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Ship Tiers and You |
Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2012-12-24 22:47  
Jim & Dev. Staff,
Thank you for all the hard work and effort you put towards this game. I know there is very little reward on your end. I look forward to the new system!
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2012-12-25 07:23  
can there also be a role called "scout/recon"? because, no matter how difficult or tacky a beacon launcher can be, i still want to shoot beacons at ppl
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hzn Fleet Admiral
Joined: September 09, 2009 Posts: 19 From: Jeddah (Saudi arabia)
| Posted: 2012-12-25 08:07  
This is awesome i can`t wait for it!
As always thanks for all the improvements you`ve been doing for us to this game
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2012-12-25 14:58  
Quote:
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On 2012-12-25 07:23, Mike Paradox wrote:
can there also be a role called "scout/recon"? because, no matter how difficult or tacky a beacon launcher can be, i still want to shoot beacons at ppl
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Scout/recon will be under the E-war role. Scout E-War ships will have beacons.
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-xTc- ExisT Chief Marshal Army Of Darkness
Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2012-12-26 07:25  
Question:
Will kluth get a ship with an "ELF" type role?
I've always felt kluth could use a ship dedicated to draining a ship of its energy via ELF.
As of now ELF is used to ease the power costs of an alpha, instead of disabling an enemy ship by stealing its energy.
But I'm sure such a ship is difficult to balance
EDIT A little more thought:
Maybe say, a parasite-esque ship, heavy on ELF beams, severely lacking armor and 0 capability of doing any physical damage? [ This Message was edited by: |xTc| ExisTence *XO* on 2012-12-26 07:29 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-12-26 07:40  
Quote:
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On 2012-12-26 07:25, |xTc| ExisTence *XO* wrote:
Question:
Will kluth get a ship with an "ELF" type role?
I've always felt kluth could use a ship dedicated to draining a ship of its energy via ELF.
As of now ELF is used to ease the power costs of an alpha, instead of disabling an enemy ship by stealing its energy.
But I'm sure such a ship is difficult to balance
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Don't those roles already go to the Siphon and Drainer?
If implemented, this role should and would probably go to a support ship similar to a Worker or Drone. Pure risk for a chance at undermining the enemy.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-12-26 08:30  
I read the whole story but I don't really know actually what tier adds to ship. Seems to me, it's just a new layout to current ship.
It's quite helpful if you provide example with the same ship in different tier. Currently, you show example: tier 1 UGTO frigate, tier 2 K'luth frigate and tier 3 ICC frigate. It's more comprehensive if you show examples of tier 1, 2, 3 of the same K'Luth frigate, UGTO destroyer, ICC cruiser.
Thanks in advance.
The development sounds amazing. I'm looking forward to it. [ This Message was edited by: chlorophyll on 2012-12-26 13:51 ]
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2012-12-26 14:10  
Every K'Luth ship with a Beam role will get a number of ELF Beams. They won't ever be their sole armament, because otherwise they won't be able to inflict damage and thus earn prestige, so there wouldn't be any reward for flying the ship.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-12-26 22:11  
Interesting. I'd most likely be sticking with Tier1 ships since I like to specialize, but it's nice to know there's options.
I'm guessing EW is getting a rework along with this, or even before this is added? ECM gadgets actually doing something would be nice for ships that have them.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-12-27 10:22  
I'll say what I guess.
We have a blank dreadnaught - no gadget on it. At CM, we unlock tier 3 from it and we can assign 3 roles to it. So after each role assigned, the ship will have extra gadgets (which serve the role) on it. Right?
For example:
At first, I set role Cannon on the dreadnaught, and it has cannons.
Then I set Missle on it, and it has missles besides cannons.
Then I set Minelayer on it, and it has mines, missles, and cannons.
Is it true?
Technically, tier 1 has less gadgets than tier 3, doesn't it? [ This Message was edited by: chlorophyll on 2012-12-27 10:26 ]
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2012-12-27 10:26  
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On 2012-12-27 10:22, chlorophyll wrote:
I'll say what I guess.
We have a blank dreadnaught - no gadget on it. At CM, we unlock tier 3 from it and we can assign 3 roles to it. So after each role assigned, the ship will have extra gadgets (which serve the role) on it. Right?
Technically, tier 1 has less gadgets than tier 3, doesn't it?
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You're not going to be the one assigning roles to ships; I will when I'm designing their layouts. But yes, generally a Tier 1 ship has fewer gadgets than a Tier 2, which has fewer than a Tier 3.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2012-12-27 14:13  
This is going forward after all, eh? Good luck with those tier changes.
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2012-12-27 15:14  
Does this mean i have to flip the table on some of my Destroyer and Cruiser guides for ICC.
[ This Message was edited by: The Fridge on 2012-12-27 15:14 ]
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UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2012-12-27 18:29  
Love it, gimme now Jimmeh!
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2012-12-27 22:03  
Quote:
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On 2012-12-27 10:26, Jim Starluck wrote:
You're not going to be the one assigning roles to ships; I will when I'm designing their layouts. But yes, generally a Tier 1 ship has fewer gadgets than a Tier 2, which has fewer than a Tier 3.
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im havign a hard time understanding it
this just basicly sounds like you just gonna redo the current ships layout. cept your giving more options to lower rank players (wich i have no problems with)
doesn't that in the end falls back to where its at, players jsut gonna fly the biggest/highest tier ship they can get?
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