Station
Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.
Stations are capable of opening up wormholes.
Contents
UGTO
ST-60 Support Station
Role: Heavy Resupply
Weapons: 8 chemical beam lasers, 6 heavy chemical beam lasers, 4 quantum singularity torpedo launchers, and 8 harpex missile launchers.
Rank requirement: Fleet Admiral
Badges required: None
ST-62 Battle Station
Role: Heavy Gunboat
Weapons: 8 chemical lasers, 10 heavy chemical lasers, 8 quantum singularity torpedo launchers, and a flux wave device.
Rank requirement: Grand Admiral
Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.
ST-64 Command Station
Role: Carrier / Engineering / Point Defense
Weapons: 8 fighter slots, 8 chemical lasers, 6 heavy chemical lasers, and 4 quantum singularity torpedo launchers.
Rank requirement: Grand Admiral
Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
ICC
M-500 Support Station
Role: Heavy Resupply
Weapons: 8 chemical beam lasers, 6 heavy chemical beam lasers, 4 ion cannons, and 8 harpex missiles.
Rank Requirement: Fleet Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.
M-500A Line Station
Role: Heavy Gunboat
Weapons: 8 chemical beam lasers, 10 heavy chemical beam lasers and 8 ion cannons.
Rank Requirement: Grand Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.
M-500C Sector Command Base
Role: Carrier / Engineering
Weapons: 8 fighter slots, 4 chemical beam lasers, 6 heavy chemical beam lasers and 4 ion cannons.
Rank Requirement: Grand Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer
K'luth
Colony
Role: Carrier / Engineering
Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.
Rank Requirement: Grand Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
Nest
Role: Heavy Gunboat
Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.
Rank Requirement: Grand Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.
Hive
Role: Missile Boat
Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.
Rank Requirement: Fleet Admiral
Badges Required: None
Pirates
Nautilus
Role: ???
MI Legion
MI Nexus Node
Role:??? Weapons:6 energy torpedoes (MI core weapons) 18 FEP Overload beams (comparable to assault disruptors) 2 AHR (together they repair entire hull in 2.5 minutes) 9 reflective armor
MI Nexus Nodes are rated as powerful as two K'Luth Hives.
Their loadout is extremely lethal.