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did sparrows just get nerfed or buffed? |
Mr_Morton 1st Rear Admiral
Joined: June 15, 2009 Posts: 30
| Posted: 2010-06-24 13:35  
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On 2010-06-24 11:18, Schroedingers Gun wrote:
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On 2010-06-24 10:42, Kenny_Naboo wrote:
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On 2010-06-24 10:10, Pakhos wrote:
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.
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You read my mind, Pakky.
Jump them with a dico. Very evil.
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works on the slow MF's not so easy on theones like me who fly at full speed and can out run most of the ships you send after me
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well then I'll just get in an escort dessie (the counter missile ship) and pj it, beacon it, shoot at it, and let an assault corvette finish it off...this will work for everyone...wait a second i forgot about UGTO's phobia of ships smaller than a station
p.s. i <3 missile frigs
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-06-24 13:38  
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On 2010-06-24 13:32, Mr_Morton_the_XVIVXI wrote:
[quote/] works on the slow MF's not so easy on theones like me who fly at full speed and can out run most of the ships you send after me [quote/]
well then just get in an escort dessie (the counter missile ship) and pj it, beacon it, shoot at it, and let a assault corvette finish it off...
p.s. i <3 missile frigs
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the point of running at full speed is that you can be more economic with e-jumps but like every thing there is a counter
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2010-06-24 14:10  
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On 2010-06-24 05:38, Drafell wrote:
I redid the stats for them so that we have enough 'room' for the Tier Two and Tier Three missiles, to take into greater account the effect of enhancements on these devices and also to help reduce the overall CPU load on the servers.
As an overview:
* Maximum Range is reduced.
* Damage is increased.
* Arm delay is reduced.
* Energy use is increased.
* Fire rate is decreased.
The end result is that they are still potent, but not quite as easily spammable by a single user.
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thank you draf, that just makes them more potent when you work together, which this game should be about anyway. can't wait for Tier 2 and 3 missiles.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2010-06-24 14:13  
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On 2010-06-24 05:54, Azure Prower wrote:
If a dread/station can easily regenerate faster than a single missile frigate/harrier damaging them, I'll be sorely disappointed. They already could out regen a sparrow attack by sitting next to a planet, then once the Mfrigate/harrier ran out of missiles, reloaded and returned: the dread/station was full health again.
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so?
you really expect a frigatte to solo kill a dread or station?
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-06-24 14:32  
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On 2010-06-24 14:13, Jar Jar Binks wrote:
so?
you really expect a frigatte to solo kill a dread or station?
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They can't kill them solo in one load out.
I at least expect to damage them even to be considered harassing them. Not a mosquito that should be ignored and should be on a dread/station instead.
If a dread jumps out into open space with 12% hull and I follow them to finish them off. If I can't kill them with a Missile Frigate/Harrier at least before they jump again, I'd be really annoyed. That was my favourite thing about the the missile frigate/harrier, you could hunt down dread/station jumpers after they jump near dead.
[ This Message was edited by: Azure Prower on 2010-06-24 14:36 ]
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-06-24 16:08  
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On 2010-06-24 05:38, Drafell wrote:
I redid the stats for them so that we have enough 'room' for the Tier Two and Tier Three missiles, to take into greater account the effect of enhancements on these devices and also to help reduce the overall CPU load on the servers.
As an overview:
* Maximum Range is reduced.
* Damage is increased.
* Arm delay is reduced.
* Energy use is increased.
* Fire rate is decreased.
The end result is that they are still potent, but not quite as easily spammable by a single user.
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win! MOAR DAMAGE!
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Kangaroosteak Grand Admiral
Joined: April 03, 2010 Posts: 149 From: Somewhere...
| Posted: 2010-06-24 16:49  
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-06-24 16:57  
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On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.
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One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.
I don't see where the problem is.
We coordinated an effective attack and you're complaining about our team work? [ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-06-24 17:00  
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On 2010-06-24 16:57, Azure Prower wrote:
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On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.
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One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.
I don't see where the problem is.
We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]
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If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork
*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*
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Azure Prower Chief Marshal
Joined: March 14, 2006 Posts: 309
| Posted: 2010-06-24 17:11  
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On 2010-06-24 17:00, SpaceAdmiral wrote:
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On 2010-06-24 16:57, Azure Prower wrote:
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On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.
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One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.
I don't see where the problem is.
We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]
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If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork
*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*
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Try getting 10 people and focusing on 10 different targets. Then come back and tell me its not team work.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-06-24 17:50  
AHHHHHHHHHHHHHHHHHHHHHHHHHHH, i loved battle of this afternoon!!!
Anyway , ugto started to do good when they decided to jump in corvettes and chase icc.Too bad i was in scarab (bad for you)
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-24 19:02  
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On 2010-06-24 17:00, SpaceAdmiral wrote:
If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork
*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*
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So now that there's an effective counter to UGTO Station spam, using a lot of one type of ship is suddenly lame and cheap? If hypocrisy had a scent I'm sure we'd all be gagging on it right about now.
_________________ Adapt or die.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-06-24 19:05  
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On 2010-06-24 19:02, Talien wrote:
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On 2010-06-24 17:00, SpaceAdmiral wrote:
If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork
*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*
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So now that there's an effective counter to UGTO Station spam, using a lot of one type of ship is suddenly lame and cheap? If hypocrisy had a scent I'm sure we'd all be gagging on it right about now.
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I wasn't here when this happened but i heard way back when luth dessies could kill dreads, did icc support these dessies?
Did the icc go "Finally some station/dread killers" Or did they go QQ nerf!
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2010-06-24 19:06  
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On 2010-06-24 17:11, Azure Prower wrote:
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On 2010-06-24 17:00, SpaceAdmiral wrote:
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On 2010-06-24 16:57, Azure Prower wrote:
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On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.
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One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.
I don't see where the problem is.
We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]
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If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork
*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*
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Try getting 10 people and focusing on 10 different targets. Then come back and tell me its not team work.
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i should add that we were co-ordinating alot and fleet chat was moving faster than my recon scout (51.8gu btw)
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-24 19:15  
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On 2010-06-24 19:05, SpaceAdmiral wrote:
I wasn't here when this happened but i heard way back when luth dessies could kill dreads, did icc support these dessies?
Did the icc go "Finally some station/dread killers" Or did they go QQ nerf!
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I wasn't there for that either, but from what I've heard those DDs could kill DNs SOLO, and didn't require them to be in packs of 3+ focusing on the same target to do any real damage.
_________________ Adapt or die.
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