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DarkSpace Database[SHOW INDEX][DOCUMENT INDEX]
4.2.5 Missiles - Updated 9th Feb, 2011
Skyrocket where first used by using part of there explosive force as fuel to reach there target. Later rockets where made that had separate propulsion and explosives. Flight paths where a factor to accuracy, until they found the way to make the missile steer itself towards the target. These days Missiles and Rockets still exist and with there fire and forget capability in addition to long accurate range makes them just as important in the current space wars as they did in the past.
There are Three missile Tiers.
Tier 1 for Corvettes and frigates, Tier 2 for destroyers and cruisers, Tier 3 for Dreadnoughts and Stations.


! These missile value's are subject to changes !

Anti-Radar Missile

  • Tier: Small
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 0
  • Resources: 88
  • Requirements: Metals
  • Replacements: Peregin Missile, Sparrow Missile
  • Characteristics
    1. Minimum Range: 300 Gu
    2. Maximum Range: 1500 Gu
    3. Missile Count: 1
    4. Ammo: 27
    5. Damage: TBA #1
    6. Blast Range: 8 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 6 Seconds
    9. Energy Drain: 0.16/s <
  • Description:
    text

Peregrine Missile

  • Tier: Small
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 0
  • Resources: 100
  • Requirements: Metals
  • Replacements: Anti-Radar Missile, Sparrow Missile
  • Characteristics
    1. Minimum Range: 336 Gu
    2. Maximum Range: 1560 Gu
    3. Missile Count: 1
    4. Ammo: 23
    5. Damage: TBA #1
    6. Blast Range: 9 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 7 Seconds
    9. Energy Drain: 0.18/s
  • Description:
    text

Sparrow Missile

  • Tier: Small
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 10
  • Resources: 110
  • Requirements: Metals
  • Replacements: Peregin Missile, Anti-Radar Missile
  • Characteristics
    1. Minimum Range: 356.5 Gu
    2. Maximum Range: 1610 Gu
    3. Missile Count: 1
    4. Ammo: 20
    5. Damage: TBA #1
    6. Blast Range: 10 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 8 Seconds
    9. Energy Drain: 0.20/s <
  • Description:
    text

Raptor Missile

  • Tier: Medium
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 40
  • Resources: 175
  • Requirements: Metals
  • Replacements: Ion Tracker Missile, Phoenix Missile
  • Characteristics
    1. Minimum Range: 374 Gu
    2. Maximum Range: 1540 Gu
    3. Missile Count: 1
    4. Ammo: 22
    5. Damage: TBA #1
    6. Blast Range: 13 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 9 Seconds
    9. Energy Drain: 0.28/s <
  • Description:
    text

Ion Tracker Missile

  • Tier: Medium
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 45
  • Resources: 200
  • Requirements: Metals
  • Replacements: Raptor Missile, Phoenix Missile
  • Characteristics
    1. Minimum Range: 430 Gu
    2. Maximum Range: 1785 Gu
    3. Missile Count: 1
    4. Ammo: 20
    5. Damage: TBA #1
    6. Blast Range: 14 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 10 Seconds
    9. Energy Drain: 0.30/s <
  • Description:
    text

Phoenix Missile

  • Tier: Medium
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 50
  • Resources: 225
  • Requirements: Metals
  • Replacements: Raptor Missile, Ion Tracker Missile
  • Characteristics
    1. Minimum Range: 399 Gu
    2. Maximum Range: 1900 Gu
    3. Missile Count: 1
    4. Ammo: 18
    5. Damage: TBA #1
    6. Blast Range: 15 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 11 Seconds
    9. Energy Drain: 0.32/s <
  • Description:
    text

Linear Drive Missile

  • Tier: Heavy
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 60
  • Resources: 350
  • Requirements: Metals
  • Replacements: Proton Cruise Missile, Harpex Missile
  • Characteristics
    1. Minimum Range: 456 Gu
    2. Maximum Range: 1995 Gu
    3. Missile Count: 1
    4. Ammo: 20
    5. Damage: TBA #1
    6. Blast Range: 18 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 12 Seconds
    9. Energy Drain: 0.40/s <
  • Description:
    text

Proton Cruise Missile

  • Tier: Heavy
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 65
  • Resources: 400
  • Requirements: Metals
  • Replacements: Linear Drive Missile, Harpex Missile
  • Characteristics
    1. Minimum Range: 464 Gu
    2. Maximum Range: 2160 Gu
    3. Missile Count: 1
    4. Ammo: 18
    5. Damage: TBA #1
    6. Blast Range: 19 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 13 Seconds
    9. Energy Drain: 0.44/s <
  • Description:
    text

Harpex Missile

  • Tier: Heavy
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 70
  • Resources: 450
  • Requirements: Metals
  • Replacements: Linear Drive Missile, Proton Cruise Missile
  • Characteristics
    1. Minimum Range: 476 Gu
    2. Maximum Range: 2240 Gu
    3. Missile Count: 1
    4. Ammo: 16
    5. Damage: TBA #1
    6. Blast Range: 20 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 14 Seconds
    9. Energy Drain: 0.48/s <
  • Description:
    text



TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.


4.2.5.1 Legacy Missiles (Old missiles)
These missile are still in usage. But will slowly be fased out with the introduction of the new missiles.
NPC Pirate faction will keep using these

Anti-Radar Missile (AR Missile)
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 25 || 50
  • Resources: 140 || 280
  • Requirements: Metals
  • Replacements: IT Missile, SABOT
  • Characteristics
    1. Minimum Range: 128 Gu
    2. Maximum Range: 1148 ~ 1658 Gu
    3. Missile Count: 1 || 2
    4. Ammo: 30 + (level * 1)
    5. Damage: TBA #1
    6. Blast Range: 15 + (level * 3) Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 5.5 ~ 7.5 Seconds
    9. Energy Drain: 0.06/s || 0.12/s
  • Description:
    Anti-Radar Missile is a quick short range missile weapon.


Ion Tracker Missile (IT Missile)
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 45 || 90
  • Resources: 120 || 240
  • Requirements: Metals
  • Replacements: AR Missile, SABOT
  • Characteristics
    1. Minimum Range: 210 Gu
    2. Maximum Range: 2590 ~ 3150 Gu
    3. Missile Count: 1 || 2
    4. Ammo: 15 + (Level * 1)
    5. Damage: TBA #1
    6. Blast Range: 30 + (level * 2)
    7. Blast Damage: TBA #1
    8. Recharge Time: 10 Seconds
    9. Energy Drain: 0.08/s || 0.16/s
  • Description:
    The Ion Tracker is a smart missile that homes in on the ion energy wake trail of the pace faring vessels generated by there fusion engines.


Sabot Rocket (SABOT)
  • Faction: Humans
  • Damage Type: Kinetic
  • Technology: 5 || 20
  • Resources: 100 || 200
  • Requirements: Metals
  • Replacements: AR Missile, IT Missile
  • Characteristics
    1. Minimum Range: 32 ~ 40Gu
    2. Maximum Range: 420 ~ 500 Gu
    3. Missile Count: 4 || 8
    4. Ammo: 35 + (Level *1)
    5. Damage: TBA #1
    6. Blast Range: 10 + (level * 1) Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 4.5 Seconds
    9. Energy Drain: 0.04/s
  • Description:
    text


Proton Cruise Missile (PCM)
  • Faction: Humans
  • Damage Type: Energy & Kinetic
  • Technology: 35
  • Resources: 400
  • Requirements: Metals
  • Replacements: PSM
  • Characteristics
    1. Minimum Range: 275 ~ 300 Gu
    2. Maximum Range: 7150 ~ 8400 Gu
    3. Missile Count: 1
    4. Ammo: 12
    5. Damage: TBA #1
    6. Blast Range: 60 + (level *1) Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 15 Seconds
    9. Energy Drain: 0.10/s
  • Description:
    text


PSI Missile
  • Faction: K'Luth
  • Damage Type: Kinetic & PSI
  • Technology: 20 || 50
  • Resources: 90 || 180
  • Requirements: Metals
  • Replacements: Shredder Missile
  • Characteristics
    1. Minimum Range: 320 Gu
    2. Maximum Range: 2000 Gu
    3. Missile Count: 1 || 2
    4. Ammo: 20
    5. Damage: TBA #1
    6. Blast Range: 20 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 15 Seconds
    9. Energy Drain: 0.04/s
  • Description:
    text


Shredder Missile
  • Faction: K'Luth
  • Damage Type: Kinetic & PSI
  • Technology: 20/ 60
  • Resources: 200 || 450
  • Requirements: Metals
  • Replacements: PSI Missile
  • Characteristics
    1. Minimum Range: 143 Gu
    2. Maximum Range: 950 ~ 1330 Gu
    3. Missile Count: 1 || 2
    4. Ammo: 25
    5. Damage: TBA #1
    6. Blast Range: 10 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 7.5 Seconds
    9. Energy Drain: 0.02/s
  • Description:
    text


Shock Missile
  • Faction: K'Luth
  • Damage Type: Kinetic & PSI
  • Technology: 20
  • Resources: 150
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Minimum Range: 280 ~ 320 Gu
    2. Maximum Range: 6650 ~ 8800 Gu
    3. Missile Count: 1
    4. Ammo: 8
    5. Damage: TBA #1
    6. Blast Range: 30 + (level * 3) Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 22.5 Seconds
    9. Energy Drain: 0.06/s
  • Description:
    text


TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.




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