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I may be removing ship modding... |
GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-07-22 20:14  
heres a suggestion that i came up with when i fell asleep lol, Heavy Organic Armor Stronger than Original Organic armor. to put quite simply the armor we have now isnt enough i mean 1 alpha from a planet and we're dead i mean come on now. this is bad for returning players such as myself to see prestige go down the tubes like this now i suggest the HOA Heavy Organic Armor be put on Dessies, Dreads and stations and Supplys yes supplies need more armor because 1 or 3 aint gonna cut it! lol anyways just my thoughts
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Entil-Zha the Starkiller Chief Marshal Ravenous Wolfpack Clan
Joined: May 02, 2005 Posts: 261 From: Arizona - Where DST is a myth
| Posted: 2005-07-22 20:32  
Sounds like a sound idea Faustus.
I came into DS during early 1.481, after finding out it was space combat / RTS like. Thats whats kept me interested (despite my 1 year furlow due to other matters). What has kept my interest though is the COMBAT....just isnt fun when other players would rather go mine for cash than fight for fun. From the looks of it at the moment (though I havent been on in over a week since I started working...just havent found the time), 1.482 seemed more interesting...though I admit taht 1.483 ships certainly got better with a weapons array that is befitting.
Again, I agree entirely with what Faustus stated in the 8 POINTS. DarkSpace is about FUN in COMBAT....not FUN in money gathering....this is suppose to give you fun by blasting other people to itty bitty pieces.....not economics course.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-07-22 20:41  
An IDEA!
How about..instead of modding, we have a system where ships, come with options on ships? Such as...
Weapon Slot- Fore-CL,particle cannon, or gauss gun
Have three options for each available slot, where you can easily choose what you want, be keep modding away
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-07-24 02:19  
I think one of the things that stands out among many of the more interesting suggestions is the ability to mod - but without modding. I think a few people made comparisons to the Mech Warrior series, where you choose & outfit your ship BEFORE it leaves the shipyard (which makes a lot of sense IMO).
Having a variety of standard ships is a good idea, but they are just that, standard - just a lot more to choose from. That still leaves to blandness and predictability in combat (and predictability is the anti for good, interesting combat IMO).
Another good idea was weapon scaling (what the lvls were supposed to represent but failed to do so) - which I am all for, so long as it is done in a believable (well... as believable as intergalactic lobsters flying starships & shooting people with thoughts can be), and even handed way. There is no possible reason that a destroyer should be able to put out enough power to its shields to go toe to toe with even a cruiser in point blank range... yet they do. Should a destroyer be able to wear down a cruiser or dread with constant fire from long range & with evasive flying? Absolutely, but to have an escort destroyer that can sit 30gu off a battle cruiser's bow and do MORE damage than its taking... rather absurd if ya ask me. Point made, thoughts summarized, I'm gonna drink beer pass out and go lose an important part of my life! Ciao!
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Darkspace: Twilight
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-07-24 12:30  
As long as were on this mind set of takking out all the stuff weve had for the past 3 yrs.. why not
Remove IE, AME, PFE, and AFE
and
Replace with "Engine"
Then
Take Gause Gun, Rail Gun, Particle Cannon And Psi Cannon
and
Replace with "Gun"
Also
Take Disruptor, CL, Hvy Chem Lasers and Asslult Disruptor
and
Replace with "Beam"
Dont forget
AMJ, Tayc JD, WH, and HMA
and
Replace with "FTL"
Opps almost forgot
Take ICC, Ugto, Kluth, Mir, & Pirate Ships
and
Replace with "Ship"
I Cant Wait
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2005-07-24 12:56  
Darkspace is an evolving game, changes are made, features are tweaked, and doubtless there'll be times when to keep making the game better, you'll have to take a step backwards. Personally, Faustus, I think with 483 you took a step in the wrong direction, and that 482, by and large, was more enjoyable. Neither version is perfect, but I think to keep DS progressing forwards, you need to take a small step backwards, not as so far as to say revert to 482, because I know you've spent a lot of time with 483. You ideas, in my opinion, may be too big a step back, but the ideas mostly appeal to me.
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Fatal -gambit- Cadet
Joined: March 31, 2004 Posts: 105 From: Brooklyn, NY
| Posted: 2005-07-24 14:14  
Quote:
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On 2005-07-24 12:30, CharAznable wrote:
As long as were on this mind set of takking out all the stuff weve had for the past 3 yrs.. why not
Remove IE, AME, PFE, and AFE
and
Replace with "Engine"
Then
Take Gause Gun, Rail Gun, Particle Cannon And Psi Cannon
and
Replace with "Gun"
Also
Take Disruptor, CL, Hvy Chem Lasers and Asslult Disruptor
and
Replace with "Beam"
Dont forget
AMJ, Tayc JD, WH, and HMA
and
Replace with "FTL"
Opps almost forgot
Take ICC, Ugto, Kluth, Mir, & Pirate Ships
and
Replace with "Ship"
I Cant Wait
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couldn't have said it better.
removing modding makes an already shallow game (really, all you do is mash spacebar till ur jd is recharged, then jump away) even more shallow. Change it if you will (the 'layout' posts seem like an idea worth a shot), but to remove personalization/customization entirely will make this game even weaker in the strategy element than it already is.
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2005-07-24 15:23  
yes, because the most teamplay oriented MMPOG in the world (barring Tribes, but sierra has killed that anyways) is weak in strategy...
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Anubis132 Vice Admiral
Joined: September 21, 2002 Posts: 65 From: San Jose
| Posted: 2005-07-24 16:17  
Quote:
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On 2005-07-24 02:19, Coeus {Save DS!} wrote:
...I think a few people made comparisons to the Mech Warrior series, where you choose & outfit your ship BEFORE it leaves the shipyard (which makes a lot of sense IMO).
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Bad. That will make it so there will be one for each type of hull. Scout, frigate, dessie, cruiser, dread, engy, transport, extractor, station. Maybe an alternate dread hull or dessie hull. THOSE will be your ONLY options in regards of ships, as the "standard" ships would have no purpose. Having standard production-line type ships is much better, because you choose a ship for its particular role. That would make more sense, anyways. (And in the Battletech universe, the 'Mechs are made off a production line with several variants of each 'Mech type. They are NOT modified according to the pilot's wish. Thay had standard 'Mechs used for certain roles.)
And about the "predictability" of the standard ships... you forgot that people modify their ships anyways. A missile cruiser might be a torpedo boat, for all you know. I know i did that with a Missile Dread a while back. That's pretty unpredictable, if you ask me.
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Doesn't matter.
What is matter?
Nevermind.
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Kuma Cadet
Joined: November 16, 2002 Posts: 107
| Posted: 2005-07-25 00:35  
Just putting my 2 cent sin support of Jim Starluck's idea. It crystallizes all the pages of good ideas on mods and drops the stupid ones. Woot for him.
Regardless of the system implemented, ship mod design templates (saved loadouts that can be dropped on a newly spawned ship) are REQUIRED in my opinion. I wondered why they weren't there the first time I logged in for the free trial; modding is such an arduous process, but perfectly suited to the template concept. I got so caught up in complaining about pres loss, I forgot about it...so hats off to Jim for suggesting!
Templates work best with the insta-mod idea that scraps build queues, so I vote for that, too.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-25 00:47  
Backslash's and Drafell's proposal
For anyone who missed it, or wants to read it.
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Avetorian Admiral
Joined: March 03, 2003 Posts: 41
| Posted: 2005-07-25 10:07  
I just went through the proposal, now that i think about it "individualizing ships" as you say is actually good and it does keep an interest, all i say is dont make modding the core of the game, rather the fast action combat as it should be..
Right now resources lost/pres loss is at a level where im afraid to take anything higher then a cruiser because either, i lag into a planet or i die in combat from no ship control, it should be toned down, to atleast where it was at the begining of the trial.. alot of others are afraid to use higher ships too because of this.. we can see fleet admirals in a destroyer cuz they dont want to loose their rank lol.
The begining of the trial was fine.. you still had a risk of loosing prestige at a high rate from so many death but it wasnt so bad you are scared to take anything higher then a destroyer or a cruiser..
I do not know if 1.482 was the same as the begining of the trial was, if it was then yea that level is fine, i thought it was fairly balanced..
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