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Forum Index » » English (General) » » Anti-stealth weapons
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 Author Anti-stealth weapons
Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-01 05:22   
Quote:

On 2011-09-30 03:28, RogueAvenger10 wrote:
and im sorry but 1 k'luth arnt that dangerous vs 3 icc players that are skilled this game is mostly about skill



Key words: Only 3 SKILLED ICC players can render ONE k'luth player mute. You didn't even mention if the k'luth player need be skilled (they don't, read another k'luth's post).

What I want is not to get the k'luth nerfed, I want them to be as deadly as they are now, but I want them to need a whole lot more skill and tactics to be able to be as deadly.

3 skilled players make one k'luth player mute, you didn't even think there was anything wrong with that statement, did you?

Yours sincerely,
Demigan.
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-10-01 05:25   
Quote:

On 2011-10-01 05:22, Demigan wrote:
Quote:

On 2011-09-30 03:28, RogueAvenger10 wrote:
and im sorry but 1 k'luth arnt that dangerous vs 3 icc players that are skilled this game is mostly about skill



Key words: Only 3 SKILLED ICC players can render ONE k'luth player mute. You didn't even mention if the k'luth player need be skilled (they don't, read another k'luth's post).

What I want is not to get the k'luth nerfed, I want them to be as deadly as they are now, but I want them to need a whole lot more skill and tactics to be able to be as deadly.

3 skilled players make one k'luth player mute, you didn't even think there was anything wrong with that statement, did you?

Yours sincerely,
Demigan.



You are sadly mistaken again the k'luth player needs to be very skilled k'luth isnt as easy as you think im sure you havent ever played as them and untill you have your arguments arnt that valid
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woodburner
Chief Marshal

Joined: November 02, 2010
Posts: 34
Posted: 2011-10-01 08:10   
Will you stop banging on about luth cloak

You have ECCM to counter it and also beacons to attach to our hulls

What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it

so stop banging on about our cloak its all we have to keep us alive




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Just because you cant see me in your mirrors does not mean I am not there

woodburner
Chief Marshal

Joined: November 02, 2010
Posts: 34
Posted: 2011-10-01 08:10   
Will you stop banging on about luth cloak

You have ECCM to counter it and also beacons to attach to our hulls

What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it

so stop banging on about our cloak its all we have to keep us alive




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Just because you cant see me in your mirrors does not mean I am not there

woodburner
Chief Marshal

Joined: November 02, 2010
Posts: 34
Posted: 2011-10-01 08:10   
Will you stop banging on about luth cloak

You have ECCM to counter it and also beacons to attach to our hulls

What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it

so stop banging on about our cloak its all we have to keep us alive




_________________
Just because you cant see me in your mirrors does not mean I am not there

Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-10-01 08:35   
Quote:

On 2011-10-01 08:10, woodburner wrote:
Will you stop banging on about luth cloak

You have ECCM to counter it and also beacons to attach to our hulls

What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it

so stop banging on about our cloak its all we have to keep us alive








Nope, you have incredible high damage and cloak to counter our shields and UTGO's armour. VS UTGO I can only guess, but it seems to even out between the two.

As some other luth already mentioned, playing luth is fairly easy, so I don't need to have experience in playing luth. I need their references.
_________________


*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-10-01 10:50   
Quote:

On 2011-10-01 08:10, woodburner wrote:
Will you stop banging on about luth cloak

You have ECCM to counter it and also beacons to attach to our hulls

What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it

so stop banging on about our cloak its all we have to keep us alive








ECCM increases Cloak time by ~.2 seconds i wanna say

Becons increase by ~.5 seconds
(feel free to come in and fix this)
In the grand sceme of things that is not alot. It is very doable to get away with 3 becons on you and 5 ECCMs running.

Against ugto armor you have beams, which do more damage to ugto standard armor than cannons do (what i have observed). And against shields, they crumple like wet toilet paper so not much more you need there.

Luth armor is not as weak as you think expecialy with AHR factored in
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-10-01 11:37   


Notice the number of IQQ players.... QQ'ing.

LOLz
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-10-01 11:45   
Quote:

On 2011-10-01 11:37, Kenny_Naboo[+R] wrote:


Notice the number of IQQ players.... QQ'ing.

LOLz




Notice the number of luth players raging
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-10-01 11:48   
Quote:

On 2011-10-01 11:45, Kanos wrote:
Quote:

On 2011-10-01 11:37, Kenny_Naboo[+R] wrote:


Notice the number of IQQ players.... QQ'ing.

LOLz




Notice the number of luth players raging




Yes. I have gotta teach these lobsters to simply ignore the QQ and continue killing in the MV
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-10-01 11:56   
Quote:

On 2011-10-01 11:48, Kenny_Naboo[+R] wrote:



Yes. I have gotta teach these lobsters to simply ignore the QQ and continue killing in the MV




they can't help that they don't want anything thing that would make kills even a tad harder
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-10-01 14:14   
Quote:

On 2011-10-01 11:48, Kenny_Naboo[+R] wrote:
Yes. I have gotta teach these lobsters to simply ignore the QQ and continue camping shipyards



Fixed.
_________________
Adapt or die.

Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2011-10-01 14:30   
I like the way you have to use ping/blindfire to find luth as a combat dread or BD can spread there fire all over the place to fine the luthies. I've been playing on luth for about a week so far, (played luth a lot before the patch as well) and haven't died. Kluth is an easier faction to play if you know what you are doing, but the fact is that both icc and ugto can counter the cloak, all they need is a scout and a few assault dreads or Battle dreads

[ This Message was edited by: Brutality (GA) on 2011-10-01 14:31 ]
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-10-01 16:01   
Quote:

On 2011-10-01 10:50, Kanos wrote:
Quote:

On 2011-10-01 08:10, woodburner wrote:
Will you stop banging on about luth cloak

You have ECCM to counter it and also beacons to attach to our hulls

What do luth have to counter UGTO armour or ICC sheilds oh we have the cloak and poor armour and thats it

so stop banging on about our cloak its all we have to keep us alive








ECCM increases Cloak time by ~.2 seconds i wanna say

Becons increase by ~.5 seconds
(feel free to come in and fix this)
In the grand sceme of things that is not alot. It is very doable to get away with 3 becons on you and 5 ECCMs running.

Against ugto armor you have beams, which do more damage to ugto standard armor than cannons do (what i have observed). And against shields, they crumple like wet toilet paper so not much more you need there.

Luth armor is not as weak as you think expecialy with AHR factored in




Changed how the game handles cloaking and decloaking. All ships now have their cloak defined by a timer based on their base level. Combat ships generally cloak slow and decloak fast, support ships decloak slow and cloak fast and stations both cloak and decloak slowly.



ECM will reduce the cloak timer by 0.5 seconds up to a minimum of 1 second, and ECCM increases cloak timer by 1.0 seconds. Strength is based on range from ECM/ECCM effects. Values for all ships are expressed in the following table:


The cloak timer is now increased by 2 seconds per beacon attatched to the ship. This does not affect uncloak rate


Beacons dont affect uncloak times.

But i have a question. I was told (i think) that unclaok times were not going to be affected by eccm either. But, does ECCM not raise the base signature? or is that just an arbitrary stat like hull level to base stats off of?

Im asking if ECCM affects uncloak time.
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339,144

Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2011-10-01 16:30   
Electronic warfare does nothing to decloak time.
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