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[FAQ
Forum Index » » English (General) » » did sparrows just get nerfed or buffed?
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 Author did sparrows just get nerfed or buffed?
Mr_Morton
1st Rear Admiral

Joined: June 15, 2009
Posts: 30
Posted: 2010-06-24 13:35   
Quote:

On 2010-06-24 11:18, Schroedingers Gun wrote:
Quote:

On 2010-06-24 10:42, Kenny_Naboo wrote:
Quote:

On 2010-06-24 10:10, Pakhos wrote:
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.




You read my mind, Pakky.

Jump them with a dico. Very evil.




works on the slow MF's not so easy on theones like me who fly at full speed and can out run most of the ships you send after me






well then I'll just get in an escort dessie (the counter missile ship) and pj it, beacon it, shoot at it, and let an assault corvette finish it off...this will work for everyone...wait a second i forgot about UGTO's phobia of ships smaller than a station


p.s. i <3 missile frigs

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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-06-24 13:38   
Quote:

On 2010-06-24 13:32, Mr_Morton_the_XVIVXI wrote:
[quote/] works on the slow MF's not so easy on theones like me who fly at full speed and can out run most of the ships you send after me [quote/]

well then just get in an escort dessie (the counter missile ship) and pj it, beacon it, shoot at it, and let a assault corvette finish it off...


p.s. i <3 missile frigs




the point of running at full speed is that you can be more economic with e-jumps but like every thing there is a counter
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2010-06-24 14:10   
Quote:

On 2010-06-24 05:38, Drafell wrote:
I redid the stats for them so that we have enough 'room' for the Tier Two and Tier Three missiles, to take into greater account the effect of enhancements on these devices and also to help reduce the overall CPU load on the servers.

As an overview:

* Maximum Range is reduced.
* Damage is increased.
* Arm delay is reduced.
* Energy use is increased.
* Fire rate is decreased.

The end result is that they are still potent, but not quite as easily spammable by a single user.





thank you draf, that just makes them more potent when you work together, which this game should be about anyway. can't wait for Tier 2 and 3 missiles.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-06-24 14:13   
Quote:

On 2010-06-24 05:54, Azure Prower wrote:


If a dread/station can easily regenerate faster than a single missile frigate/harrier damaging them, I'll be sorely disappointed. They already could out regen a sparrow attack by sitting next to a planet, then once the Mfrigate/harrier ran out of missiles, reloaded and returned: the dread/station was full health again.




so?

you really expect a frigatte to solo kill a dread or station?
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-06-24 14:32   
Quote:

On 2010-06-24 14:13, Jar Jar Binks wrote:

so?

you really expect a frigatte to solo kill a dread or station?




They can't kill them solo in one load out.

I at least expect to damage them even to be considered harassing them. Not a mosquito that should be ignored and should be on a dread/station instead.


If a dread jumps out into open space with 12% hull and I follow them to finish them off. If I can't kill them with a Missile Frigate/Harrier at least before they jump again, I'd be really annoyed. That was my favourite thing about the the missile frigate/harrier, you could hunt down dread/station jumpers after they jump near dead.

[ This Message was edited by: Azure Prower on 2010-06-24 14:36 ]
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-06-24 16:08   
Quote:

On 2010-06-24 05:38, Drafell wrote:
I redid the stats for them so that we have enough 'room' for the Tier Two and Tier Three missiles, to take into greater account the effect of enhancements on these devices and also to help reduce the overall CPU load on the servers.

As an overview:

* Maximum Range is reduced.
* Damage is increased.
* Arm delay is reduced.
* Energy use is increased.
* Fire rate is decreased.

The end result is that they are still potent, but not quite as easily spammable by a single user.




win! MOAR DAMAGE!
_________________


Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-06-24 16:49   
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-06-24 16:57   
Quote:

On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.




One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.

I don't see where the problem is.

We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-24 17:00   
Quote:

On 2010-06-24 16:57, Azure Prower wrote:
Quote:

On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.




One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.

I don't see where the problem is.

We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]



If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork

*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*
_________________


Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-06-24 17:11   
Quote:

On 2010-06-24 17:00, SpaceAdmiral wrote:
Quote:

On 2010-06-24 16:57, Azure Prower wrote:
Quote:

On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.




One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.

I don't see where the problem is.

We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]



If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork

*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*



Try getting 10 people and focusing on 10 different targets. Then come back and tell me its not team work.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-24 17:50   
AHHHHHHHHHHHHHHHHHHHHHHHHHHH, i loved battle of this afternoon!!!

Anyway , ugto started to do good when they decided to jump in corvettes and chase icc.Too bad i was in scarab (bad for you)
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-24 19:02   
Quote:

On 2010-06-24 17:00, SpaceAdmiral wrote:

If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork

*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*



So now that there's an effective counter to UGTO Station spam, using a lot of one type of ship is suddenly lame and cheap? If hypocrisy had a scent I'm sure we'd all be gagging on it right about now.
_________________
Adapt or die.

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-06-24 19:05   
Quote:

On 2010-06-24 19:02, Talien wrote:
Quote:

On 2010-06-24 17:00, SpaceAdmiral wrote:

If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork

*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*



So now that there's an effective counter to UGTO Station spam, using a lot of one type of ship is suddenly lame and cheap? If hypocrisy had a scent I'm sure we'd all be gagging on it right about now.



I wasn't here when this happened but i heard way back when luth dessies could kill dreads, did icc support these dessies?
Did the icc go "Finally some station/dread killers" Or did they go QQ nerf!

_________________


Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-06-24 19:06   
Quote:

On 2010-06-24 17:11, Azure Prower wrote:
Quote:

On 2010-06-24 17:00, SpaceAdmiral wrote:
Quote:

On 2010-06-24 16:57, Azure Prower wrote:
Quote:

On 2010-06-24 16:49, Original Milk wrote:
Looks like a new era of PD space, I was playing in MV 10 minutes ago and my support station went from 100% everything to 28% hull in 30 seconds becuase of all the sparrow spam. They dish out more dmg than AD alphas ._.




One station SHOULD NOT survive a barrage of sparrows from 10+ missile frigates.

I don't see where the problem is.

We coordinated an effective attack and you're complaining about our team work?
[ This Message was edited by: Azure Prower on 2010-06-24 16:57 ]



If all you used were missled frigs you did nothing better than if 8 ads pjed and mash spacebar, you jumped 1.5k ish away THEN mashed the space bar
i wasn't there, but MF spam doesn't seem like teamwork

*note he didn't say a mixture of ships beat him up, a SPAM of ships beat him up*



Try getting 10 people and focusing on 10 different targets. Then come back and tell me its not team work.



i should add that we were co-ordinating alot and fleet chat was moving faster than my recon scout (51.8gu btw)
_________________


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-24 19:15   
Quote:

On 2010-06-24 19:05, SpaceAdmiral wrote:

I wasn't here when this happened but i heard way back when luth dessies could kill dreads, did icc support these dessies?
Did the icc go "Finally some station/dread killers" Or did they go QQ nerf!




I wasn't there for that either, but from what I've heard those DDs could kill DNs SOLO, and didn't require them to be in packs of 3+ focusing on the same target to do any real damage.
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