Difference between revisions of "Station"

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(ST-60 Support Station)
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Role: ''Heavy Support''
 
Role: ''Heavy Support''
  
*Weapons: Eight heavy beam lasers and eighteen point-defense laser slots.  
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*Weapons: [[beams|Eight heavy chemical lasers]] and [[beams|eighteen point-defense laser]] slots.  
  
*Rank requirement: Fleet Admiral  
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*Rank requirement: [[Rank#Fleet Admiral|Fleet Admiral]]
  
 
*Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Platinum Support.
 
*Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Platinum Support.
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===ST-62 Battle Station===
 
===ST-62 Battle Station===
  
Role: ''Heavy Gunboat''
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Role: ''Heavy Support''
  
*Weapons: 8 chemical lasers, 10 heavy chemical lasers, 8 quantum singularity torpedo launchers, and a flux wave device.
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*Weapons: 10 heavy chemical lasers, 8 quantum singularity torpedo launchers, and a flux wave device.
  
 
*Rank requirement: Grand Admiral  
 
*Rank requirement: Grand Admiral  

Revision as of 23:15, 21 April 2014

Stations are giant slow moving fortresses armed to the brim with weapons and defensive measures. Only the most seasoned Admiral can pilot these.

Stations are capable of opening up wormholes.


UGTO

ST-60 Support Station

Role: Heavy Support

  • Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Platinum Support.

ST-62 Battle Station

Role: Heavy Support

  • Weapons: 10 heavy chemical lasers, 8 quantum singularity torpedo launchers, and a flux wave device.
  • Rank requirement: Grand Admiral
  • Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support.

ST-64 Command Station

Role: Carrier / Engineering / Point Defense

  • Weapons: 8 fighter slots, 8 chemical lasers, 6 heavy chemical lasers, and 4 quantum singularity torpedo launchers.
  • Rank requirement: Grand Admiral
  • Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

ICC

M-500 Support Station

M-500's are primarily used as deployable logistics bases. Though large and cumbersome, they are still mobile enough to provide support to units near the front lines as they shift over the course of a campaign. Though not intended as combat units they carry a substantial self-defense armament consisting of Heavy Lasers, Ion Cannons, and Long-Range Missiles.

Role: Heavy Resupply

  • Weapons: 8 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers, 4 Ion Cannons, and 8 Harpex Missiles.
  • Rank Requirement: Fleet Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support

M-500A Line Station

Role: Heavy Gunboat

Where the M-500 is a support station, this variant is a dedicated battle platform. Line Stations are deployed to vital forward defensive positions. Once in place they can withstand even a major assault; entire UGTO fleets have broken up these mighty battle stations like waves upon the rocky shore. Though they are expensive and somewhat rare, they make a major difference wherever they see action.

  • Weapons: 8 Chemical Beam Lasers, 10 Heavy Chemical Beam Lasers and 8 Ion Cannons.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, and Gold Support.

M-510C Sector Command Base

M-510C's are the centralized command and control bases from which the entirety of the Confederate Navy's strategic operations are organized. The favored command posts of high-ranking admirals, these mobile bases can relocate to avoid attempts to knock out the ICC chain of command. Though their on board armament's are significant, it is not enough to repel a full attack without support. 510C's carry a large fighter wing which can support ships assigned to defend them and have phenomenally strong defenses, even for a station.

Role: Carrier / Engineering

  • Weapons: 8 Fighter slots, 4 Chemical Beam Lasers, 6 Heavy Chemical Beam Lasers and 4 Ion Cannons.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support , and Bronze Privateer

K'luth

Colony

Role: Carrier / Engineering

  • Weapons: 8 fighter slots, 7 disruptors, 6 assault disruptors, 4 Psionic cannons, and 4 stellar incinerators.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

Nest

Role: Heavy Gunboat

  • Weapons: 8 disruptors, 10 assault disruptors, 8 stellar incinerators, and 4 AM torpedoes.
  • Rank Requirement: Grand Admiral
  • Badges Required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, and Gold Support.

Hive

Role: Missile Boat

  • Weapons: 12 disruptors, 6 assault disruptors, 4 stellar incinerators, 8 shroud missiles.
  • Rank Requirement: Fleet Admiral
  • Badges Required: None

Pirates

Nautilus

Role: Missile/Gun Platform

  • Weapons: Unknown

MI Legion

MI Nexus Node

Role: Beam/Torp Platform

MI Nexus Nodes are rated as powerful as two K'Luth Hives. Their loadout is extremely lethal.