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General Discussion: 1.670 (Beta) |
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-06 15:37  
everybody did. we all use beams
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-05-06 16:31  
just played with the new dreads, i see why the beam update was necessary now.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-05-06 16:42  
Another update to slightly nerf the damage Flux Beam does when it's not hitting hull, and to reduce Disruptor 'punchy-ness'.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-06 18:21  
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On 2011-05-06 15:35, darksmaster923 (3IC) wrote:
so kluth just got buffed with the beam update?
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HELLOOOO MANDIBLE!!!!!! WOOT!!!! NOW YOU HAVE A CHOICE BETWEEN SIPHON AND MANDIBLE!!!!!
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2011-05-06 20:09  
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On 2011-05-06 18:21, SpaceAdmiral wrote:
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On 2011-05-06 15:35, darksmaster923 (3IC) wrote:
so kluth just got buffed with the beam update?
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HELLOOOO MANDIBLE!!!!!! WOOT!!!! NOW YOU HAVE A CHOICE BETWEEN SIPHON AND MANDIBLE!!!!!
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Mandi is a sick ship in release.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-05-06 21:33  
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On 2011-05-06 20:09, The Fridge wrote:
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On 2011-05-06 18:21, SpaceAdmiral wrote:
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On 2011-05-06 15:35, darksmaster923 (3IC) wrote:
so kluth just got buffed with the beam update?
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HELLOOOO MANDIBLE!!!!!! WOOT!!!! NOW YOU HAVE A CHOICE BETWEEN SIPHON AND MANDIBLE!!!!!
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Mandi is a sick ship in release.
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no kidding, i actully think the mandi's beam load out might be a bit too strong. the disruptor assualts killed an ai tranny before my beams even finshed there full firing
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-06 21:48  
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On 2011-05-06 15:35, darksmaster923 (3IC) wrote:
so kluth just got buffed with the beam update?
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Everyone got buffed. It's just that we have more beams.
_________________ ... in space, no one can hear you scream.....
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-05-07 00:40  
For those worried that this will make assault dreads overpowered, know that the number of beams on dreads is being reduced.
More powerful, but LESS of them.
Source? Jim told me so, and he's the one messing with this stuff .
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-07 02:50  
Mandi seems pretty good in release, but I found a beam heavy layout didn't give much punch for its energy.
EDIT: My new dreadnought thoughts.
UGTO:
Overall: Many buffs, especially in cannon arcs, it seems every non-Assault UGTO dread got a minimum of 10 (5 heavies) cannons pointed at all arcs.
Battle Dread: Recieves cannon buffs, fore and side increased from 11 to 14 I believe with its rear recieveing a massive buff. The new BD has 14 cannons in all directions (7 heavy to be exact), maxing the only difference between arcs beams and in the case of facing rear, the 2 QSTs.
Command Dread: Call me crazy, but I actually think that this command dread might be viable for the front lines. Its 10 frontal torps and cannons (5 heavys) is nothing to be laughed at, 3 EMP mines a bit random but we will see more mine usage (EMP mines might be lacking vs other factions' mines I think). It has 2 build drones to quickly build platforms and nice EW. Overall still a jack of all trades, can lead assaults with torps and cannons, can build platforms in sieges, and can mine offensively or defensively.
EDIT: Command Dread mines are quite powerful, by not moving at all and laying 1 batch of mine at a time, then self detonating them, the 2nd batch hulled me and the 3rd got me to 75 hull. 2 batches are allowed on the field at any given time.
Carrier Dread: Lost some EW power(2 slots), lost 2 fighters, lost the missiles in exchange for more side beams (proly PD), and the doubling of the fore cannons from 5 to 10. The side cannons got increased from 8 to 10 I believe. To me it fights a little behind the Battle Dreads, lacking a bit of the BD's firepower but being able to provide PD and fighters. (It has less fore and aft pd, but way superior side pd)
Also the carrier's beam hardpoints are all over the place lol. (arcs are the same but where the beams are located and where they point are not symmetrical)
EAD: Less light beams = less pd, but was necessary for beam buffs. Gained quite a few torps, totaling 15 fore and 6 to the sides. Overall got more torpier and with new beam buffs it still retains 5 hcls. More standoffish with torp buffs too.
I will post more, but for now my comps getting really hot, so I'ma do it after I sleep.
On a side note: My computer seems to be overheating if I play darkspace beta at highest graphics. (slide bar to near max for everything) Any idea to stop this? (It's a laptop, Specs: (I'm just reciting whats on the stickers, I have no idea what some of these mean)
Dual core i5-430M @ 2.26 GHz, 3MB L3 cache
ATI Mobility Raedon HD 5470 Up to 2235 MB Hyper Memory
Acer Nplify 802.11 b/g/n
4 GB RAM [ This Message was edited by: SpaceAdmiral on 2011-05-07 03:41 ]
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-05-07 06:04  
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On 2011-05-07 02:50, SpaceAdmiral wrote:
Command Dread: Call me crazy, but I actually think that this command dread might be viable for the front lines. Its 10 frontal torps and cannons (5 heavys) is nothing to be laughed at, 3 EMP mines a bit random but we will see more mine usage (EMP mines might be lacking vs other factions' mines I think). It has 2 build drones to quickly build platforms and nice EW. Overall still a jack of all trades, can lead assaults with torps and cannons, can build platforms in sieges, and can mine offensively or defensively.
EDIT: Command Dread mines are quite powerful, by not moving at all and laying 1 batch of mine at a time, then self detonating them, the 2nd batch hulled me and the 3rd got me to 75 hull. 2 batches are allowed on the field at any given time.
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I honestly had to check Beta to see this for myself, and I had to laugh. Maniacly.
Okay, I get it, UGTO is more offensive than ICC.
However, if someone can please, please, please give me some kind of logical reason the UGTO Command Dread is completely able to beat the hell out of things but the ICC Command Dreadnaught can.. not.
Let me illustrate.
The UGTO Command Dread has that.
Now replace the torps, the mines, all the cannons with three tractor beams and six fighters.
And now you have the ICC Command Carrier.
If someone could be happy enough to explain this massive.. overwhelming discrepancy, that would be nice.
-Ent
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Fatal Perihelion Chief Marshal Fatal Squadron
Joined: April 15, 2010 Posts: 308
| Posted: 2011-05-07 06:29  
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On 2011-05-07 06:04, Enterprise wrote:
I honestly had to check Beta to see this for myself, and I had to laugh. Maniacly.
Okay, I get it, UGTO is more offensive than ICC.
However, if someone can please, please, please give me some kind of logical reason the UGTO Command Dread is completely able to beat the hell out of things but the ICC Command Dreadnaught can.. not.
Let me illustrate.
The UGTO Command Dread has that.
Now replace the torps, the mines, all the cannons with three tractor beams and six fighters.
And now you have the ICC Command Carrier.
If someone could be happy enough to explain this massive.. overwhelming discrepancy, that would be nice.
-Ent
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Maybe i am not up to date and lack UGTO knowledge, but with the ICC Command Carrier, you may get a negative signature and launch fighters secretly, can the UGTO Command Dread do this too?
Just saying they are 2 very different ships.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-05-07 06:43  
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On 2011-05-07 06:29, Fatal Perihelion wrote:
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On 2011-05-07 06:04, Enterprise wrote:
I honestly had to check Beta to see this for myself, and I had to laugh. Maniacly.
Okay, I get it, UGTO is more offensive than ICC.
However, if someone can please, please, please give me some kind of logical reason the UGTO Command Dread is completely able to beat the hell out of things but the ICC Command Dreadnaught can.. not.
Let me illustrate.
The UGTO Command Dread has that.
Now replace the torps, the mines, all the cannons with three tractor beams and six fighters.
And now you have the ICC Command Carrier.
If someone could be happy enough to explain this massive.. overwhelming discrepancy, that would be nice.
-Ent
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Maybe i am not up to date and lack UGTO knowledge, but with the ICC Command Carrier, you may get a negative signature and launch fighters secretly, can the UGTO Command Dread do this too?
Just saying they are 2 very different ships.
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UGTO has same number of EW slots.
And who would choose six fighters over overwhelming firepower? Really.
-Ent
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2011-05-07 06:58  
Looking in beta, it does look like the Command Carrier trades everything UGTO's Command Dread has for six fighters. It... fighters are quite competent, but I would never select the ICC Command over UGTO Command - one of these ships can fend off attackers, the other can only attack them from great range and out of harm's way itself.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-07 19:47  
Haven't seen ICC dreads yet, again my overheating problem, but it seems from your description that the CC is a really, really big engineer. The only advantage it has is that it can sustain itself when building, the command dread must rely on an outside mining source. That and it can spam some fighters.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-05-07 21:42  
I rather like our Command ship.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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