Author |
Game Mechanics Question and Answer Thread |
Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2697 From: tsohlacoLocalhost
| Posted: 2012-10-08 04:55  
Quote:
| On 2012-10-06 18:03, Fattierob wrote:
Just wanted to mention i've been working on a way to get all of our numbers out without re-writing every single thing and in an easy to read format. Hopefully sometime soon (Two Weeks maybe?) it'll be released |
|
Extracting the raw values out of the code into a web-readable format?
I have tried this, so far i haven't got it working correctly..
But if i have time this week. i will see if i can get the Missile data into the wiki. (IF !!)
_________________ DS Discordion
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-10-08 09:57  
Quote:
|
On 2012-10-08 04:55, Eledore Massis [R33] wrote:
Extracting the raw values out of the code into a web-readable format?
I have tried this, so far i haven't got it working correctly..
|
|
I've managed to get all the function info into XML. Next time i'm in the lobby i'll give you a link. I need to write the actual program that'll read the XML and display it all nice and neatly.
_________________
|
Whiterin Fleet Admiral
Joined: November 15, 2007 Posts: 146
| Posted: 2012-10-13 06:33  
Few questions:
Fighters:
- Are they effected by enhancements.
- If so, what enhancements are they effected by.
- Do they count the same as missle, as cannons, or do they have their own group?
Engineering:
- I have an enh with 80% faster build drones. When I make a platform, it takes only a few seconds. However, if I try to build a building on a planet that has the same time requirement as the platform, it takes longer. Why is that?
Can't think of the other things I wanted to ask at the moment... so that will be it for now. lol
_________________
|
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-10-13 07:22  
In the wiki, sabot rocket is classified as missle. Missle's supposed to be destroyable, but sabot rocket is clearly torpedo alternative. Is it a mistake?
_________________
|
Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2012-10-14 02:05  
Quote:
|
On 2012-10-13 07:22, chlorophyll wrote:
In the wiki, sabot rocket is classified as missle. Missle's supposed to be destroyable, but sabot rocket is clearly torpedo alternative. Is it a mistake?
|
|
not really mistake, SABOT used to be a replacement for AR and IT missiles.
SABOT got reintroduced as a torpedo Variant now, so Wiki just needs an update
SAbOT missiels sucked anyway XD
_________________ 19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"
|
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2013-02-17 00:00  
Quote:
| Dev Log 1.680 wrote:
- Planets can now stop resource import and export from AI transports via the starport. |
|
My transport had 10 inf. After I had unloaded all of them at the same time on Longhead, the server commented only 6 infantry successfully landed on the target.
My question is: what is the maximum number of infantry that a ship can hold at one time?
And: are we only capable of sending the same number of infantry as the target's cargo can hold? [ This Message was edited by: DiepLuc on 2013-02-17 06:23 ]
_________________
|
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2013-08-26 04:51  
shift+J activates emergency jump
what does shift+B (wormhole hotkey) exactly do?
_________________ Forging legends and lives outside till naught remains inside.
|
FireswordIII Vice Admiral We Kick Arse
Joined: December 12, 2012 Posts: 15
| Posted: 2013-08-26 17:55  
Shift+B is toggle point defense
_________________
|
Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-08-29 00:04  
Quote:
On 2013-08-26 04:51, Trader of Destiny wrote:
shift+J activates emergency jump
what does shift+B (wormhole hotkey) exactly do?
|
besides using a wh to escape is pointless since your enemy can follow you through. your best bet would still be to have cords set based on which way your facing ( easiest with icc stations due to there nose) and jump out 100+k
_________________
|
Hakketak Grand Admiral
Joined: March 24, 2009 Posts: 301
| Posted: 2013-09-13 06:18  
station max jump range is around 100K, so 100K+ gonna be difficult. emergency wh has some usage if enemy is missle firing at you from range and all u need is 20 sec to recharge, but not usefull enough to implement as a feature i think
_________________ "I shouldn't be alive"
|
Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-09-16 18:51  
Quote:
On 2013-02-17 00:00, DiepLuc wrote:
Quote:
| Dev Log 1.680 wrote:
- Planets can now stop resource import and export from AI transports via the starport. |
|
And: are we only capable of sending the same number of infantry as the target's cargo can hold?
[ This Message was edited by: DiepLuc on 2013-02-17 06:23 ]
|
Yes. That is correct. If you try to land 10 infantry onto an assault dread all at once for instance, only 4 of those will actually count.
-Sheraton
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
|
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-09-16 20:28  
And the other unfortunate 6 get airlocked.
Boo frakking hoo.
_________________ ... in space, no one can hear you scream.....
|
Terra Nova Fleet Admiral
Joined: February 15, 2013 Posts: 29 From: Tau Volantis
| Posted: 2013-09-17 01:38  
question : can corvettes and plats cap planets in 1.7?
seems stupid that a immobile platform and the games smallest ship can cap planets
_________________ I am become Death , Destroyer of Worlds
|