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[FAQ
Forum Index » » English (General) » » No More WHs?
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 Author No More WHs?
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-08-04 04:25   
Wormhole cruiser still needs to go, even if WH's aren't removed.
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2006-08-04 06:41   
Quote:

On 2006-08-04 04:25, BackSlash *Jack* wrote:
Wormhole cruiser still needs to go, even if WH's aren't removed.





The redesign on that should be interesting.. Ive always like the idea of a Supply cruiser! you can take all the WH ability you want.. just gimme somtin betta dan dat brick we gots. Yarrrgh..

-Charz
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2006-08-04 16:08   
Quote:

On 2006-08-03 03:06, Tael wrote:
Their range has been reduced to 1/10th of what it currently is and the duration of the Jump Cruisers wormhole has been cut in half.



Quote:

On 2006-08-02 15:38, Bobamelius wrote:
Reducing their range will just make them useless so no one will use them anyway as an alternative to an HMA.



...So what's the point then? Sure you can send a fleet to the other side of a system, but what about going from one system to another? A WHD-equipped Station is basically going to be confined to whatever system you spawn it in unless you want to spend hours bunnyhopping between systems. Or is that the point?

In any case, I would probably use HMAs exclusively from now on...
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Axalon
Vice Admiral

Joined: June 15, 2003
Posts: 442
From: East Windsor, NJ, USA
Posted: 2006-08-04 16:17   
Quote:

On 2006-08-04 16:08, Bobamelius wrote:

...So what's the point then? Sure you can send a fleet to the other side of a system, but what about going from one system to another? A WHD-equipped Station is basically going to be confined to whatever system you spawn it in unless you want to spend hours bunnyhopping between systems. Or is that the point?

In any case, I would probably use HMAs exclusively from now on...




Umm, open a wormhole to the jumpgate?


[ This Message was edited by: Axalon on 2006-08-04 16:18 ]
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-08-04 16:39   
AGAINST


Mostly because everyone else is for it.

I don't think Stations should jump, WHs have way to great a Range as they are but I don't want them removed.

as to MV size. It's Fine as it is. It was fine in 482 when it was HUGE, and it was fine in 481 when it wasn't so big.

Jump Gates? .......Sure no problem..... In "HOME SYSTEMS" Only.
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2006-08-04 16:42   
yeah. just WH to the JG, and yes. that IS the point. Aren't you tired of losing your shirt to a highly mobile fleet of enemy station? as was said way before, stations are by definition "stationary", and meant to fortify stronghold systems, not push into new ones.
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Obiwan Kenobi
Grand Admiral

Joined: January 14, 2005
Posts: 99
From: Mooresboro , North Carolina United States
Posted: 2006-08-04 17:10   
i personally think that the wh should be removed completely as stated before because of it being a lag causer...remove the wh gen cruiser.... implement the 2 gate system that tael has discussed...perhaps reintroduce a map similar to what 1.482 was like....just my idea
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2006-08-04 18:41   
Quote:

On 2006-08-04 17:10, [FA]Obiwan wrote:
i personally think that the wh should be removed completely as stated before because of it being a lag causer...



far as i can tell from the logs and debug information, wormholes do not cause any lag...
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-08-04 18:50   
Read through the first page - haven't seen any Cons - can't think of any Cons.

FOR!
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2006-08-04 20:04   
I've long since supported the removal of wormholes and I still do, though someone once posted an alternative use to WH's which was okay but honestly, no.

I, like many others, would like to see a metaverse once more free of WHs and full of gate camping again, therefore, I shout FOR!





-Ent


"And then they tossed the sacrifical banana monkey through the jumpgate, for there were AM mines on the other side...."
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-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2006-08-04 23:49   
without wormholes what would goth sell a million times for credits !!
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2006-08-05 00:15   
personaly i been saved by 2 many wh's for them to beremoved
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Zepher
Grand Admiral

Joined: November 09, 2002
Posts: 181
From: San Antonio, Texas
Posted: 2006-08-05 07:00   
I would hate to see the WH removed and would hate to see the scaled down to a couple feet and stuck on the station as its only form of transport. because if a station goes to a enemy system via WHing to the jump gates and WHing somewhere in the enemy system and gets attacked then where is it suppose to go? no matter where it WHs to, its screwed.

I’d say if we are hell-bent on scaling the WH down than make it to where you can only jump within friendly planets/systems then the station can switch while orbiting a friendly planet with research ~70 to the HMA and will be able to jump to enemy space and will have a chance if attacked.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-08-05 07:36   
First off.. I want someone to tell me a good thing Wormholes do for this game, besides let you have instant access to any system, and be able to fish enemy ships. There isnt much the Wormhole does for the game, except take away tactics and planning of defenses. Without WormHoles, Jumpgates will have more purpose, and a strategic value. Fleets will have to come up with plans on how to defend each gate when under attack, which isnt possible with wormholes in game. Back when there wasnt Wormholes, the largest fleets could be pushed back if the defenses where planned right. Now, one person can wormhole into a system and level it.

Lowering the Range on Wormholes wont do much either, except make it abit longer for that one person to wormhole into the enemy system and have their way with it. Sure, someone may catch the wormhole over the navigation map, but that isnt enough time to plan out something other then 'We Gotta Get Over There!'.

[ This Message was edited by: Crim the Swash Unbuckling Pirate on 2006-08-05 07:37 ]
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2006-08-05 12:57   
Quote:

Umm, open a wormhole to the jumpgate?



Yeah, I saw that coming.

Do you realize how long it would take to open a WH, do a 180 (because you'll always come out facing the opposite direction of the gate), fly at 6gu to the gate, go through it, and wait for your WH to be charged again? It would still take forever to go anywhere.
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