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[FAQ
Forum Index » » English (General) » » did sparrows just get nerfed or buffed?
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 Author did sparrows just get nerfed or buffed?
Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-06-24 06:14   
station space is dead long live station space, the more things change the more they stay the same, time to go UGTO me thinks, oh an usubbing
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-06-24 06:27   
Stop reacting so childishly to it, jeez. They also upgraded damage per volley, so it'll just be that more Frigates together are more dangerous because their combined firepower hurts more than right now - they just take longer to do it again.

I was told this game is meant to be balanced around smaller ships - I have no doubt that the developers will do their best to return the game to Cruisers as it is meant to be. Yes, Stations aggravate me as well, but a missile Frigate is NOT the answer.

You act as if Destroyers and Cruisers aren't scheduled to get new missiles, and as if those missiles will mirror AR/IT performances.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2010-06-24 06:46   
Quote:

You act as if Destroyers and Cruisers aren't scheduled to get new missiles, and as if those missiles will mirror AR/IT performances.



If only people realized...

The current design concept for missiles on each tier should limit them to a maximum of about 6 per ship. Compare this to a missile dreadnoughts current loadout, then start worrying about just how powerful each missile is going to be to envision this concept.
[ This Message was edited by: Drafell on 2010-06-24 06:49 ]
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rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2010-06-24 06:48   
Quote:

On 2010-06-24 06:08, Drafell wrote:
@ Azure - A single frigate is not supposed to be a threat to a dreadnought or station.




We'll a single frigate can't kill a station, get ingame and see how many FM are firing on the station, its not a single ship, is a pack.

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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2010-06-24 06:57   
Quote:

On 2010-06-24 06:48, mannythepogs wrote:
Quote:

On 2010-06-24 06:08, Drafell wrote:
@ Azure - A single frigate is not supposed to be a threat to a dreadnought or station.




We'll a single frigate can't kill a station, get ingame and see how many FM are firing on the station, its not a single ship, is a pack.





Exactly.
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rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-06-24 06:58   
If sparrows are this powerful...I'm worried about the tier 2 phoenix damage missile and tier 3 harpex super damage missile...*shudder*.

Missile cruisers will benefit the most, because they are capable of sending enough 3.2kgu phoenix missiles to cripple assault grade dreadnoughts. The Missile dread will be invincible with 10+ phoenix and 5(?) harpex missiles.

Heck, I'm all for giving the superdamage missile to the ganglia, it deserves it. Even if the missile isn't dual salvo type like the shredder and shock missiles.

Cheers.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-24 07:26   
Quote:

On 2010-06-24 06:58, Dr. Michael Paradox wrote:
If sparrows are this powerful...I'm worried about the tier 2 phoenix damage missile and tier 3 harpex super damage missile...*shudder*.

Missile cruisers will benefit the most, because they are capable of sending enough 3.2kgu phoenix missiles to cripple assault grade dreadnoughts. The Missile dread will be invincible with 10+ phoenix and 5(?) harpex missiles.

Heck, I'm all for giving the superdamage missile to the ganglia, it deserves it. Even if the missile isn't dual salvo type like the shredder and shock missiles.

Cheers.





Thing is... missile cruisers are dreads are supposed to be powerful. Or... their weapons are.

They are powerful from afar, but once you close in on them with a gun biased ship, they're usually in trouble.


It's all balanced. It's all good.
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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-06-24 08:27   
Quote:



Want to trade our "over powered missile ballistic arc" and our shields for your armor?

[ This Message was edited by: Azure Prower on 2010-06-24 05:39 ]

'


the only reason why icc shields don't help them much is icc tends to try to hug ugto which in its self is not advisable unless you can stay behind them:

tip ugto weapons are half energy meaning the particle and emp cannon lose damage over range.

so if you want to try to get close to a ugto to use those beams forget it that particle is going to chew your shields and spit it back out.

even at distances most ugto players never replace there emp cannon and people just assume that blue thing is white XD oh might help if you got your eyes fixed XD.

anyway all you really need to do is fix the sparrow missle arc thats it if the arc is fixed it can be shot down problem solved.

it means you don't have to moderfie the values you don't need to reduce the amounts you don't need to remove it you just need the arc fixed

once thats done if they still complain then they are really stupid because they clearly can't pd for there life.



[ This Message was edited by: jackbob on 2010-06-24 08:30 ]
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-24 09:34   
Quote:

On 2010-06-24 05:38, Drafell wrote:
I redid the stats for them so that we have enough 'room' for the Tier Two and Tier Three missiles, to take into greater account the effect of enhancements on these devices and also to help reduce the overall CPU load on the servers.

As an overview:

* Maximum Range is reduced.
* Damage is increased.
* Arm delay is reduced.
* Energy use is increased.
* Fire rate is decreased.

The end result is that they are still potent, but not quite as easily spammable by a single user.




So they're now shorter range, slower firing, use more energy, and do more damage? Not sure what arm delay means though. Doesn't sound like an entirely bad change though, I'll have to hop in beta and see for myself.


Quote:

On 2010-06-24 05:35, Died~1000~Deaths wrote:
ok lets look.ICC have shields o and they rotate o ya they can also repaire shields fast i know this because i have used them, so my question is when r they gonna give UGTO or KLUTH some new goodies . The sparrow missle is a good missle but over powered for a FRIG put them on a dread or crusier or something big makes more sense. just a thought.




Sure, put them on DNs so the MD can do even more damage due to weapon leveling. Actually I support this idea for the simple sake of irony.


Quote:

On 2010-06-24 08:27, jackbob wrote:
anyway all you really need to do is fix the sparrow missle arc thats it if the arc is fixed it can be shot down problem solved.

it means you don't have to moderfie the values you don't need to reduce the amounts you don't need to remove it you just need the arc fixed

once thats done if they still complain then they are really stupid because they clearly can't pd for there life.



The ballistic arc is one of the things that makes them useful on the smaller ships, the only "fix" that's really needed as far as that goes is have them also fire in a ballistic arc from the Harrier Frigate.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-06-24 10:10   
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-06-24 10:17   
Quote:

On 2010-06-24 10:10, Pakhos wrote:
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.




Exactly, but try telling that to the majority of UGTO players. ICC and Kluth seem to have no problems dealing with Missile/Harrier Frigates.
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Adapt or die.

Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-06-24 10:18   
Quote:

On 2010-06-24 10:10, Pakhos wrote:
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.


shush, don't give them ideas.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-24 10:42   
Quote:

On 2010-06-24 10:10, Pakhos wrote:
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.




You read my mind, Pakky.

Jump them with a dico. Very evil.
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Schroedingers Gun
Fleet Admiral

Joined: April 24, 2010
Posts: 99
From: favour6
Posted: 2010-06-24 11:18   
Quote:

On 2010-06-24 10:42, Kenny_Naboo wrote:
Quote:

On 2010-06-24 10:10, Pakhos wrote:
What is the freaking problem with sparrows MF ? Get a dictor and kill all. If you cant do it , quit playing.




You read my mind, Pakky.

Jump them with a dico. Very evil.




works on the slow MF's not so easy on theones like me who fly at full speed and can out run most of the ships you send after me
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Mr_Morton
1st Rear Admiral

Joined: June 15, 2009
Posts: 30
Posted: 2010-06-24 13:32   
[quote/] works on the slow MF's not so easy on theones like me who fly at full speed and can out run most of the ships you send after me [quote/]

well then just get in an escort dessie (the counter missile ship) and pj it, beacon it, shoot at it, and let a assault corvette finish it off...


p.s. i <3 missile frigs
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