Station

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Revision as of 20:09, 29 April 2014 by Doran (talk | contribs) (UGTO)
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Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.

Stations are capable of opening up wormholes.


UGTO

ST-160 Support Station

Rank: Fleet Admiral Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Gold.pngTransport, Gold.pngBomber, Platinum.pngSupport

Mobile logistics base. Can repair and re-arm all friendly ships nearby. Provides heavy point-defense and electronic warfare cover.

Primary Systems:

Hyper Mass Accelerator x1
Capital IE Drive x4
Repair Field x1
Damage Control x1
Wormhole Device x1
Scanner x1
Standard Armor x8
Auxiliary Reactor x4
Narrowband ECCM x8

Weapon Systems:

Extended Range Laser x18
Heavy Chemical Laser x8
Flux Wave x1

ST-162 Battle Station

Rank: Grand Admiral Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngTransport, Gold.pngSupport, Platinum.pngCombat, Platinum.pngBomber

Heavy battle station. Armed with long-range siege missiles and Quantum Singularity Torpedoes.

Primary Systems:

Hyper Mass Accelerator x1
Capital IE Drive x4
Scanner x1
Standard Armor x8
Auxiliary Reactor x4
Damage Control x1
Wormhole Device x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x6
Quantum Singularity Torpedo x8
Heavy Chemical Laser x8
Trebuchet Siege Missile x10

ST-164 Command Station

Rank: Marshal Badges: Gold.pngCombat, Gold.pngTransport, Gold.pngBomber, Bronze.pngPrivateer, Gold.pngSupport, Platinum.pngNavigator, Platinum.pngEngineer

Command Station. Can build structures, launch fighters and provide electronic warfare support. Uses wormholes for long-distance travel.

Primary Systems:

Hyper Mass Accelerator x1
Wormhole Device x1
Auxiliary Reactor x4
Standard Armor x8
Capital IE Drive x4
Build Drones x2
Scanner x1
Damage Control x1
Narrowband ECCM x4
Mining Beam x4
Propaganda Center x1
Mining HQ x1
Engineering HQ x1

Weapon Systems:

A-34 x8
Extended Range Laser x8
Flux Wave x1

ICC

M-500 Support Station

M-500's are primarily used as deployable logistics bases. Though large and cumbersome, they are still mobile enough to provide support to units near the front lines as they shift over the course of a campaign. Though not intended as combat units they carry a substantial self-defense armament consisting of Heavy Lasers, Ion Cannons, and Long-Range Missiles.

Role: Heavy Resupply

  • Weapons: 8 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers, 4 Ion Cannons, and 8 Harpex Missiles.
  • Rank Requirement: Fleet Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support

M-500A Line Station

Role: Heavy Gunboat

Where the M-500 is a support station, this variant is a dedicated battle platform. Line Stations are deployed to vital forward defensive positions. Once in place they can withstand even a major assault; entire UGTO fleets have broken up these mighty battle stations like waves upon the rocky shore. Though they are expensive and somewhat rare, they make a major difference wherever they see action.

  • Weapons: 8 Chemical Beam Lasers, 10 Heavy Chemical Beam Lasers and 8 Ion Cannons.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.

M-510C Sector Command Base

M-510C's are the centralized command and control bases from which the entirety of the Confederate Navy's strategic operations are organized. The favored command posts of high-ranking admirals, these mobile bases can relocate to avoid attempts to knock out the ICC chain of command. Though their on board armament's are significant, it is not enough to repel a full attack without support. 510C's carry a large fighter wing which can support ships assigned to defend them and have phenomenally strong defenses, even for a station.

Role: Carrier / Engineering

  • Weapons: 8 Fighter slots, 4 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers and 4 Ion Cannons.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer

K'luth

Colony

Role: Carrier / Engineering

  • Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

Nest

Role: Heavy Gunboat

  • Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.

Hive

Role: Missile Boat

  • Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.
  • Rank Requirement: Fleet Admiral
  • Badges Required: None

Pirates

Nautilus

Role: Missile/Gun Platform

  • Weapons: Unknown

MI Legion

MI Nexus Node

Role: Beam/Torp Platform

MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.