Station

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Revision as of 19:42, 17 October 2012 by PokeYourWaffleHelper (talk | contribs) (M-500A Line Station)
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Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.

Stations are capable of opening up wormholes.


UGTO

ST-60 Support Station

Role: Heavy Resupply

  • Weapons: 8 chemical beam lasers, 6 heavy chemical beam lasers, 4 quantum singularity torpedo launchers, and 8 harpex missile launchers.
  • Rank requirement: Fleet Admiral
  • Badges required: None

ST-62 Battle Station

Role: Heavy Gunboat

  • Weapons: 8 chemical lasers, 10 heavy chemical lasers, 8 quantum singularity torpedo launchers, and a flux wave device.
  • Rank requirement: Grand Admiral
  • Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.

ST-64 Command Station

Role: Carrier / Engineering / Point Defense

  • Weapons: 8 fighter slots, 8 chemical lasers, 6 heavy chemical lasers, and 4 quantum singularity torpedo launchers.
  • Rank requirement: Grand Admiral
  • Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

ICC

M-500 Support Station

Role: Heavy Resupply

  • Weapons: 8 chemical beam lasers, 6 heavy chemical beam lasers, 4 ion cannons, and 8 harpex missiles.
  • Rank Requirement: Fleet Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.

M-500A Line Station

Role: Heavy Gunboat

Where the M-500 is a support station, this variant is a dedicated battle platform. Line Stations are deployed to vital forward defensive positions. Once in place they can withstand even a major assault; entire UGTO fleets have broken up these mighty battle stations like waves upon the rocky shore. Though they are expensive and somewhat rare, they make a major difference wherever they see action.

  • Weapons: 8 chemical beam lasers, 10 heavy chemical beam lasers and 8 ion cannons.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.

M-500C Sector Command Base

Role: Carrier / Engineering

  • Weapons: 8 fighter slots, 4 chemical beam lasers, 6 heavy chemical beam lasers and 4 ion cannons.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer

K'luth

Colony

Role: Carrier / Engineering

  • Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

Nest

Role: Heavy Gunboat

  • Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.

Hive

Role: Missile Boat

  • Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.
  • Rank Requirement: Fleet Admiral
  • Badges Required: None

Pirates

Nautilus

Role: Missile/Gun Platform

  • Weapons: Unknown

MI Legion

MI Nexus Node

Role: Beam/Torp Platform

MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.