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 Author The Silent Cartographer
Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2011-07-01 17:58   
i seem to recall that in .480-.483 there were a couple of small star clusters that had NO gate links, i would propose bringing them back. ( its been a few yrs and i cant rem the planets in those clusters) but the idea itself is sound IMHO............... comments please.............

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  Email Fatal Mack Bolan(WildCards_58th)*COM*
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2011-07-02 01:06   
Quote:

On 2011-07-01 17:58, Mack Bolan(GA)(WildCards_58th)®©™ wrote:
i seem to recall that in .480-.483 there were a couple of small star clusters that had NO gate links, i would propose bringing them back. ( its been a few yrs and i cant rem the planets in those clusters) but the idea itself is sound IMHO............... comments please.............





Personally, I'd rather stick to not adding anything more at all, and taking away a whole lot. At least until the playerbase gets to the point where its blatantly obvious expansions like these are nice.

Its a novel idea, and thats the problem. It sounds great, fun, and amazing. And something that is just a distraction for the few people who will disengage from the actual fight to pursue it.





-Ent
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2011-07-03 20:17   
Toying with some possible (keyword: possible) layout changes to sag.

Current setup


  1. kluth-icc buffer added, no link between eri/tau
  2. buffer system added, retains eri/tau link
  3. buffer system and luyten linked only to each other, unlinked from rest of sag
  4. buffer system added, eri/tau and r33/cinc links removed
  5. plan b.


or

Fill in the blanks yourself

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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-07-04 08:44   
+1 to prop 3. adds to interstellar travel experience.
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2011-07-04 13:56   
I like prop 3 and plan B. I would like to see a somewhat more fractured gate system, with some dead ends, and some not even connected as well..
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SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2011-07-06 01:34   
I personally like 3
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-08 17:55   
Number 3 or plan B
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-07-09 11:12   
#3
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  Email -Shadowalker-™
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-07-10 01:59   
3
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  Email *FTL*Soulless
apate
Fleet Admiral

Joined: March 21, 2010
Posts: 205
Posted: 2011-07-10 03:12   
Quote:





Perfect.

No more gate camping.
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  Email apate
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-11 00:57   

4 looks interesting. All factions home systems (Cinc, Tau, and Eri) don't have a direct link to each other.


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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2011-07-27 18:03   
I find the current map to be boring because we are always fighting in the same place. From my perspective it seems the reason this happens is because people from one faction or another start to amass in one high traffic area and then wait to get discovered. I think that the cause is the small map size which has everyone funneled into the same location and there are so few players that people would never find each other otherwise. If there were a way to take the green and red map wash that currently doesn't serve any purpose that I know of and make it more localized and only react to players you could spread people out and still let them find a battle. you could look at your nav map and not see exact locations across the map but maybe see that 5 or 6 people are hanging out in this half of this system.
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Animyx
Chief Marshal
Army Of Darkness


Joined: December 08, 2008
Posts: 108
From: Ground Zero
Posted: 2011-07-29 04:31   
Just thought id add something that i think would be nice,

I thought off this as i was elite hunting in ugto space a while back and noticed in the Kuzco system there is a small cluster with two gas giants and two moons, what i was thinking is to move this cluster to the opposite side of the sun so it is further away from the gate. and maybe add a few similar clusters into other systems, as these places provide a nice fleet staging area for assaults and resuppling.

another idea would be to have planetary signatures, similar to ship signature but a lot higher, say base sig is like 75 and it is not affected my ecm or eccm, but using a scanner you would be able to detect the planet from 100,000 gu away instead of 75,000, this would add a whole other role for scout vessels in checking out planets behind enemy lines and it would make the odd gas giant undetectable, which would rely more on player knowledge or f2 scanning to find a place to restock your JD fuel when your deep behind enemy lines.

Just ideas, not really high priority things but would just add more to the skill of the game, rather than being able to see the enemy SY from 2 servers away.....

Peace -Apoc-
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Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2011-08-31 15:42   
i like 1 gate, 2 max per system, so that would make 3 or 4 the best imo.


also in response to planet def issue: it was nerfed to nerf ugto, since they been planet hugging some luth and icc asked for weaker planet defense. If planet defense is getting raised, remember its gonna b harder to attack ugto at their planets, in other words it will freeze the game again. Other measures are needed to prevent planet hugging then, etc etc...


Good work devs/mods:), looking good indeed
especially this part:" planets move in orbit again "

[ This Message was edited by: [*Tar’Esh*]HakkeTak {Artisen Elite} on 2011-08-31 15:45 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-09-03 21:53   



was toying with the old Nicea system from memory, but added a few changes. The red areas are/were nebulas clouds, the white, purple and yellow were sunlight ranges. Just something I played with in Inkscape....
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