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[FAQ
Forum Index » » Developer Feedback » » Show issuer's name for player orders
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 Author Show issuer's name for player orders
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-03-21 13:52   
Quote:

On 2011-03-21 13:20, Sopwith Camel wrote:
Besides lack of time from developers, I see no good reason why this idea isn't implemented. My feeling is, if you order another player to do something, you should be identified and be ready to defend your order. Darkspace is a game, and is not like the real military where orders down the command chain must be followed without question. An order in this game should act more like a request or act to give guidance to players, and the player given the order should be able to confront the player giving the order for an explanation.




Plus even in the military you have an authenticated chain of command in order to prevent the enemy from impersonating a commander and in order to prevent, for example, an infantry sergeant from ordering a nuclear-armed strike aircraft to divert from its target in order to provide close air support.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-03-21 17:28   
Quote:

On 2011-03-21 08:23, Kenny_Naboo[+R] wrote:
Quote:

On 2011-03-20 12:09, Talien wrote:

I don't see how an order to attack an ally can in any way be accidental since you have to click the target multiple times to get it to show as an attack order.



Oh trust me.

It can be accidental. I've accidentally given orders to attack/defend targets myself. So don't be surprised if you're checking on your team and you make that mistake.



That happens to me a lot. I usually say "oops, ignore that order, accident" if not in the heat of battle.
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