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[FAQ
Forum Index » » * Development Blog * » » Game Mechanics Question and Answer Thread
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 Author Game Mechanics Question and Answer Thread
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-07-25 17:20   
As far as I can tell from checking the weapons and modifiers there is no kind of mechanic that improves the damage laser weaponry does against hull as opposed to shields and/or armour.

Specific shields and/or armour have resistance against beam weaponry and receive less damage from them. There is no such modifier for hull, so I'm not exactly sure why people say lasers are better against hull than regular weaponry.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-07-25 17:54   
Probably the same reason people seem to think Rails do better vs. armor and Gauss do better vs. hull.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-07-25 18:26   
Quote:

On 2012-07-25 17:54, Talien wrote:
Probably the same reason people seem to think Rails do better vs. armor and Gauss do better vs. hull.



I cannot find anything in the game that supports the assertion that any weapon does more damage to hull than it would do against armour.
[ This Message was edited by: Bardiche on 2012-07-25 18:27 ]
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-07-25 18:30   
Exactly. But people were talking about that during 1.5x like it was gospel and nobody could remember where they heard it, just "someone told me" or "I read it somewhere".

In other words, rumors.
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Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2012-07-26 02:26   
I suspected this was the case... Even though several people kept telling me otherwise.

Well, I guess if you're lasering a target with reflective armor, or shields resistant to energy, then yeah, you probably do want to hold off on using them until the armor is down.

It's not all that clear what type of armor or shield a person is using, however


[ This Message was edited by: Fluttershy on 2012-07-26 02:26 ]
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Daagda Moor
2nd Rear Admiral

Joined: March 26, 2009
Posts: 23
From: Deep inside Andromeda
Posted: 2012-07-27 07:55   
Doesnt flux waves and beams, elf, and emp have a greater effect vs hull than armor?
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Daagda Moor
2nd Rear Admiral

Joined: March 26, 2009
Posts: 23
From: Deep inside Andromeda
Posted: 2012-07-27 08:23   
So, I see that UGTO is supposed to be the specialists in certain areas:

Energy management
System Damage
Armor
Fighters
Missles
and I seem to remember being told once that UGTO was better at EW.

I have heard this from staff at various times, mostly when discussing the lack of a definative "role" for the ICC.

My question is, if the above is true, then what exactly are the other factions supposedly good at?

Cloak and shields?
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-07-27 10:19   
Quote:

On 2012-07-27 07:55, Daagda Moor wrote:
Doesnt flux waves and beams, elf, and emp have a greater effect vs hull than armor?




Other than ELF, that is correct in that these gadgets mainly damage devices, and devices cannot be damaged while armour or shields remain. ELF drains energy regardless of armours, shields and sundanium blocking your way.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-07-27 10:39   
Quote:

On 2012-07-27 08:23, Daagda Moor wrote:
So, I see that UGTO is supposed to be the specialists in certain areas:

Energy management
System Damage
Armor
Fighters
Missles
and I seem to remember being told once that UGTO was better at EW.

I have heard this from staff at various times, mostly when discussing the lack of a definative "role" for the ICC.

My question is, if the above is true, then what exactly are the other factions supposedly good at?

Cloak and shields?




System damage, armor, and fighters yes. Energy to a lesser extent because they don't have shields to worry about, and they're about equal to ICC in missiles. Only advantage in that area ICC has is the MD, but you rarely see those anymore.

K'luth are basically a faction of stealth assassins. Really not much else to it, cloak, get in close to a target, decloak and hammer them, then either cloak again or jump out then cloak. They don't do so well solo though because of low HP, if they're not careful they'll get killed fairly quickly.

ICC is supposedly the long range defensive faction but the only real advantage is that ICC cannons don't lose power over range, which is negated by having a limited ammo supply. Shields used to have moderate resistances to most damage types which somewhat made up for only having 1 layer of shields with lower HP armor (lower than UGTO standard armor) with no resistances underneath, but now shields have been turned into a mirror of UGTO style armor, only less effective because you can't repair them mid combat.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-07-27 10:43   
Quote:

People asking about Hull Resistences to weapons, in general



The Hull of a ship has flat resists (100% for everything) like Standard Armor, Organic Armor, and Active Shields. They do not take extra damage from any weapons, at all.


Quote:

On 2012-07-27 08:23, Daagda Moor wrote:
So, I see that UGTO is supposed to be the specialists in certain areas:

Energy management
System Damage
Armor
Fighters
Missles
and I seem to remember being told once that UGTO was better at EW.

I have heard this from staff at various times, mostly when discussing the lack of a definative "role" for the ICC.

My question is, if the above is true, then what exactly are the other factions supposedly good at?

Cloak and shields?




This is not exactly a "Game Mechanic", this is more of a "Game Design" Question. The answer to your questions depend on who is answering it. I know something was written up on this topic but that was some months ago and I don't know if we're fully following it or not. But my answer would be more of a 'No' to your question "is the above true?".
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-07-27 11:24   
edit: This isn't really on topic for the thread

Quote:

On 2012-07-27 10:39, Talien wrote:

ICC is supposedly the long range defensive faction but the only real advantage is that ICC cannons don't lose power over range, which is negated by having a limited ammo supply.



Does the ammo supply need to be increased? You shouldn't be running out of ammo that often.

Quote:

Shields used to have moderate resistances to most damage types which somewhat made up for only having 1 layer of shields with lower HP armor (lower than UGTO standard armor) with no resistances underneath, but now shields have been turned into a mirror of UGTO style armor, only less effective because you can't repair them mid combat.



Uh, no you are wrong. Active shields were always similar to Standard Armor. Reactive shields had the resists set to 80% at everything but was _STUPIDLY WEAK_ because the RAW HP of the device was SO LOW that the EFFECTIVE HEALTH was WORSE then Standard Armor.

[ This Message was edited by: Fattierob on 2012-07-27 11:24 ]
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Daagda Moor
2nd Rear Admiral

Joined: March 26, 2009
Posts: 23
From: Deep inside Andromeda
Posted: 2012-07-27 13:54   
Quote:

On 2012-07-27 10:39, Talien wrote:

ICC is supposedly the long range defensive faction



NO. It has been repeatedly said by devs that this isnt true, which is actually what prompted my questions.

That, and reading recently from a few assorted dev postings that UGTO is the fighter and ENERGY MANAGEMENT faction.


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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-07-27 14:50   
Quote:

On 2012-07-27 11:24, Fattierob wrote:
edit: This isn't really on topic for the thread



Indeed. I've created a thread for pros/cons to cover that here: http://darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=53051&forum=36&0


Quote:

On 2012-07-27 13:54, Daagda Moor wrote:
Quote:

On 2012-07-27 10:39, Talien wrote:

ICC is supposedly the long range defensive faction



NO. It has been repeatedly said by devs that this isnt true, which is actually what prompted my questions.

That, and reading recently from a few assorted dev postings that UGTO is the fighter and ENERGY MANAGEMENT faction.



Exactly, but only because it was so totally apparent that it couldn't be argued against anymore. But then that leaves the question of what exactly IS ICC supposed to be good at? There is absolutely NOTHING I can see that ICC does significantly better than one of the other factions anymore that doesn't also bring a downside of it's own.


So that brings up a valid game mechanics question. What is ICC significantly better at from a pure numerical standpoint than the other two factions?
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Daagda Moor
2nd Rear Admiral

Joined: March 26, 2009
Posts: 23
From: Deep inside Andromeda
Posted: 2012-07-28 08:29   
Which was the point of my post to begin with

Looking for clarification.

WHAT ARE ICC SUPPOSEDLY BETTER AT?
[ This Message was edited by: Daagda Moor on 2012-07-28 08:31 ]
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2012-07-28 11:19   
Quote:

On 2012-07-28 08:29, Daagda Moor wrote:
Looking for clarification.

WHAT ARE ICC SUPPOSEDLY BETTER AT?


why worried about a minor identity crisis?
the icc are a player faction, they got ships, their ships have weapons and a jump drive.
everything else is irrelevant/negligible

question:
how do the mechanics for these planet events work-
worker strike
smugglers
plague
recession
mining find
economic boom

and scenario server objective completion system - how does a faction win or lose there?
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