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 Author [1.701] Release Feedback
Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-11-16 14:24   
Just a bump in case anyone had forgotten this existed.

-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2013-11-16 14:55   
Quote:
On 2013-11-14 00:58, Borgie wrote:
is it possable to make the cloak animation match the cloak in timer, right now on dreds its 12 seconds, and after you press v for cloak, your still visable while your sig is dropping but you don't go transparent( on my end) utnill you reach 12 seconds.


This is largely due to the changes made lately to have ships be more visible through ECM at high speed.

How visible a ship is gets governed by three values: the radius of its hitbox, the View strength of the ship attempting to detect it, and the target ship's Visibility. That last one is also the value that governs how transparent the ship's model is: at 1.0 it is 100% visible and not transparent at all, at 0.0 it is 0% visible and completely transparent. Previously, Visibility was never allowed to go above 1.0, and would only drop below that if the ship began to cloak. The only two factors which affected how far a ship could be seen through ECM were its hitbox size and the View strength of the detecting ship, which made it very difficult to balance.

Now, however, it is no longer limited to 1.0 and will climb higher the faster the ship is moving. Once you begin to cloak, it starts dropping steadily, but it has no affect on the transparency of the model until it starts going below 1.0. You can see the effect of this; instead of turning transparent smoothly over the course of cloaking, the model remains visible up until the last second, when Visibility gets low enough to start affecting it. It's even more exaggerated on smaller ships at high speed, where the model almost instantly disappears at the very last moment.

I'm not sure this is something we can fix easily.
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If at first you don't succeed, get a bigger space battleship and try again.

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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-11-16 15:15   
Also, I would like to note that the more damaged ICC shields become, the less signature we have. Not sure if this is a bug or not.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-11-16 21:30   
Quote:
On 2013-11-16 14:55, Jim Starluck wrote:
Quote:
On 2013-11-14 00:58, Borgie wrote:
is it possable to make the cloak animation match the cloak in timer, right now on dreds its 12 seconds, and after you press v for cloak, your still visable while your sig is dropping but you don't go transparent( on my end) utnill you reach 12 seconds.


This is largely due to the changes made lately to have ships be more visible through ECM at high speed.

How visible a ship is gets governed by three values: the radius of its hitbox, the View strength of the ship attempting to detect it, and the target ship's Visibility. That last one is also the value that governs how transparent the ship's model is: at 1.0 it is 100% visible and not transparent at all, at 0.0 it is 0% visible and completely transparent. Previously, Visibility was never allowed to go above 1.0, and would only drop below that if the ship began to cloak. The only two factors which affected how far a ship could be seen through ECM were its hitbox size and the View strength of the detecting ship, which made it very difficult to balance.

Now, however, it is no longer limited to 1.0 and will climb higher the faster the ship is moving. Once you begin to cloak, it starts dropping steadily, but it has no affect on the transparency of the model until it starts going below 1.0. You can see the effect of this; instead of turning transparent smoothly over the course of cloaking, the model remains visible up until the last second, when Visibility gets low enough to start affecting it. It's even more exaggerated on smaller ships at high speed, where the model almost instantly disappears at the very last moment.

I'm not sure this is something we can fix easily.




then revert it back, its hard to tell when im cloaking or not, and if you cancel the cloak becuase you don't realise your cloaking, that triggers the cd, and then you gotta wait that 2 seconds for you to uncloak to reuse the cloak.
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Terra Nova
Fleet Admiral

Joined: February 15, 2013
Posts: 29
From: Tau Volantis
Posted: 2013-11-16 22:26   
typo : ion cannon discription says "particle excellerator"

i think its suppost to be accelerator
_________________
I am become Death , Destroyer of Worlds

Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2013-11-17 03:56   
Quote:
On 2013-11-16 22:26, Terra Nova wrote:
typo : ion cannon discription says "particle excellerator"

i think its suppost to be accelerator




http://www.thefreedictionary.com/excel

Obviously the "Particle Excellerator" is so much better at being an accelerator for particles, that it calls itself something else entirely. Even the weapons in this game have high levels of self-confidence.
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-11-17 14:00   
Deleted
[ This Message was edited by: DiepLuc on 2013-11-19 10:25 ]
_________________


_Sajuuk_
Fleet Admiral

Joined: December 08, 2010
Posts: 38
From: Washington (state) , United States of America
Posted: 2013-11-17 16:14   
can anyone explain why luth got minelayers armed with cannons and core weapons? seems like a kick in the balls to the other factions. a minelayer should only have mines! not guns!

_________________


Orkan [OO-XII]
Grand Admiral
The Myrmidon Legion


Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2013-11-17 16:21   
Gotta agree with that. Why do Luth minelayers have good frontal weapons?

Also, Bomber dreadnoughts are now a feature of all factions...

Seems someone forgot to Commission ICC Bomber Cruisers from the Shi Jie Sheng Shipyards...

This means ICC is stuck with no cruiser class bombers as a nice mid option between its bomber destroyers and Bomber dreads while the other factions do. What's with that?

[ This Message was edited by: Orkan [OO-XI] on 2013-11-17 16:43 ]
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Sheraton*XO*
Chief Marshal
Faster than Light


Joined: January 18, 2013
Posts: 482
From: Keel Mountains
Posted: 2013-11-17 18:13   
Quote:
On 2013-11-17 16:21, Orkan [OO-XI] wrote:
Gotta agree with that. Why do Luth minelayers have good frontal weapons?

Also, Bomber dreadnoughts are now a feature of all factions...

Seems someone forgot to Commission ICC Bomber Cruisers from the Shi Jie Sheng Shipyards...

This means ICC is stuck with no cruiser class bombers as a nice mid option between its bomber destroyers and Bomber dreads while the other factions do. What's with that?

[ This Message was edited by: Orkan [OO-XI] on 2013-11-17 16:43 ]




We have a bomber cruiser now. Its called the Jump Cruiser.

-Sheraton
_________________


Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"

Orkan [OO-XII]
Grand Admiral
The Myrmidon Legion


Joined: April 22, 2010
Posts: 201
From: A Point Perfectly Computed Yet Never Repeating
Posted: 2013-11-17 19:08   
Quote:
On 2013-11-17 18:13, Sheraton *XO* wrote:

We have a bomber cruiser now. Its called the Jump Cruiser.

-Sheraton




Understood. I stand corrected.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-11-17 19:36   
Quote:
On 2013-11-17 16:14, _Sajuuk_ wrote:
can anyone explain why luth got minelayers armed with cannons and core weapons? seems like a kick in the balls to the other factions. a minelayer should only have mines! not guns!





just the same as icc has a dred with cannons and fighters with ecm to hide its self, and ugto has well i don;t know what ugto has.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2013-11-18 00:13   
Quote:
On 2013-11-17 19:36, Borgie wrote:
Quote:
On 2013-11-17 16:14, _Sajuuk_ wrote:
can anyone explain why luth got minelayers armed with cannons and core weapons? seems like a kick in the balls to the other factions. a minelayer should only have mines! not guns!





just the same as icc has a dred with cannons and fighters with ecm to hide its self, and ugto has well i don;t know what ugto has.



UGTO has EAD, which is a tier 3 version of the Beams/Torps Dreadnought with extra point-defence. You sacrifice damage for defence.
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-11-18 00:38   
K'Luth is totally imbalanced and out of hand.

2 K'Luth cruisers can EASILY dive through a large swarm of 8 or so UGTO or ICC forces, pick off a damaged target, and escape without even sustaining hull damage.

Can 2 UGTO or ICC cruisers dive through a swarm of K'luth dreads and cruisers and pick off a weak target? No, because the severely damaged ones will be cloaked.

The only time K'Luth die is when they fly supply ships, frigates, or destroyers and were being too aggressive or careless.
Cruisers are unstoppable unless it's being piloted by a complete noob.



I cannot suggest a fix to this, it's just due to so many factors that would take me an hour to list.
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-11-18 01:29   
Quote:
On 2013-11-18 00:38, Fluttershy wrote:
K'Luth is totally imbalanced and out of hand.

2 K'Luth cruisers can EASILY dive through a large swarm of 8 or so UGTO or ICC forces, pick off a damaged target, and escape without even sustaining hull damage.

Can 2 UGTO or ICC cruisers dive through a swarm of K'luth dreads and cruisers and pick off a weak target? No, because the severely damaged ones will be cloaked.

The only time K'Luth die is when they fly supply ships, frigates, or destroyers and were being too aggressive or careless.
Cruisers are unstoppable unless it's being piloted by a complete noob.



I cannot suggest a fix to this, it's just due to so many factors that would take me an hour to list.



nothing wrong with this at all, everytime i decloked to kill an icc at your planet i took 40-50% hull damage, would then cloak to get out and rinse was and repeat. part of icc and ugto's problem is you guys don't support each other, allowing us luth to take full advantage of this giving us easy kills.
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