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No More WHs? |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-08-04 04:25  
Wormhole cruiser still needs to go, even if WH's aren't removed.
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2006-08-04 06:41  
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On 2006-08-04 04:25, BackSlash *Jack* wrote:
Wormhole cruiser still needs to go, even if WH's aren't removed.
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The redesign on that should be interesting.. Ive always like the idea of a Supply cruiser! you can take all the WH ability you want.. just gimme somtin betta dan dat brick we gots. Yarrrgh..
-Charz
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-08-04 16:08  
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On 2006-08-03 03:06, Tael wrote:
Their range has been reduced to 1/10th of what it currently is and the duration of the Jump Cruisers wormhole has been cut in half.
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On 2006-08-02 15:38, Bobamelius wrote:
Reducing their range will just make them useless so no one will use them anyway as an alternative to an HMA.
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...So what's the point then? Sure you can send a fleet to the other side of a system, but what about going from one system to another? A WHD-equipped Station is basically going to be confined to whatever system you spawn it in unless you want to spend hours bunnyhopping between systems. Or is that the point?
In any case, I would probably use HMAs exclusively from now on...
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Axalon Vice Admiral
Joined: June 15, 2003 Posts: 442 From: East Windsor, NJ, USA
| Posted: 2006-08-04 16:17  
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On 2006-08-04 16:08, Bobamelius wrote:
...So what's the point then? Sure you can send a fleet to the other side of a system, but what about going from one system to another? A WHD-equipped Station is basically going to be confined to whatever system you spawn it in unless you want to spend hours bunnyhopping between systems. Or is that the point?
In any case, I would probably use HMAs exclusively from now on...
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Umm, open a wormhole to the jumpgate?
[ This Message was edited by: Axalon on 2006-08-04 16:18 ]
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2006-08-04 16:39  
AGAINST
Mostly because everyone else is for it.
I don't think Stations should jump, WHs have way to great a Range as they are but I don't want them removed.
as to MV size. It's Fine as it is. It was fine in 482 when it was HUGE, and it was fine in 481 when it wasn't so big.
Jump Gates? .......Sure no problem..... In "HOME SYSTEMS" Only.
_________________ rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-04 16:42  
yeah. just WH to the JG, and yes. that IS the point. Aren't you tired of losing your shirt to a highly mobile fleet of enemy station? as was said way before, stations are by definition "stationary", and meant to fortify stronghold systems, not push into new ones.
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Obiwan Kenobi Grand Admiral
Joined: January 14, 2005 Posts: 99 From: Mooresboro , North Carolina United States
| Posted: 2006-08-04 17:10  
i personally think that the wh should be removed completely as stated before because of it being a lag causer...remove the wh gen cruiser.... implement the 2 gate system that tael has discussed...perhaps reintroduce a map similar to what 1.482 was like....just my idea
_________________ Do or Do Not, There is no Try.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2006-08-04 18:41  
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On 2006-08-04 17:10, [FA]Obiwan wrote:
i personally think that the wh should be removed completely as stated before because of it being a lag causer... |
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far as i can tell from the logs and debug information, wormholes do not cause any lag...
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-08-04 18:50  
Read through the first page - haven't seen any Cons - can't think of any Cons.
FOR!
_________________ Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'
ICC Security Council Chief Enforcer
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2006-08-04 20:04  
I've long since supported the removal of wormholes and I still do, though someone once posted an alternative use to WH's which was okay but honestly, no.
I, like many others, would like to see a metaverse once more free of WHs and full of gate camping again, therefore, I shout FOR!
-Ent
"And then they tossed the sacrifical banana monkey through the jumpgate, for there were AM mines on the other side...."
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-Smokey- Grand Admiral
Joined: October 22, 2004 Posts: 784 From: Florida
| Posted: 2006-08-04 23:49  
without wormholes what would goth sell a million times for credits !!
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-08-05 00:15  
personaly i been saved by 2 many wh's for them to beremoved
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Zepher Grand Admiral
Joined: November 09, 2002 Posts: 181 From: San Antonio, Texas
| Posted: 2006-08-05 07:00  
I would hate to see the WH removed and would hate to see the scaled down to a couple feet and stuck on the station as its only form of transport. because if a station goes to a enemy system via WHing to the jump gates and WHing somewhere in the enemy system and gets attacked then where is it suppose to go? no matter where it WHs to, its screwed.
I’d say if we are hell-bent on scaling the WH down than make it to where you can only jump within friendly planets/systems then the station can switch while orbiting a friendly planet with research ~70 to the HMA and will be able to jump to enemy space and will have a chance if attacked.
_________________ The fleetless are not to be trusted.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-08-05 07:36  
First off.. I want someone to tell me a good thing Wormholes do for this game, besides let you have instant access to any system, and be able to fish enemy ships. There isnt much the Wormhole does for the game, except take away tactics and planning of defenses. Without WormHoles, Jumpgates will have more purpose, and a strategic value. Fleets will have to come up with plans on how to defend each gate when under attack, which isnt possible with wormholes in game. Back when there wasnt Wormholes, the largest fleets could be pushed back if the defenses where planned right. Now, one person can wormhole into a system and level it.
Lowering the Range on Wormholes wont do much either, except make it abit longer for that one person to wormhole into the enemy system and have their way with it. Sure, someone may catch the wormhole over the navigation map, but that isnt enough time to plan out something other then 'We Gotta Get Over There!'.
[ This Message was edited by: Crim the Swash Unbuckling Pirate on 2006-08-05 07:37 ]
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-08-05 12:57  
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Umm, open a wormhole to the jumpgate?
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Yeah, I saw that coming.
Do you realize how long it would take to open a WH, do a 180 (because you'll always come out facing the opposite direction of the gate), fly at 6gu to the gate, go through it, and wait for your WH to be charged again? It would still take forever to go anywhere.
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