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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » Ship's weapon layouts.
 Author Ship's weapon layouts.
Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-08-05 13:54   

I would like to request information about what kind of changes cruiser and above ship will have and in what time frame If they are worth to mod with enhancements and spend money on them.

Basicly I dont want to come back to this post and ask for my credits I have spent on a ship after ship's weapons are changed. Please save the further time/money lost for both side.


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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2010-08-05 18:21   
Jim starluck is doing the layouts, and he doesn't quite know yet.
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  Email Leonide
Lawman
Fleet Admiral
Sundered Weimeriners


Joined: February 28, 2003
Posts: 276
From: New Jersey
Posted: 2010-08-05 21:26   
Quote:

On 2010-08-05 18:21, Leonide wrote:
Jim starluck is doing the layouts, and he doesn't quite know yet.




As in he hasen't started?

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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-08-06 00:59   
It is lame that the stinger and shell had their configurations reversed, but other than that the Dev team says the ships will be made better in what they do than they are from now. Maybe the Scarab loses torpedoes and gets ewar gadgets, maybe the parasite trades an AD for another ELF beam. Or maybe the Scale gets a total of 2 reactors and 8 torpedoes in exchange of missiles. Just pray that the k'luth missile cruiser (parasite) does not lose its heavy beams...

Just wonder how many beams the Mandible is going to get...maybe 25 disruptors and 8 ADs
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-06 02:53   
maybe the mandy goes on toe with mi-nodes.... 18 Assault Ruptors
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