Resource

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Resources are the most vital ingredient utilised in the process of designing a planet. Resources are required for building structures, training infantry and constructing warships in shipyards. These finite and multi-purpose materials must be utilised judiciously, via trade from planets with abundance to planets with deficit.

Resources is a generic term. While players need not concern themselves regarding resources beyond a bulk item, it can be classified into the following types -

  • Hydrogen(Hyd): Found on Gas planets, and most other planets with an atmosphere. Abundant.
  • Oxygen(Oxy): Found on planets with a dense atmosphere. Common.
  • Metals(Met): Found on solid planets, often Barren and Inferno planets. Common.
  • Heavy Metals(HyM): Varying location. Uncommon.
  • Cyro Metals(CoM): Varying location. Rare.
  • Hyper Matter(HrM): Varying location. Very rare.
  • Dark Matter(DkM): Varying location. Extremely rare.
  • Urdanium(Urd): Varying location. Extremely rare.

The quantity of resources a planet can stockpile at any given time is dependent on the type of planet:

To access the resources of a planet, select it's starport (shortcut - Ctrl+P) and press L to order a delivery of 5000 resources. Pressing U will unload all the resources in the cargo to the planet. If the planet does not have atleast 5000 resources, then ships cannot requisition the remaining few resources.

The AI transports tasked with resource trade will pick up resources from planets having a lot of resources, and deliver them to a planet with a low level of resources. They also aim to maintain a high resource level on shipyard planets.