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DarkSpace - Beta
Palestar
DarkSpace Database[SHOW INDEX][DOCUMENT INDEX]
4.4 Support Systems - Updated 22th Feb, 2010
Devices providing support to your own and or allied ships.
4.4.1 Power Systems
In the early days when you where cold, you made your self a fire. later on other means of useful methods where developed, Steam engine, combustion engine, Jet engine, all these where able to provide a power for us to be transformed in to either electricity, or in our more modern days charged particles or plasma. When the demand of power is larger than what our regular engines can provide as there waste product, we can install additional miniaturized generators who have the dedicated task to provide us nothing but this raw power.

Auxilirary Fusion Reactor
  • Faction: ICC
  • Technology: 5
  • Resources: 750
  • Requirements: Metals
  • Replacements: {}Auxiliary Shield Generator (Defensive Systems 3.3.2 Projection Defences)
  • Characteristics
    1. Energy Capacity: 6.0
    2. Energy Production: 0.3/s
  • Description:
    text

Fusion Reactor
  • Faction: UGTO
  • Technology: 5
  • Resources: 750
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Energy Capacity: 7.5
    2. Energy Production: 0.25/s
  • Description:
    text

{}Luth Fusion Reactor
  • Faction: K'Luth
  • Technology: 5
  • Resources: 750
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Energy Capacity: 7.5
    2. Energy Production: 0.25/s
  • Description:
    text


4.4.2 Drones
{}Build a house with bricks, Give a archer more arrows, something along those lines.

Build Drones
  • Faction: All
  • Technology: ?
  • Resources: ?
  • Requirements: ?
  • Replacements: None
  • Characteristics
    1. Range: 250 Gu
    2. Energy Requirement: ?
  • Description:
    text

Light Supply Drones
  • Faction: All
  • Technology:
  • Resources:
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Range: 250 + (Level * 5) Gu
    2. Ammo: 1000 + (Level *125)
    3. Reload Rate: 50
    4. Repair Rate: 150 + (Level * 5)
    5. Energy Requirement: 0
  • Description:
    text

Supply Drones
  • Faction: All
  • Technology: 75
  • Resources: 70
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Range: 250 + (level * 5) Gu
    2. Ammo: 1000 + (Level * 250)
    3. Reload Rate: 50
    4. Repair Rate: 300 + (Level * 10)
    5. Energy Requirement: 0
  • Description:
    text

Heavy Supply Drones
  • Status: NOT_AVALABLE
  • Faction: All
  • Technology:
  • Resources:
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Range:
    2. Ammo:
    3. Reload Rate:
    4. Repair Rate:
    5. Energy Requirement:
  • Description:
    text


4.4.3 Electronic Warfare
{}Smoke, Mirrors, Magnifing glasses, something along those lines.

Scanner
  • Faction: All
  • Technology: 5
  • Resources: 120
  • Requirements: Metals
  • Replacements: ECM, ECCM
  • Characteristics
    1. Area: 2500 + (Level * 250) Gu
    2. Energy Requirement: 0.1/s
    3. Cool-down Time: 9~45 seconds (depending on Level)
  • Description:
    text

ECM
  • Faction: All
  • Technology: 5
  • Resources: 120
  • Requirements: Metals
  • Replacements: Scanner, ECCM
  • Characteristics
    1. Area: 500 + (Level * 50) Gu
    2. Area Effect: Decreases signature in Area
    3. Energy Requirement: 0.1/s
    4. Cool-down Time: 9~45 seconds (depending on Level)
  • Description:
    text

ECCM
  • Faction: All
  • Technology: 10
  • Resources: 120
  • Requirements: Metals
  • Replacements: Scanner, ECM
  • Characteristics
    1. Area: 1000 + (Level * 150) Gu
    2. Area Effect: Increases signature in Area
    3. Energy Requirement: 0.1/s
    4. Cool-down Time: 9~45 seconds (depending on Level)
  • Description:
    text

Cloak
  • Faction: K'Luth
  • Technology:
  • Resources:
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Effect: Hides from enemy sensors
    2. Energy Requirement: 0.2/s ~ 0.8/s
    3. Cool-down Time: (depending on area signature, ship Level and beacons)
  • Description:
    text


4.4.4 Utility
{}Everything else useful to have a certain function in here plz.

Mining Beam
  • Faction: All
  • Technology: 5
  • Resources: 50
  • Requirements: Metals
  • Replacements: Tractor Beam
  • Characteristics
    1. Range: 300 + (Level * 20) Gu
    2. Resource Extraction Rate:
      • Planet: 15 resources per second
      • Asteroid: 30 resources per Second
    3. Energy Requirement: 0.2/s
  • Description:
    text

Tractor Beam
  • Faction: All
  • Technology: 5
  • Resources: 250
  • Requirements: Metals
  • Replacements: Mining Beam
  • Characteristics
    1. Range: 150 + (Level * 20) Gu
    2. Energy Requirement: 0.02/s
  • Description:
    text


4.4.5 Special
{}

Interdictor
  • Faction: All
  • Technology: 75
  • Resources: 500
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Range: 1000 Gu
    2. Area Effect: Prevents Jumping in area for enemy ships
    3. Energy Required: 0.6
  • Description:
    text




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