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[FAQ
Forum Index » » English (General) » » No More WHs?
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 Author No More WHs?
Morden
1st Rear Admiral

Joined: July 07, 2006
Posts: 76
Posted: 2006-08-05 13:37   
So how were the stations before whs came? People were able to get along without whs, were they not?
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-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2006-08-05 14:06   
i think stations used ot be able to jump but they took it out and put it back in on this release
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-08-05 14:09   
Quote:

On 2006-08-05 07:00, Troy Mars(Luthy shield hunter) wrote:
I would hate to see the WH removed and would hate to see the scaled down to a couple feet and stuck on the station as its only form of transport. because if a station goes to a enemy system via WHing to the jump gates and WHing somewhere in the enemy system and gets attacked then where is it suppose to go? no matter where it WHs to, its screwed.

I’d say if we are hell-bent on scaling the WH down than make it to where you can only jump within friendly planets/systems then the station can switch while orbiting a friendly planet with research ~70 to the HMA and will be able to jump to enemy space and will have a chance if attacked.



If a station gets caught alone in an enemy system, it SHOULD die...
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2006-08-05 17:03   
Quote:

On 2006-08-05 12:57, Bobamelius wrote:
Quote:

Umm, open a wormhole to the jumpgate?



Yeah, I saw that coming.

Do you realize how long it would take to open a WH, do a 180 (because you'll always come out facing the opposite direction of the gate), fly at 6gu to the gate, go through it, and wait for your WH to be charged again? It would still take forever to go anywhere.




Perhaps in that case a solution would be that short range wormholes would be more accurate, last longe, use less energy and have quicker recharge than longer range ones. That would make them useable for in-system and system-to system transport, but far less favorable for things such as a Sirius-to-BS jump, for example.
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2006-08-08 22:59   
Go for it!

I might even come back and check up on DS again if its ridden of the current system-assasin tactics.




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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2006-08-09 02:27   
yea im for it too... almost all of the changes requested im ok with but yea im with it.


[ This Message was edited by: darkspendeck on 2006-08-09 02:31 ]
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Fatal Lexington
Admiral

Joined: October 18, 2005
Posts: 16
Posted: 2006-08-09 02:57   
personally Id like to be able to destroy and rebuild gates

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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2006-08-09 03:16   
well

im for tactics so in fact against the super charged super ranged wh´s

the problem is with the current wh tech is to easy to attack far off systems then bail out if things get to rugh.

so short range the wormholes + make the stations able to make regular jumps again as standard.

lets get line of surply back
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-08-09 06:12   
For once I kind-of agree with Ragg (I'm all for removing all WH's though).
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2006-08-09 21:31   
Come back to us Ragg! I miss your mad spelling skillz.
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Junky Da FunkyMonke
Admiral

Joined: May 14, 2007
Posts: 347
From: The Hotel California, takes excursions to Deep Sexys Space every now and then
Posted: 2007-06-23 13:11   
WOW this is a great idea honestly i think this would make the game better reduce lag and make systems defendable. Like today in the MV the kluth made a WH from Sirus A to Sol basically destroyed sol except for the safe zones. Atm this game is a chess board with out any spaces. Actually if you think about it the main problem is bombing you can take out a system with a bomber cruiser and a supply. The station makes the WH the bomber goes in with the station you can expect the whole system to be leveled in a few mins. then again it really really pisses me off when you are fighting the icc in tripwik and the kluth turn up in sol and level everything. maybe keep the WH only for insystem jumps

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Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-06-23 13:44   
Quote:

On 2007-06-23 13:11, Junky wrote:
WOW this is a great idea honestly i think this would make the game better reduce lag and make systems defendable. Like today in the MV the kluth made a WH from Sirus A to Sol basically destroyed sol except for the safe zones. Atm this game is a chess board with out any spaces. Actually if you think about it the main problem is bombing you can take out a system with a bomber cruiser and a supply. The station makes the WH the bomber goes in with the station you can expect the whole system to be leveled in a few mins. then again it really really pisses me off when you are fighting the icc in tripwik and the kluth turn up in sol and level everything. maybe keep the WH only for insystem jumps





Can you say "Thread Necromancy"?..

BTW junky, read beta and the dev log.
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icansee
Cadet

Joined: August 02, 2006
Posts: 327
Posted: 2007-06-23 14:24   
FOR
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-06-23 14:33   
Wow. I almost forgot all about this thread. Yes, the concepts were well recieved by the community and devs alike. The changes have been carefully weighed and have already been implemented in v1.484 beta.

Let this be an example of how calm, organized, logical discussion of game issues are really listened to by the devs, as opposed to posts of just insane shouting about 'take this out or I wont play anymore!'.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2007-06-23 15:36   
Old thread.
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