitly defined as numbers because the combat there is all about said numbers- tracking speed, blastwave velocity on missiles, transversal, etc.
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-07-02 18:56   
The whole "space" thing reminds me too much of eve, so I'm going to change the black starry background to be a nice tropical island print.

Any objections?
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2008-07-02 18:57   
Quote:

On 2008-07-02 18:56, Shigernafy wrote:
The whole "space" thing reminds me too much of eve, so I'm going to change the black starry background to be a nice tropical island print.

Any objections?




Nah, gotta be like the last level of Freelancer...just a lot of green
_________________
* [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."


thundercat986
Cadet

Joined: July 01, 2008
Posts: 9
Posted: 2008-07-03 08:38   
The purpose of this thread is to give a reason for people to use cruisers or not to use dread, correct? I think you guys were on to something, about stealing from EVE, you were just stealing the wrong thing. Using the optimal/fall-off thing would effect all ships and wouldn't really give you a reason to pick a cruiser over a dread. However, the sig radius/blast radius idea would gimp dreads more than it would cruisers and smaller ships.
First, to lessen the work load on implemnting this, it really doesn't have to be done completely. It could mostly be accomplished by giving dreads all new "classes" of weapons. By classes i mean they don't really have to be new weapons, it could be something on the order of capital partical cannons.
Second, yea i know in Eve the sig/blast radius thing doesn't stop one battleship from destroying several cruisers. However, since this is not eve i.e. we can dodge, I believe this will address the dreadspace issue. for example if an enemy fleet of six cruisers is spotted, would you and your five friends automatically jump in six dreads? Even knowing the cruisers will dodge some of your shots and those that land will not hurt as much as they could? In truth, you might, it not a perfect system because, there is no such thing. I do believe though, that you would at least think about taking a mixed fleet of dreads and your own cruisers.
Lastly, if it's worked right, that is it's done in such a way that one dread can take two cuisers, but just barely and most be done with some skill. It would balance out the cruiser/dread issue without making one clearly supieror to the other.
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