3.4.2 Frigate |
Beak
- The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy frigates and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and practically none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off.
| | Specs: - Rank: Ensign
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 1 Electronic Warfare
- 5 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 4 standard Beams
- 2 Standard Cannons
- 2 Heavy Cannons
- 2 Torpedos
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Instars
- The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light. The Instars is also one of the few K'luth ships to carry a modest electronic warfare package, enabling it to detect and clear enemy minefields.
| | Specs: - Rank: Ensign
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 3 Electronic Warfare
- 5 Armor
- 2 Faction Special
- Weapon Systems:
- 6 standard Beams
- 2 Mines
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Nymph
- The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible.
| | Specs: - Rank: Ensign
- Badges: Bronze Combat
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 1 Electronic Warfare
- 5 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 4 standard Beams
- 2 Heavy Cannons
- 6 Torpedos
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Proboscis
- Configured as a bomber, the Proboscis is one of the sneakiest designs in the entire K'luth fleet, and considering their usual standards that's saying something. It carries not just a cloaking device but also electronic warfare systems to help conceal both itself and its bomb payload. This devious little ship has been a key player in many attacks on human colonies. Unfortunately its armor is paper-thin and its ship-to-ship armament is minimal, so if it gets into a fight it's in big trouble.
| | Specs: - Rank: 2nd Lieutenant
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 3 Electronic Warfare
- 4 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 5 standard Beams
- 2 Bombs
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