Enhancements

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Enhancements are upgrades installable on a Ship. These aftermarket parts add individuality to your ship and have beneficial effects on your ships combat performance. Ships are limited to only 8 Enhancements at any one time.

Enhancements are obtained in 2 ways. The most common way to get Enhancements are to purchase them. Credits are used to purchase Enhancements and they are bought in the ship selection screen. Enhancements purchased appear in your Garage's storage space. The second major way is random drops. On destruction, many ships will drop an enhancement, and a message will be sent to you telling you received an enhancement. The enhancement will automatically appear in your ships cargo bay, unless it is full, in which case it will appear in space where it was dropped and is capturable by anyone. Only ships that participated in a ships destruction are eligible to receive an Enhancement from it's death.

Enhancements come in levels, with higher levels giving a higher bonus, as well as costing more credits to purchase. The highest levels of Enhancements also have a set durability, which decreases with each death that ship accrues. Enhancement levels are as such:

  • Minor: +1% bonus, unlimited Durability, ??? credits
  • Limited: +2% bonus, unlimited Durability, ??? credits
  • Standard: +3% bonus, 35 Durability, ??? credits
  • Improved: +4% bonus, 30 Durability, ??? credits
  • Enhanced: +5% bonus, 25 Durability, ??? credits
  • Advanced: +6% bonus, 20 Durability, 800 credits

All Enhancements effects stack, but some rarer Enhancements are restricted to one per ship.

Common Weapon Enhancements

These Enhancements upgrade the Weapon systems of your ship.

Weapon Condensor

Weapon Condensors increase the energy taken by projectile weapon during it's reload cycle by the bonus percentage of its Enhancement level. This speeds up it's recharge, at the cost of higher energy drain on the ships energy store.

Weapon Multiplexor

Weapon Multiplexors increase a projectile weapons damage by the bonus percentage of it's level.

Weapon Cooler

Weapon Coolers decrease the time between shots in a salvo for projectile weapons by the bonus percentage of it's level.

Weapon Accelerator

Weapon Accelerators increase the range of projectile weapons by the bonus percentage of it's level.

Beam Condensor

Compared to it's projectile weapon analog, Beam Condensors act strangely. They combine the effects of the Beam Multiplexor and the Beam Cooler, but the relevent bonus' are decrease by a little. To account for the increase in functionality these Enhancements cost 10% more then their levels normal cost.

Beam Multiplexor

Beam Multiplexors increase a beam weapons damage by the bonus percentage of it's level.

Beam Cooler

Beam Coolers increase the energy taken by beam weapons when they're recharging, making them recharge faster. However, this also draws energy from your ships energy stores faster.

Beam Accelerator

Beam Accelerators increase the range of beam weapons by the bonus percentage of it's level.

Unique Weapon Enhancements

These weapon Enhancements are rarer and more expensive, they are restricted to one per ship. These Enhancements also do not have levels, and instead have static effects. All unique weapon Enhancements also have umlimited Durability

Zlyg's Weapon Augmentation

  • Cost: ???
  • -10% Projectile weapon range
  • -10% Beam weapon range
  • +5% Projectile recharge rate
  • +5% Beam recharge rate
  • +5% Projectile damage
  • +5% Beam damage
  • Only equippable by: Destroyers, Cruisers, Dreadnoughts, Stations

Thari's Weapon Booster

  • Cost: ???
  • +15% Projectile weapon range
  • +15% Beam weapon range
  • +5% Projectile recharge rate
  • +5% Beam recharge rate
  • -5% Projectile damage
  • -5% Beam damage

Buccaneer's Weapon Expatiation

  • Cost: Cannot be bought
  • +5% Projectile weapon range
  • -5% Beam weapon range
  • +5% Projectile recharge rate
  • -5% Beam recharge rate
  • +5% Projectile damage
  • -5% Beam damage
  • Only equippable on: Scouts, Frigates, Destroyers

Privateer's Beam Polarization

  • Cost: Cannot be bought
  • -5% Projectile weapon range
  • +5% Beam weapon range
  • -5% Projectile recharge rate
  • +5% Beam recharge rate
  • -5% Projectile damage
  • +5% Beam damage
  • Only equippable on: Scouts, Frigates, Destroyers

Common Ship Enhancements

These Enhancements upgrade the performance of your ships Gadgets.

Engine Tuner

Engine Tuners increase a ships maximum speed by the bonus percentage of it's Enhancement level.

Engine Booster

Engine Boosters increase the rate that a ship accelerates(AKA Thrust) to the commanded speed by the bonus percentage of it's level.

Maneuvering Jets

Maneuvering Jets increase the turn rate of a ship, letting it turn faster by the bonus percentage of it's level.

Defense Upgrade

Defense Upgrades increase the hit point of a ships armor/sheilds by the bonus percentage of it's level, letting them take more hits.

Defense Power

Defense Power increase the repair/recharge rate for armor/sheilds by the bonus percentage of it's level.

Stealth Module

Stealth Modules decrease a ships Signature as well as K'luth ships Cloak time. Does not come in levels, but has a static effect. This enhancement has unlimited Durability.

  • -5% Ship speed
  • -10% Thrust
  • -15% Signature
  • -15% Cloak time(K'luth)

Upgraded Build Computer

Build Computers decrease the time it takes to construct a structure on a building. Does not come in levels, but has a static effect. This Enhancement has 20 Durability.

  • -5% Build Time
  • Only equippable on: Engineers

Unique Ship Enhancements

These Enhancements are rarer and more expensive, and are restricted to one per ship. These Enhancements to not have levels but have static effects. These Enhancements have unlimted Durability.

Benchford Buish Ship Protector

  • Cost: ???
  • +5% Armor/Shield HP
  • -2% Damage Taken
  • Only Equippable by: Destroyer, Cruiser, Dreadnought, Station

Zlarr's Defense

  • Cost: ???
  • -6% Ship Speed
  • -6% Thrust
  • +7% Armor/Shield HP
  • -2% Damage Taken
  • Only Equippable by: Destroyer, Cruiser, Dreadnought, Station

Magnetron Shield MKI

  • Cost: ???
  • -4% Damage taken
  • ICC only
  • Only Equippable by: Engineer, Transport, Scout

Magnetron Shield MKII

  • Cost: ???
  • -5% Damage taken
  • ICC only
  • Only Equippable by: Engineer, Transport, Scout

Magnetron Shield MKIII

  • Cost: ???
  • -3% Damage taken
  • +4 Armor/Shield HP
  • ICC only
  • Only Equippable by: Engineer, Transport, Scout

Makkar Ship Booster

  • Cost: ???
  • +5% Ship Speed
  • +5% Thrust
  • +5% Turn Rate
  • -2% Armor/Shield HP
  • Only Equipable by: Destroyer, Cruiser, Dreadnought, Station

Rogen's Armor Overhaul

  • Cost: Cannot be bought
  • -4% Ship Speed
  • -4% Thrust
  • +3% Armor/Shield HP
  • -3% Damage taken
  • Only Equipabble by: Scout, Frigate, Destroyer

Colored Exhaust

In addition to bonus', this Enhancement also changes the color of the ships trail.

  • Cost: ???
  • +6% Ship Speed
  • +3% Thrust
  • +4% Turn rate
  • Avaliable Colors: Red Hot, Dark Blue, Forest Green, Deep Purple

Single-use Enhancements

These Enhancements are single use and will disappear after use.

JumpDrive Fuel Refill

Because no one wants to be out of gas in intersteller space.

  • Cost: ???
  • Jump Drive Fuel added: 100

Energy Recharger MKI

Never go into battle without a bottle of Liquid Schwartz!

  • Cost: ???
  • Energy Added: 50

Ally Enhancements

These Enhancements are Single-use and spawn an AI ship that will follow you and assist you in combat.

Scout Ally

Spawns an Assault Corvette(UGTO), Stealth Corvette(ICC), or Talon(K'luth).

  • Cost: ???

Frigate Ally

Spawns an Interceptor Frigate(UGTO), Assault Frigate(ICC), or Beak(K'luth).

  • Cost: ???

Destroyer Ally

Spawns a Gunboat Destroyer(UGTO), Combat Destroyer(ICC), or Claw(K'luth).

  • Cost: ???

Cruiser Ally

Spawns a Battle Cruiser(UGTO), Heavy Cruiser(ICC), or Scale(K'luth).

  • Cost: ???

Dreadnought Ally

Spawns a Battle Dreadnought(UGTO), Combat Dreadnought(ICC) or Mandible(K'luth)

  • Cost: ???

Unconfirmed Reports

Some Intelligence Agencies within the UGTO Government have reported that some maverick scientists may have created super powered Enhancements. Rumors of these "Maverick Enhancements" are as of yet unconfirmed, but Captains are advised to remain cautious.