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Forum Index » » English (General) » » Small Ships and Big Ships
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 Author Small Ships and Big Ships
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-20 03:52   
Quote:

On 2005-08-19 20:41, N'Kra The Wolf {C?} wrote:

maybe the EAD has some design flaws. im going to bet it still has more energy then an AD though. And Mr. Siphon over there doesnt have the hull for energy to be its main concern.




Siphon and AD (if it powers its shields down) can recharge the core weapon and gain energy. An EAD cant. It doesnt have the reactors, so it cant fire if it fires the QST, and then in battle you run out of power quick enough with the 6 level 8-10 torps your carrying aswell as the HCL's.

As it stands, the EAD can not stay in the battle as long as the AD and Siphon, and thats a big draw back, since its a big, big driving power of the UGTO fleet, and has been for long time.
_________________


Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-08-20 04:12   
Ok, a few points.

1. The game is supposed to mimic WWII. It's been said before by devs.

2. My major concern is exactly what ent said. There is a strict hierarchy for each ship. This hierarchy has balanced ship potency against rank/level of player. As the diagram shows, combat influence is a trickle down effect from the larger ships, a dreadnought should effectively be able to engage any lesser ship. This is true with any class ship:



I really dont think this can be disputed.

Now, however, the supposed influence of ship class upward:




Essentially, every class of ship should only be able to effectively combat against the next tier above it. Right now this is not true, and we have frigates and destroyers able to effectively destroy dreadnoughts without any heavier support. This is what enterprise is saying when we shouldn't fly anything else besides destroyers. The upward hierarchy is broken at this point in the game.

Ok, so maybe you all agreed and this argument is already done. But I was bored.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-20 09:42   
I thought the diagrams were neato though!

And yes Ram, the argument is pretty much done, you actually conveyed it easier than I did...

Oh and Sarah...

You agreed with me the first time.


I win.



-Ent
_________________


Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-08-20 11:49   
>:(

[ This Message was edited by: Ramius on 2005-08-20 11:50 ]
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  Email Ramius
Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-20 13:24   
technically you agreed with me, so i win

and very pretty diagrams rami =)
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-20 13:48   
Quote:

On 2005-08-20 13:24, N'Kra The Wolf {C?} wrote:
technically you agreed with me, so i win

and very pretty diagrams rami =)




You agreed with me first though, so I win.



-Ent
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-08-20 14:11   
.......
_________________


Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-08-20 14:41   
Not gonna make this long..

A) The EAD IS ment to be the one ship, that stikes bloody fear in the enemy..does it? No..It merely means " OMG! Its an EAD! Free Pres!", pretty much its the same thing stations where in .482..Floating pres chunks.

B) I feel dreads should have 1-2 escorts, just because smaller ships may pop up, along with another dread..Its simple tactics, use the smaller ships to distract the smaller ones, as the two giants go at it.

C) A dread IS supposed to be able to kill a dessie,frigate and so on, but it cant this version, it can merely attempt to hit it. So, in the next patch, I feel with the new modding system, this will all be fixed..The Ships cant upgrade, and it'll help the balance in battle.

D) In .484, I think the battles should be like this

Dread against Dread, Dread against two cruisers, Dread against four dessies, Dread against eight frigates

Cruiser againts Cruiser, Cruiser against two Dessies, Cruiser against four frigates

Dessie against Dessie, Dessie against two Frigates

Frigates against Frigates

And, scouts used as Scouts, to go to gates, and check for enemy ships..

This may not make sense to you, I realy dont care..but, with each ship class balanced, able to fight one another with the upperclass able to win, it'd be balanced..If your a lone cruiser, and you see, say..a Battle Dread. You'd know you cant handle it on your own, so you call in another cruiser, thus making it a fair fight..So on and So on..

ps. Nice charts ramius, I'll be sure to steal them later, copywrite it, and sell them to faust for the money

_________________


Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-08-20 15:16   
theres that subtle implication of that ship distribution in the chart.


i like charts.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-20 15:18   
Quote:

On 2005-08-20 14:11, Fattierob (x2 Pistolet Makarov) wrote:
.......



_________________


Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-20 17:16   
i was kinda under the impression that the assault/torp cruisers were ships designed specifically for taking out dreadnaughts?

newho, the sphere of influence thing is in ideal conditions, which is what itd be nice to have, but for ideal conditions to work, youd have to have only one kind of ship for each class. thus why an AC will be stronger then an HC, etc. etc.

perfection isnt possible, basically.

but in any case

ent, you conformed your argument with my points, thats like a super agreement, so i win =P
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-20 17:20   
No cruiser can take a dread alone. Or should be able too rather.
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-20 17:57   
Quote:


ent, you conformed your argument with my points, thats like a super agreement, so i win =P




But you still agreed with me.

Thus, I win.




-Ent
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-20 17:58   
Quote:

On 2005-08-20 17:57, Enterprise wrote:
Quote:


ent, you conformed your argument with my points, thats like a super agreement, so i win =P




But you still agreed with me.

Thus, I win.




-Ent




Both of you SHUSH

Admin/Mod wins from lock topic...
_________________


Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-08-20 18:52   
i actuly like that cruz and destoyers are deadly and usefull ships on the human fractions.

on kluth they useless cant make a dent.


i have allways been against the dreds to be the most powerfull ships in battel even the kluth dreds.

can anyone say aegis cruiser

what i dont get is how come kluth destoyers got so much downgradede while human counterparts got to be same or more powerfull than the previus version of kluth dest .

i think its funny.

and face it the EAD can NEVER be to powerfull to some ugto hardheads

probaly only fraction thats ballanced ftm is kluth

ballanced in the form that human ship vell flown and configured can kill any kluth ship without kluth ships having a chance to make a dent back

think about it

Destroyer power for everyone (even kluth ) <-- i hope
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