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No More WHs? |
.spaivxx. Grand Admiral
Joined: November 10, 2002 Posts: 381
| Posted: 2006-08-02 18:41  
Make it so.
PS (it being the removal of wormholes and thereby the restoration of borders and teamwork.)
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UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2006-08-02 19:29  
Im all for this. As Jack stated earlier (Though im a little late on this) It would indeed restore the fun that once was Darkspace. Spawning off somewhere and actually being forced to fight it out in a single system. Its more fun having to battle for border systems, or actually being forced to sneak THROUGH enemy held territoy for covert ops attacks deep within the heart of the enemies home system. Gives you a bit more fun in the long run, while making things a bit more tactical.
Besides, I myself found it more fun sneaking through Jumpgates for a bombing run in Sol or Sirius, than sneaking in with a WH. It raises the stakes a bit, and makes it funner, especially when you have to avoid other enemy ships to slip in undetected =P
So in other words, im completely in for their removal.
FOR.
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Dreadknight Fleet Admiral
Joined: March 10, 2004 Posts: 39 From: Denmark
| Posted: 2006-08-02 20:23  
Come on m8's remove those damn WH's and give us some great frontline battles again
and btw cant remember what year it was but remember the 3 most feared fleets was GTN (ugto) MoA (ICC) PB (K'Luth)...
anyway back then it was fun we where like 50-60 maybe more in one battle and damn that was fun the only prob was when u died u had to go all the way from your home sys to the frontline....but then again you didnt have to use so much time on modding, mining and so on it was just like this: log on pick your ship mod it a little if u want (modding where more for choosing your play style it didnt have so much effect as now) and 1 min. after your rdy to go
now that concept with frontline shipyards that would be cool
_________________ ABANDON ALL HOPE
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2006-08-02 20:27  
I'm not for their complete removal, but rather for the reduction of it's range.
Also, Backslash, whenever I'm on, I don't see ANYONE WH fishing with ICC WH Cruisers anymore. In fact, I've seen more UGTO Stations try and fish ICC ships than our Cruisers try and fish enemy stations nowadays...
_________________ ICC Security Councilor - Raven representative
Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"
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Musiqsoulman Grand Admiral *Renegade Space Marines*
Joined: November 26, 2005 Posts: 209 From: Italy
| Posted: 2006-08-02 22:11  
If Whs are causing lag, then the best would be remove them. But if that is not the problem, then perhaps they should get 1 million gu far. that's all I have to say.
I love WHs....
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Joe dirt Fleet Admiral
Joined: April 18, 2006 Posts: 273
| Posted: 2006-08-02 22:43  
personaly i love wormholes nothing like droping one in the middle of a fleet friendly or enemey to get peoples attention, also i have seen all fractions use wh to fish people just just icc . i think they could be lowered down 500 to 1 mil gu though
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BackAlley Marshal Galactic Navy
Joined: September 24, 2002 Posts: 203 From: Pittsburgh,Pa. USA
| Posted: 2006-08-03 00:57  
Take the wh's out ....Give the stations 300k to 500k Jump drives.
I'd give anything to get back too, navigating a whole fleet to engage a front line
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 570
| Posted: 2006-08-03 02:51  
WH should only be able to be set up between faction systems meaning an icc system could build a wh to another adjacent system controlled by icc but as soon as the system was in control of another faction the wh would not function....
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2006-08-03 03:06  
Funny I never heard talk around the water cooler about removing the Wormholes...
The original concept required 2 ships to build jump gates or temp wormholes, but thats some time off from being implemented.
For now I have changed them to be inner-system tactical only, meaning instead of your dreads taking 3 minutes to jump across sol, the whole fleet can pop out on the other side in 4 seconds... Their range has been reduced to 1/10th of what it currently is and the duration of the Jump Cruisers wormhole has been cut in half.
Variation has also been increased while level no longer affects its range.
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Musiqsoulman Grand Admiral *Renegade Space Marines*
Joined: November 26, 2005 Posts: 209 From: Italy
| Posted: 2006-08-03 08:36  
I love Wormwholes too....
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-03 11:20  
Thanks Tael
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EDELWEISS Captain
Joined: August 19, 2003 Posts: 22
| Posted: 2006-08-03 11:41  
I like the in-system WH idea...
If in-system jumps are all WH can do though, IMHO they could be removed...
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-08-03 15:38  
Thank-you, Tael.
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-08-03 16:14  
I'm good with it too. Good Going.
_________________ Honoured,
Osp
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Rhiawhyn Zerinth Fleet Admiral Templar Knights
Joined: October 31, 2005 Posts: 257 From: I.C.C Deep space refueling station
| Posted: 2006-08-03 17:55  
Quote:
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On 2006-08-03 03:06, Tael wrote:
Funny I never heard talk around the water cooler about removing the Wormholes...
The original concept required 2 ships to build jump gates or temp wormholes, but thats some time off from being implemented.
For now I have changed them to be inner-system tactical only, meaning instead of your dreads taking 3 minutes to jump across sol, the whole fleet can pop out on the other side in 4 seconds... Their range has been reduced to 1/10th of what it currently is and the duration of the Jump Cruisers wormhole has been cut in half.
Variation has also been increased while level no longer affects its range.
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this sounds like a real good idea, all you have to do is send someone to a system >that you own< and build one there it gives more depth to the engies. allso add the ablilty to destroy jumpgates so if lets say you want to cut them off for 3 min to reciver and repair you can.
alltho i see a problem with the building the jg thing, people could cap a system in the enamys home system and build it there, so we sould limit it to a 1 system jump or a set range (like 1.5mill gus), or you can have it set to be able to lock the jg's to a certan faction thus forcing you to long jump to cap the system to be able to get more people in
im all for it
_________________ death is not the greatest loss of life, the greatest lost of life is what dies inside of us while we live.
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