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==K'luth== | ==K'luth== |
Revision as of 22:45, 18 February 2012
Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.
Stations are capable of opening up wormholes.
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K'luth
Colony
Role: Carrier / Engineering
Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.
Rank Requirement: Grand Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
Nest
Role: Heavy Gunboat
Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.
Rank Requirement: Grand Admiral
Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.
Hive
Role: Missile Boat
Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.
Rank Requirement: Fleet Admiral
Badges Required: None
Pirates
Nautilus
Role: ???
Weapons:2 ion cannons, 2 Quantam Singularity torpedos, 3 Squid fighters, 2 Proton Cruise Missles, 3 AR mk2 missiles, 4 HCLs, 8 CLs.
MI Legion
MI Nexus Node
Role:???
Weapons:6 energy torpedoes,18 FEP Overload beams (comparable to assault disruptors) 2 AHR,9 reflective armor.
MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.