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[BUGS]Ship Config. Bugs Reports |
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-01-31 11:28  
Please post any bugs or issues regarding the new ship loadouts and configurations in this thread.
1) As a general note from what I have seen so far, there is a severe inbalance between a ships armor and its actual hull value. This is most noticable when you upgrade a ships armor or shields to all lvl 8 components. Once you finally get trhough the armor/shield then the hull seems to crumble much like dust. (this was an upgraded AC with all lvl max upgraded components vs an unmodded AC). Once the shield and armor was down, single alpha stike was sufficent to destroy the other ship. This may also have an effect on gaining combat prestige as it is only currently awarded for damaging a ships hull. At this time it is EXTREMLY difficult for same class ships to actually penetrate each others armor.
2) The Pulse Shield is still classified as a shield slot (in a rear arc) and so can be replace with a reactive shield module. On ICC Assault class ships this effectively removes thier rear vulnerablility.
[ This Message was edited by: Drafell Moraxi on 2005-02-01 12:13 ]
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Lawman Fleet Admiral Sundered Weimeriners
Joined: February 28, 2003 Posts: 276 From: New Jersey
| Posted: 2005-01-31 15:21  
The ICC bomber frigate has no sheilds.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-01-31 15:26  
Please only post bugs for ships that HAVE been updated. That frigate hasn't been to date.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3695 From: San Francisco Bay Area
| Posted: 2005-01-31 21:16  
I wont be tweaking device slot types till after all the ships are updated.
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Griffinhawk Vice Admiral
Joined: January 20, 2003 Posts: 137 From: Barberton, Ohio
| Posted: 2005-02-01 12:11  
i was able to equipt the combat destoryer with pis cannon and a disrupter this of course happened after i killed the luth destoryer which was not able to break through my shields
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-02-06 05:28  
Lil bump here
you can post the ship bugs in here ppl, just give your reports a number so Tael can check em when they are done
3) When flying the ICC Missile destroyer, I found out that each side has a number of missiles, i think it would be better if all IT missiles that have 1 side get both sides. that way a ship can keep flying in one direction without the need to turn every time.
[ This Message was edited by: Axianda *XO* on 2005-02-06 05:30 ]
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Sc0tTn Cadet
Joined: February 26, 2004 Posts: 206 From: Mackay Queensland
| Posted: 2005-02-06 05:40  
Quote:
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On 2005-02-06 05:28, Axianda *XO* wrote:
Lil bump here
i think it would be better if all IT missiles that have 1 side get both sides. that way a ship can keep flying in one direction without the need to turn every time.
[ This Message was edited by: Axianda *XO* on 2005-02-06 05:30 ]
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Plz explain?
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2005-02-06 08:25  
Okay, take the ICC destroyer model in your mind, now look at it from the top.
Right now about 3 IT's shoot from one side and 2 from the other.
What im suggestion is that ALL IT's that are shooting in to either side get the ability to shoot both ways..
so as stated above you would get 5 IT's able to shoot enemy's on the left OR right.
Also and this is something i dont know can be done, I believe Missiles should be full arc or at least all but behind... why?
they are missiles... they should have SOME intellect right? i mean theyr not like sabots...
then again giving em those arcs could mess up the arcs for torps or any other weps that fit in that slot as well....
[ This Message was edited by: Axianda *XO* on 2005-02-06 11:51 ]
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- Axi
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Mariano (peace) Cadet
Joined: June 24, 2002 Posts: 1006 From: Rainbow Station
| Posted: 2005-02-07 13:28  
4) the auto repair drones only get refilled by depots or rep bays when you have some other need of refill or damage.
[ This Message was edited by: Mariano (peace) on 2005-02-07 13:29 ]
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2005-02-07 14:36  
thats also true for human reload drones too mariano
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2005-02-07 15:36  
Quote:
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On 2005-02-06 08:25, Axianda *XO* wrote:
Okay, take the ICC destroyer model in your mind, now look at it from the top.
Right now about 3 IT's shoot from one side and 2 from the other.
What im suggestion is that ALL IT's that are shooting in to either side get the ability to shoot both ways..
so as stated above you would get 5 IT's able to shoot enemy's on the left OR right.
Also and this is something i dont know can be done, I believe Missiles should be full arc or at least all but behind... why?
they are missiles... they should have SOME intellect right? i mean theyr not like sabots...
then again giving em those arcs could mess up the arcs for torps or any other weps that fit in that slot as well....
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The easiest thing to do would just make missiles launch straight at the target. I mean, if we've got missiles with Fore/Port/Starboard arcs, they're probably on turrets or something.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2005-02-07 21:28  
im seeing 2 emp cannons. ugto TC has 2 emps in a special2 slot, where as on another ship (cd) there'll be a weapon3 emp
and the TC emp dont have any noticeable effect besides draining energy
[ This Message was edited by: FireMoth on 2005-02-07 21:30 ]
_________________
I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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