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General Discussion: 1.670 (Beta) |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-05-07 22:32  
maybe the reason is quite simple:
ugto->Command DREAD
icc->Command CARRIER
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-05-08 12:11  
just played with the MD, those missile hurts like crazy, Gonna be great to counter camps and Stations, There lack of Armor sheilds and defence wll make them rather weak against anything smaller.
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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*Neon* Chief Marshal
Joined: February 02, 2010 Posts: 75
| Posted: 2011-05-08 17:22  
Quote:
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On 2011-05-08 12:11, Zero28 wrote:
just played with the MD, those missile hurts like crazy, Gonna be great to counter camps and Stations, There lack of Armor sheilds and defence wll make them rather weak against anything smaller.
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the md is good but is there any difference between it and the siege dread apart ffrom one missile slot once you can refit the missiles?
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2011-05-08 18:41  
As i checked, Planet seige missile cant be replace by Cruise missles no more, Since MD can switch its cruise for Harpex and the other missle (forgot the name lolz)
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-05-10 13:40  
Quote:
| On Development Log, BackSlash wrote:
Stations have had their max speed lowered by about 45%. |
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I think you ought adjust all Engines instead of focusing on only station.
The speed of stations depends on their layout, the layout have not been decided yet so you may postpone this update.
Just in case stations are nerfed, possibly they have one repair drone, then lowering their speed is not needed.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-12 10:21  
Kluth missile damage seems to be switched, Shroud says it does less damage but it does more, almost double.
Shield rings displaying in blue is a nice touch.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-15 05:32  
LOL at Dev Log Alpha.
- Buff planetary depots to help provide UGTO that much-needed edge.
_________________ ... in space, no one can hear you scream.....
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Thernhoghas Grand Admiral Exathra Alliance Fleet
Joined: September 18, 2010 Posts: 243 From: somewhere in Germany
| Posted: 2011-05-15 05:43  
Quote:
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- Buff planetary depots to help provide UGTO that much-needed edge.
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this is a joke -.-
a really bad one
_________________ It is not the beard on the outside that matters. It's the beard on the inside.
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Shifcane Grand Admiral Anarchy's End
Joined: July 12, 2005 Posts: 15
| Posted: 2011-05-15 09:16  
Quote:
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On 2011-05-04 22:33, Jim Starluck wrote:
Yeah, sure, Defiance, whatever.
No ship has more than 8 missiles on the new layouts. 65% of 8 is an average of 5 missiles taken out, leaving you 3 to shoot down yourself. Everything from Destroyer on up has at least 2 full-arc beams, leaving just one missile.
Jack and I tested this in Beta, with me in a UGTO Missile Cruiser and him in an ICC Assault Cruiser. Between this and the high effectiveness of point-defenses I could barely touch him.
Cry some more.
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Jim,
The description does not say it will destroy 65% of projectiles, It says is has a 65% chance to destroy the projectile. you can be spammed by missiles fighters and the pulse has a chance of not killing any. not 5 out of 8.
It is 100 percent that the cloak will turn of if you have power, and 100% chance you will get pres and do damage with the flux.
I do understand that the amount of missiles are much lower, but thy do more damage, and the fighter spam... omg the spam...
but besides that, This is the peoples feedback, as requested. he is looking at his faction, all he has seen is buff to other factions "if that is his opinion"
as a developer, please don't tell people to stop crying when they are giving their feedback . We do understand that there is pressure on you to balance the game, but in light of UGTO getting beefed up, alot of people are thinking of foul play or one side faction love.
Thats this rant.
_________________
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-05-15 09:43  
Quote:
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On 2011-05-15 05:32, Kenny_Naboo[+R] wrote:
LOL at Dev Log Alpha.
- Buff planetary depots to help provide UGTO that much-needed edge.
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it was placed there by shig, so you know its a joke!
_________________
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-15 12:30  
Shroud missiles are.... well its ok cus i have pulse wa.....oh.... Well its ok cus i have pulse bea..... wait a minute.... WTH!?
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-15 17:32  
Quote:
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On 2011-05-15 09:16, Shifcane wrote:
Quote:
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On 2011-05-04 22:33, Jim Starluck wrote:
Yeah, sure, Defiance, whatever.
No ship has more than 8 missiles on the new layouts. 65% of 8 is an average of 5 missiles taken out, leaving you 3 to shoot down yourself. Everything from Destroyer on up has at least 2 full-arc beams, leaving just one missile.
Jack and I tested this in Beta, with me in a UGTO Missile Cruiser and him in an ICC Assault Cruiser. Between this and the high effectiveness of point-defenses I could barely touch him.
Cry some more.
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Jim,
The description does not say it will destroy 65% of projectiles, It says is has a 65% chance to destroy the projectile. you can be spammed by missiles fighters and the pulse has a chance of not killing any. not 5 out of 8.
It is 100 percent that the cloak will turn of if you have power, and 100% chance you will get pres and do damage with the flux.
I do understand that the amount of missiles are much lower, but thy do more damage, and the fighter spam... omg the spam...
but besides that, This is the peoples feedback, as requested. he is looking at his faction, all he has seen is buff to other factions "if that is his opinion"
as a developer, please don't tell people to stop crying when they are giving their feedback . We do understand that there is pressure on you to balance the game, but in light of UGTO getting beefed up, alot of people are thinking of foul play or one side faction love.
Thats this rant.
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It also has a chance of destroying over 9000 missiles. Probability states this is rare, just as destroying 0 missiles is.
@Defiance, pulse beams weren't changed so they will still have a 100% chance of destroying said missile.
_________________
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-05-15 19:58  
He's talking about shroud missiles, you can't pulse beam them.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-15 20:53  
Quote:
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On 2011-05-15 17:32, SpaceAdmiral wrote:
Quote:
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On 2011-05-15 09:16, Shifcane wrote:
Quote:
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On 2011-05-04 22:33, Jim Starluck wrote:
Yeah, sure, Defiance, whatever.
No ship has more than 8 missiles on the new layouts. 65% of 8 is an average of 5 missiles taken out, leaving you 3 to shoot down yourself. Everything from Destroyer on up has at least 2 full-arc beams, leaving just one missile.
Jack and I tested this in Beta, with me in a UGTO Missile Cruiser and him in an ICC Assault Cruiser. Between this and the high effectiveness of point-defenses I could barely touch him.
Cry some more.
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|
Jim,
The description does not say it will destroy 65% of projectiles, It says is has a 65% chance to destroy the projectile. you can be spammed by missiles fighters and the pulse has a chance of not killing any. not 5 out of 8.
It is 100 percent that the cloak will turn of if you have power, and 100% chance you will get pres and do damage with the flux.
I do understand that the amount of missiles are much lower, but thy do more damage, and the fighter spam... omg the spam...
but besides that, This is the peoples feedback, as requested. he is looking at his faction, all he has seen is buff to other factions "if that is his opinion"
as a developer, please don't tell people to stop crying when they are giving their feedback . We do understand that there is pressure on you to balance the game, but in light of UGTO getting beefed up, alot of people are thinking of foul play or one side faction love.
Thats this rant.
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It also has a chance of destroying over 9000 missiles. Probability states this is rare, just as destroying 0 missiles is.
@Defiance, pulse beams weren't changed so they will still have a 100% chance of destroying said missile.
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no... but a fn missile that you cannot detect cannot be shot down.
and my little post was just for LOLs. Lighten up.
seems your just out to shoot down everything i say regardless of validity or not. Whats your problem anyway? Did i pop your frigate one to many times when you were a noob? oh wait... lol
[ This Message was edited by: Defiance*XO* on 2011-05-15 21:02 ]
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-17 11:03  
ill put this up again becouse i never got any solid answers.
Currently its impossible to remove enh from a ship withoug paying. This is bad, because some ships i upgrade as i go, Ie change standard for advanced, Range for damage, Speed for turning. Ext. Now i will have to just strap a whole ship and its enh and start over.
unless there is some way to scrap enh in 1.67 that i dont know about.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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