Station

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Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.

Stations are capable of opening up wormholes.


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K'luth

Colony

Role: Carrier / Engineering

Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.

Rank Requirement: Grand Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

Nest

Role: Heavy Gunboat

Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.

Rank Requirement: Grand Admiral

Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.

Hive

Role: Missile Boat

Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.

Rank Requirement: Fleet Admiral

Badges Required: None

Pirates

Nautilus

Role: ???

Weapons:2 ion cannons, 2 Quantam Singularity torpedos, 3 Squid fighters, 2 Proton Cruise Missles, 3 AR mk2 missiles, 4 HCLs, 8 CLs.

MI Legion

MI Nexus Node

Role:???

Weapons:6 energy torpedoes,18 FEP Overload beams (comparable to assault disruptors) 2 AHR,9 reflective armor.

MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.