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Forum Index » » Tactics & New Players » » Howlingwind's tactics for cowards.
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 Author Howlingwind's tactics for cowards.
Howlingwind
1st Rear Admiral

Joined: October 10, 2010
Posts: 50
Posted: 2010-10-21 13:12   
Uhh this is a game not a suicide booth. i would rather be called a coward any day if i survive.
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ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2010-10-21 15:10   
Quote:

On 2010-10-21 06:55, _Agamemnon wrote:
or u can be annoying and cloak attack cloack aattack what a sec i hate the luth how about this u dont run and hid unless your hull is almost gone i wait ttill my hull is at lest 50 befor i put my crew of the battle call me stupid but i think a good captin dose valu lives of there ego roleplay or not.




have you played lately?

Kluth now have a 15 second delay between cloaking and un cloaking...

we cant just uncloak shoot and cloak anymore now we have to wait

but we manage to deal with all the nerf bat has to offer
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2010-10-21 20:50   
Quote:

On 2010-10-21 07:38, Kenny_Naboo[+R] wrote:

Erm, roleplay? Nah no thanks.

It's all abt the kill n pres.




well arnt u road kill

im going to stand by the name of my ship
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IANF
2nd Rear Admiral

Joined: June 19, 2010
Posts: 30
Posted: 2010-10-21 21:08   
a tactic in early game,

when all the ships on the feild are small, then attack the enemies around the planets as much as possible. this effectivly slows the progression of the enemies planets and allows you to put dessies on the feild before the enemy has a planet that is almost ready for a shipyard.

Use the agility of small ships to your advantage. I was playing in an ICC sesnsor frig (the one with the default guass cannons) and i focused on taking evasive action. I attacked the ugto and singlehandedly started tearing apart the ugto ships. also, focus on engies and transports (including extractors). this not only negates the ability for the enemy to build up their planets but also (if you can stay until you run out of ammo as i did) allows you to destroy mining other then planetary mining and can hold them back from taking planets.

early aggression against engies and transports is a good idea, if you have the skill to still go 1 on 1 and stay afterward because your still alive with reasonable hp.
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2010-10-22 08:17   
Quote:

On 2010-10-21 21:08, IANF wrote:
a tactic in early game,

when all the ships on the feild are small, then attack the enemies around the planets as much as possible. this effectivly slows the progression of the enemies planets and allows you to put dessies on the feild before the enemy has a planet that is almost ready for a shipyard.

Use the agility of small ships to your advantage. I was playing in an ICC sesnsor frig (the one with the default guass cannons) and i focused on taking evasive action. I attacked the ugto and singlehandedly started tearing apart the ugto ships. also, focus on engies and transports (including extractors). this not only negates the ability for the enemy to build up their planets but also (if you can stay until you run out of ammo as i did) allows you to destroy mining other then planetary mining and can hold them back from taking planets.

early aggression against engies and transports is a good idea, if you have the skill to still go 1 on 1 and stay afterward because your still alive with reasonable hp.




wise words for someone who rambos around in scen, complains about how long it takes for the SY to be finished, takes his ship when the SY is finished, ignores orders to stay with the miner(s) and just goes afk for 10 minutes without telling his team and therefore pissing his teammates off because he doesn't react when they could use his help. really. wise words -.-
[ This Message was edited by: Thernhoghas on 2010-10-22 09:09 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-10-22 09:11   
Quote:

On 2010-10-22 08:17, Thernhoghas wrote:

wise words blah blah personal attack blah blah blah. wise words -.-
[ This Message was edited by: Thernhoghas on 2010-10-22 09:09 ]



You added nothing to the thread but hate, m8.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-10-22 11:06   
hitting enemy engis, not mining, and then taking a ship is a characteristic i hate among any player, im not pointing out any names but you should at least mine for your ship, or defend when needed...not going out to pop enemy engis for sadistic fun/ego stroking/pres bumping.

dont shove the "if you care about your engis defend them" quote at me, any competent player can beeline to the engi, smack it dead, then run away. the engi just is too weak in the defence and hp department.
i propose we buff engi hp and armor/shields, but not buff its weapons. This way it can survive a beeline and its backup can kill the enemy before the engi gets killed. Without good weapons or speed, it still can't fend off attacks on its own.

if you believe you can fend off an attacker before they trash the engi, without planet support (its the beginning of scen) think it this way. Is it faster with frig weapons to kill another frig, or an engi?
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Howlingwind
1st Rear Admiral

Joined: October 10, 2010
Posts: 50
Posted: 2010-10-22 11:09   
Thank you IANF. please ignore the abuse these tactics are useful and i know this first hand (my fleet specialises in small craft). the results can be disastorous for the opposing team and often they just cant hit you in time and flee or are destroyed.

Thanks to all who put positive input in to this thread. to those of you who wish to criticise other players don't bother posting here.

Yours sincerely,
Howlingwind.
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Howlingwind
1st Rear Admiral

Joined: October 10, 2010
Posts: 50
Posted: 2010-10-22 11:18   
SpaceAdmiral. i would argue the opposite. these tactics like hitting engines are some of the only advantages small craft have over big ones and whilst it might be annoying to others it is very fun. Also im sure everyone has things they are annoyed by for example i find station jumps annoying however i recognise their right to do so. still a good idea for engine defence is to allow some lasers on point defence. missles stand less chance of getting past if they are shot by your rear weapons first.
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2010-10-22 13:12   
Quote:

On 2010-10-22 09:11, Azreal wrote:

You added nothing to the thread but hate, m8.




I'm sorry for that but in 0.1% of the cases when someone really pisses me of I just can't resist the urge to complain somewhere where many people can see it, not just a few other.
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IANF
2nd Rear Admiral

Joined: June 19, 2010
Posts: 30
Posted: 2010-10-22 16:54   
Quote:

On 2010-10-22 11:18, Howlingwind wrote:
SpaceAdmiral. i would argue the opposite. these tactics like hitting engines are some of the only advantages small craft have over big ones and whilst it might be annoying to others it is very fun. Also im sure everyone has things they are annoyed by for example i find station jumps annoying however i recognise their right to do so. still a good idea for engine defence is to allow some lasers on point defence. missles stand less chance of getting past if they are shot by your rear weapons first.



the thing i really hate are people bashing me for being so used to playing before the update with the minerals actualy being spent. but i understand their points
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-10-22 20:25   
From experience, Big ships ARE NOT THE 100% GUARENTEED SOLUTION.

do not be afraid to get in to a cruiser or destroyer. they are just as lethal in their own way.

anyone remember that time when icc was mobbing dreds in scouts? fun times.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-10-23 01:38   
Quote:

On 2010-10-22 13:12, Thernhoghas wrote:
Quote:

On 2010-10-22 09:11, Azreal wrote:

You added nothing to the thread but hate, m8.




I'm sorry for that but in 0.1% of the cases when someone really pisses me of I just can't resist the urge to complain somewhere where many people can see it, not just a few other.




Like u whinging in the MV that IQQ doesn't have a planet in Sag?
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-10-23 03:07   
Quote:

On 2010-10-22 20:25, lulzypulzy*STEAK!!* wrote:
From experience, Big ships ARE NOT THE 100% GUARENTEED SOLUTION.

do not be afraid to get in to a cruiser or destroyer. they are just as lethal in their own way.

anyone remember that time when icc was mobbing dreds in scouts? fun times.




Missile Frigates*

And yes those were fun days. But seems UGTO are stubborn and like their dreads and stations.

But that's okay. Their dreads and stations make for good pres farms for us Luthies now.

The flow of tears of UGTO pilots fuels our drive to kill them all from the darkness of space before we are gone again. Waiting for the next victim to foolish dangle their hulls across our path.
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Howlingwind
1st Rear Admiral

Joined: October 10, 2010
Posts: 50
Posted: 2010-10-23 07:07   
nope big ships are not always forward particularly wit luth who arent really meant for open warfare

Quote:

On 2010-10-24 12:21, Howlingwind wrote:
Something basic to add. Always keep an eye on how far off opponents are in battle. this can be hard when your frenzying to apply your own firepower and there are often so many little red arrows on the edge of your screen but it is important. If you accidently let an opponent to close he can blow you appart with laser weapons. dont let this happen.

I try to spot distances by sliding my mouse pointer over the arrows and looking at the names and distance as it appears.


Quote:

On 2010-10-25 04:09, Howlingwind wrote:
Expanding on my situational awareness point last time i have suggested that the game introduce a mini map for use whilst battling as opposed to pressing f2 and losing control of the ship. if you think this is a good idea please please please show your support on the post Mini map please. I will post a link in a moment.


Quote:

On 2010-10-25 04:11, Howlingwind wrote:
Its under development feedback suggestions. Mini map please. i cant find a way to link it but if you guys could that would be great.

Howlingwind out.


[ This Message was edited by: Mersenne Twister on 2010-10-25 08:54 ]
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